added updating scores on lobby list receive

This commit is contained in:
Sem van der Hoeven
2020-10-23 13:58:44 +02:00
parent 5c2dea3ab4
commit da5528c7b2
3 changed files with 41 additions and 4 deletions

View File

@@ -91,6 +91,7 @@ namespace Client.ViewModels
data.Client.RandomWord = HandleRandomWord;
data.Client.IncomingMsg = HandleIncomingMsg;
data.Client.IncomingPlayer = HandleIncomingPlayer;
data.Client.UpdateUserScores = UpdateUserScores;
}
public ICommand OnKeyDown { get; set; }
@@ -255,9 +256,34 @@ namespace Client.ViewModels
Players.Clear();
foreach (var item in lobby.Users)
{
Players.Add(item.Username);
Players.Add(item.Username + "\n" + item.Score);
}
});
}
private void UpdateUserScores(Lobby newLobby) {
Debug.WriteLine("[GAME] updating user scores");
List<User> newUsers = newLobby.Users;
// go over all users in current lobby
foreach (User user in data.Lobby?.Users)
{
// check with all users in new lobby
foreach (User newUser in newUsers)
{
// and update the score
if (newUser.Username == user.Username)
{
Debug.WriteLine($"[GAME] setting score of {user.Username} to {newUser.Score}. it was {user.Score}");
user.Score = newUser.Score;
break;
}
}
}
// update all the scores in the player list
HandleIncomingPlayer(newLobby);
}
}
}