From da5528c7b2836e3b0e1a1b5041c9468543d7dd72 Mon Sep 17 00:00:00 2001 From: Sem van der Hoeven Date: Fri, 23 Oct 2020 13:58:44 +0200 Subject: [PATCH] added updating scores on lobby list receive --- Client/Client.cs | 10 ++++++++-- Client/ViewModels/ViewModel.cs | 7 ++++++- Client/ViewModels/ViewModelGame.cs | 28 +++++++++++++++++++++++++++- 3 files changed, 41 insertions(+), 4 deletions(-) diff --git a/Client/Client.cs b/Client/Client.cs index 77fc98b..d3788f3 100644 --- a/Client/Client.cs +++ b/Client/Client.cs @@ -20,6 +20,7 @@ namespace Client public delegate void CanvasDataReceived(double[][] coordinates, Color color); public delegate void CanvasReset(); public delegate void LobbyCallback(int id); + class Client : ObservableObject { @@ -48,6 +49,7 @@ namespace Client private ClientData data = ClientData.Instance; public CanvasDataReceived CanvasDataReceived; public CanvasReset CReset; + public HandleIncomingPlayer UpdateUserScores; public Lobby[] Lobbies { get; set; } public Client(string username) @@ -190,7 +192,6 @@ namespace Client case JSONConvert.CANVAS_WRITING: CanvasDataReceived?.Invoke(JSONConvert.getCoordinates(payload), JSONConvert.getCanvasDrawingColor(payload)); - // we hebben gedrawed, dus stuur dat we weer kunnen drawen break; } @@ -216,11 +217,16 @@ namespace Client private void updateGameLobby() { + Debug.WriteLine("[CLIENT] updating game lobby"); foreach (var item in Lobbies) { Debug.WriteLine("[CLIENT] lobby data: {0}", item.Users.Count); if (item.ID == data.Lobby?.ID) - IncomingPlayer?.Invoke(item); + { + //IncomingPlayer?.Invoke(item); + UpdateUserScores?.Invoke(item as Lobby); + } + } } diff --git a/Client/ViewModels/ViewModel.cs b/Client/ViewModels/ViewModel.cs index 3bedfe0..2a23b36 100644 --- a/Client/ViewModels/ViewModel.cs +++ b/Client/ViewModels/ViewModel.cs @@ -112,7 +112,7 @@ namespace Client private void updateLobbies() { - Debug.WriteLine("updating lobbies..."); + Debug.WriteLine("[VIEWMODEL] updating lobbies..."); Lobby[] lobbiesArr = client.Lobbies; Application.Current.Dispatcher.Invoke(delegate { @@ -122,6 +122,11 @@ namespace Client foreach (Lobby l in lobbiesArr) { _lobbies.Add(l); + Lobby clientLobby = ClientData.Instance.Lobby; + if (l.ID == clientLobby?.ID) + { + clientLobby = l; + } } }); diff --git a/Client/ViewModels/ViewModelGame.cs b/Client/ViewModels/ViewModelGame.cs index 212584e..40ac402 100644 --- a/Client/ViewModels/ViewModelGame.cs +++ b/Client/ViewModels/ViewModelGame.cs @@ -91,6 +91,7 @@ namespace Client.ViewModels data.Client.RandomWord = HandleRandomWord; data.Client.IncomingMsg = HandleIncomingMsg; data.Client.IncomingPlayer = HandleIncomingPlayer; + data.Client.UpdateUserScores = UpdateUserScores; } public ICommand OnKeyDown { get; set; } @@ -255,9 +256,34 @@ namespace Client.ViewModels Players.Clear(); foreach (var item in lobby.Users) { - Players.Add(item.Username); + Players.Add(item.Username + "\n" + item.Score); } }); } + + private void UpdateUserScores(Lobby newLobby) { + Debug.WriteLine("[GAME] updating user scores"); + List newUsers = newLobby.Users; + // go over all users in current lobby + foreach (User user in data.Lobby?.Users) + { + // check with all users in new lobby + foreach (User newUser in newUsers) + { + // and update the score + if (newUser.Username == user.Username) + { + Debug.WriteLine($"[GAME] setting score of {user.Username} to {newUser.Score}. it was {user.Score}"); + user.Score = newUser.Score; + break; + } + } + } + + // update all the scores in the player list + HandleIncomingPlayer(newLobby); + } + + } }