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2 Commits
feature/ha
...
feature/di
| Author | SHA1 | Date | |
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c150bf3611 | ||
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e8a72e164f |
@@ -25,7 +25,6 @@ namespace Client
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public Callback OnLobbiesReceivedAndWaitingForHost;
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public LobbyCallback OnLobbyCreated;
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public LobbyCallback OnLobbyLeave;
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private ClientData data = ClientData.Instance;
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public Lobby[] Lobbies { get; set; }
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public Client(string username)
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@@ -83,7 +82,6 @@ namespace Client
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byte[] payload = new byte[message.Length - 5];
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Array.Copy(message, 5, payload, 0, message.Length - 5);
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Debug.WriteLine("[CLIENT] GOT STRING" + Encoding.ASCII.GetString(payload));
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switch (id)
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{
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case JSONConvert.LOGIN:
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@@ -95,11 +93,6 @@ namespace Client
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string textUsername = combo.Item1;
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string textMsg = combo.Item2;
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if(textUsername != data.User.Username)
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{
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ViewModels.ViewModelGame.HandleIncomingMsg(textUsername, textMsg);
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}
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//TODO display username and message in chat window
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Debug.WriteLine("[CLIENT] INCOMING MESSAGE!");
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Debug.WriteLine("[CLIENT] User name: {0}\t User message: {1}", textUsername, textMsg);
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@@ -21,13 +21,13 @@ namespace Client.ViewModels
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private Point currentPoint = new Point();
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private Color color;
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public static ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
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public ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
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private dynamic _payload;
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public string _username;
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private string _username;
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public string _message;
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private string _message;
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public string Message
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{
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get
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@@ -121,13 +121,6 @@ namespace Client.ViewModels
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data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload));
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}
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public static void HandleIncomingMsg(string username, string message)
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{
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Application.Current.Dispatcher.Invoke(delegate
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{
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Messages.Add($"{username}: {message}");
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});
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}
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public void LeaveGame(object sender, System.ComponentModel.CancelEventArgs e)
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{
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Debug.WriteLine("Leaving...");
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@@ -6,6 +6,7 @@ using SharedClientServer;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Net.Sockets;
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using System.Text;
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using static SharedClientServer.JSONConvert;
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@@ -45,48 +46,56 @@ namespace Server.Models
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if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead) || !this.tcpClient.Client.Connected)
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return;
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int bytesReceived = this.stream.EndRead(ar);
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if (totalBufferReceived + bytesReceived > 1024)
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try
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{
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throw new OutOfMemoryException("buffer is too small!");
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}
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int bytesReceived = this.stream.EndRead(ar);
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// copy the received bytes into the buffer
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Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, bytesReceived);
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// add the bytes we received to the total amount
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totalBufferReceived += bytesReceived;
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// calculate the expected length of the message
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int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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while (totalBufferReceived >= expectedMessageLength)
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{
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// we have received the full packet
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byte[] message = new byte[expectedMessageLength];
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// copy the total buffer contents into the message array so we can pass it to the handleIncomingMessage method
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Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
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HandleIncomingMessage(message);
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// move the contents of the totalbuffer to the start of the array
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Array.Copy(totalBuffer, expectedMessageLength, totalBuffer, 0, (totalBufferReceived - expectedMessageLength));
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// remove the length of the expected message from the total buffer
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totalBufferReceived -= expectedMessageLength;
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// and set the new expected length to the rest that is still in the buffer
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expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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if (expectedMessageLength == 0)
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if (totalBufferReceived + bytesReceived > 1024)
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{
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break;
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}
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throw new OutOfMemoryException("buffer is too small!");
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}
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// copy the received bytes into the buffer
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Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, bytesReceived);
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// add the bytes we received to the total amount
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totalBufferReceived += bytesReceived;
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// calculate the expected length of the message
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int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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while (totalBufferReceived >= expectedMessageLength)
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{
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// we have received the full packet
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byte[] message = new byte[expectedMessageLength];
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// copy the total buffer contents into the message array so we can pass it to the handleIncomingMessage method
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Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
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HandleIncomingMessage(message);
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// move the contents of the totalbuffer to the start of the array
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Array.Copy(totalBuffer, expectedMessageLength, totalBuffer, 0, (totalBufferReceived - expectedMessageLength));
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// remove the length of the expected message from the total buffer
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totalBufferReceived -= expectedMessageLength;
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// and set the new expected length to the rest that is still in the buffer
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expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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if (expectedMessageLength == 0)
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{
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break;
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}
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}
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// start reading for a new message
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stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
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}
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// start reading for a new message
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stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
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catch (IOException e)
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{
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tcpClient.Close();
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ServerCommunication.INSTANCE.ServerClientDisconnect(this);
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}
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}
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@@ -122,15 +131,11 @@ namespace Server.Models
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string textUsername = combo.Item1;
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string textMsg = combo.Item2;
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//Takes the data sent from the client, and then sets it in a data packet to be sent.
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dynamic packet = new
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{
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username = textUsername,
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message = textMsg
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};
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Debug.WriteLine("[SERVERCLIENT] User name: {0}\t User message: {1}", textUsername, textMsg);
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//Sends the incomming message to be broadcast to all of the clients inside the current lobby.
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serverCom.SendToLobby(serverCom.GetLobbyForUser(User), JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, packet));
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// todo handle sending to all except this user the username and message to display in chat
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serverCom.SendToLobby(ServerCommunication.INSTANCE.GetLobbyForUser(User),payload);
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Debug.WriteLine("Payload has been sent!");
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break;
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case JSONConvert.LOBBY:
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@@ -16,6 +16,7 @@ namespace Server.Models
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public bool Started = false;
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public List<Lobby> lobbies;
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private Dictionary<Lobby, List<ServerClient>> serverClientsInlobbies;
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internal Action DisconnectClientAction;
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public Action newClientAction;
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@@ -97,6 +98,26 @@ namespace Server.Models
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}
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}
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public void ServerClientDisconnect(ServerClient serverClient)
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{
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Debug.WriteLine("[SERVERCOMM] handling disconnect");
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DisconnectClientAction?.Invoke();
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int id = -1;
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foreach (Lobby l in serverClientsInlobbies.Keys)
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{
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if (serverClientsInlobbies[l].Contains(serverClient))
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{
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id = l.ID;
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}break;
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}
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if (id != -1)
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{
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LeaveLobby(serverClient.User, id);
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SendToAllExcept(serverClient, JSONConvert.ConstructLobbyLeaveMessage(id));
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}
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}
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public void SendToAllExcept(string username, byte[] message)
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{
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foreach (ServerClient sc in serverClients)
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@@ -105,6 +126,14 @@ namespace Server.Models
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}
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}
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public void SendToAllExcept(ServerClient sc, byte[] message)
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{
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foreach (ServerClient s in serverClients)
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{
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if (s != sc) s.sendMessage(message);
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}
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}
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public void SendToLobby(Lobby lobby, byte[] message)
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{
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foreach (Lobby l in lobbies)
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@@ -33,6 +33,10 @@ namespace Server.ViewModels
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{
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InformationModel.ClientsConnected++;
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};
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serverCommunication.DisconnectClientAction = () =>
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{
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InformationModel.ClientsConnected--;
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};
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//BitmapImage onlineImg = new BitmapImage(new Uri(@"/img/online.png",UriKind.Relative));
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//BitmapImage offlineImg = new BitmapImage(new Uri(@"/img/offline.png", UriKind.Relative));
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