[FIX] fixed the broadcast for the chat messages.
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@@ -122,11 +122,15 @@ namespace Server.Models
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string textUsername = combo.Item1;
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string textMsg = combo.Item2;
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Debug.WriteLine("[SERVERCLIENT] User name: {0}\t User message: {1}", textUsername, textMsg);
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//Takes the data sent from the client, and then sets it in a data packet to be sent.
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dynamic packet = new
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{
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username = textUsername,
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message = textMsg
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};
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// todo handle sending to all except this user the username and message to display in chat
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serverCom.SendToLobby(ServerCommunication.INSTANCE.GetLobbyForUser(User),payload);
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Debug.WriteLine("Payload has been sent!");
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//Sends the incomming message to be broadcast to all of the clients inside the current lobby.
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serverCom.SendToLobby(serverCom.GetLobbyForUser(User), JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, packet));
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break;
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case JSONConvert.LOBBY:
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