[ADDED] lobby now secured when the game starts. start button is still for everyone available, not working yet

This commit is contained in:
Lars
2020-10-22 15:40:09 +02:00
parent 8190724f77
commit cac0fdc0a4
10 changed files with 467 additions and 363 deletions

View File

@@ -11,6 +11,9 @@ using System.Collections.ObjectModel;
using Client.Views;
using System.Linq;
using System.Windows.Data;
using System.Data;
using System.Windows.Controls.Primitives;
using System.Windows.Controls;
namespace Client
{
@@ -79,8 +82,16 @@ namespace Client
{
// lobby die je wilt joinen verwijderen
// nieuwe binnengekregen lobby toevoegen
client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
if (SelectedLobby != null)
{
if (SelectedLobby.PlayersIn == SelectedLobby.MaxPlayers || !SelectedLobby.LobbyJoineble)
{
return;
}
client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
}
}
private void OnLobbyJoinSuccess()
@@ -168,5 +179,7 @@ namespace Client
get { return _lobbies; }
set { _lobbies = value; }
}
}
}

View File

@@ -13,21 +13,15 @@ namespace Client.ViewModels
{
class ViewModelGame : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private ClientData data = ClientData.Instance;
private GameWindow window;
public event PropertyChangedEventHandler PropertyChanged;
private Point currentPoint = new Point();
private Color color;
public ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
private dynamic _payload;
private string _username;
private string _message;
public string Message
{
get
@@ -39,7 +33,43 @@ namespace Client.ViewModels
_message = value;
}
}
public User User
{
get { return data.User; }
set
{
data.User = value;
}
}
public ViewModelGame(GameWindow window)
{
this.window = window;
if (_payload == null)
{
_message = "";
}
else
{
//_message = data.Message;
//_username = data.User.Username;
//Messages.Add($"{data.User.Username}: {Message}");
}
OnKeyDown = new RelayCommand(ChatBox_KeyDown);
ButtonStartGame = new RelayCommand(BeginGame);
data.Client.CanvasDataReceived = UpdateCanvasWithNewData;
}
public ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
public ICommand OnKeyDown { get; set; }
public ICommand ButtonStartGame { get; set; }
public void BeginGame()
{
data.Client.SendMessage(JSONConvert.ConstructGameStartData(data.Lobby.ID));
}
public void Canvas_MouseDown(MouseButtonEventArgs e, GameWindow window)
{
@@ -83,26 +113,6 @@ namespace Client.ViewModels
color = colorSelected;
}
public ViewModelGame(GameWindow window)
{
this.window = window;
if (_payload == null)
{
_message = "";
}
else
{
//_message = data.Message;
//_username = data.User.Username;
//Messages.Add($"{data.User.Username}: {Message}");
}
OnKeyDown = new RelayCommand(ChatBox_KeyDown);
data.Client.CanvasDataReceived = UpdateCanvasWithNewData;
}
private void UpdateCanvasWithNewData(double[] coordinates)
{
Application.Current.Dispatcher.Invoke(delegate

View File

@@ -35,9 +35,23 @@
</Grid>
<Button Name="CanvasReset" Click="CanvasReset_Click" Grid.Row="0" Grid.Column="2" Margin="84,10,10,10" Content="RESET"/>
<Grid Grid.Row="0" Grid.Column="1">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="160"/>
<ColumnDefinition Width="160"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="100"/>
</Grid.ColumnDefinitions>
<Label Grid.Row="0" Grid.Column="0" VerticalAlignment="Center" FontSize="20" Content="Pick a color -->"/>
<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100"/>
<Label Grid.Row="0" Grid.Column="2" FontSize="20" Content="" VerticalAlignment="Center" HorizontalAlignment="Center"/>
<Button Name="CanvasReset" Click="CanvasReset_Click" Grid.Row="0" Grid.Column="3" Content="RESET"/>
</Grid>
<Button Name="StartGame" Grid.Row="0" Grid.Column="2" Content="Start Game" FontSize="20" Command="{Binding ButtonStartGame}" IsEnabled="{Binding User.Host}"/>
<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100"/>
<Border Grid.Row="1" Grid.Column="1" Margin ="10,10,10,10" BorderBrush="Black" BorderThickness ="2.5">
<Canvas Name="CanvasForPaint" MouseDown="CanvasForPaint_MouseDown" MouseMove="CanvasForPaint_MouseMove">

View File

@@ -57,7 +57,8 @@
<GridView x:Name="grdList">
<GridViewColumn Header="Lobby ID" DisplayMemberBinding="{Binding ID}" Width="70"/>
<GridViewColumn Header="Players in" DisplayMemberBinding="{Binding PlayersIn}" Width="70"/>
<GridViewColumn Header="max players available" DisplayMemberBinding="{Binding MaxPlayers}"/>
<GridViewColumn Header="max players available" DisplayMemberBinding="{Binding MaxPlayers}" Width="150"/>
<GridViewColumn Header="joineble" DisplayMemberBinding="{Binding LobbyJoineble}"/>
</GridView>
</ListView.View>
</ListView>

View File

@@ -134,8 +134,9 @@ namespace Server.Models
LobbyIdentifier l = JSONConvert.GetLobbyIdentifier(payload);
handleLobbyMessage(payload,l);
break;
case JSONConvert.CANVAS:
Debug.WriteLine("GOT A MESSAGE FROM THE CLIENT ABOUT THE CANVAS!!!");
Debug.WriteLine("[SERVERCLIENT] GOT A MESSAGE FROM THE CLIENT ABOUT THE CANVAS!!!");
dynamic canvasData = new {
coordinatesLine = JSONConvert.getCoordinates(payload)
};
@@ -144,6 +145,21 @@ namespace Server.Models
// canvas data
// todo send canvas data to all other serverclients in lobby
break;
case JSONConvert.GAME:
Debug.WriteLine("[SERVERCLIENT] Got a message about the game logic");
string command = JSONConvert.GetGameCommand(payload);
switch (command)
{
case "startGame":
int lobbyID = JSONConvert.GetStartGameLobbyID(payload);
serverCom.CloseALobby(lobbyID);
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
break;
}
break;
default:
Debug.WriteLine("[SERVER] Received weird identifier: " + id);
break;

View File

@@ -183,5 +183,16 @@ namespace Server.Models
}
}
}
public void CloseALobby(int lobbyID)
{
foreach (Lobby lobby in lobbies)
{
if (lobby.ID == lobbyID)
{
lobby.LobbyJoineble = false;
}
}
}
}
}

View File

@@ -15,6 +15,7 @@ namespace SharedClientServer
public const byte MESSAGE = 0x02;
public const byte LOBBY = 0x03;
public const byte CANVAS = 0x04;
public const byte GAME = 0x05;
public enum LobbyIdentifier
{
@@ -146,7 +147,7 @@ namespace SharedClientServer
return GetMessageToSend(CANVAS, new
{
coordinatesLine = coordinates
}); ;
});
}
public static double[] getCoordinates(byte[] payload)
@@ -159,6 +160,28 @@ namespace SharedClientServer
return coordinates;
}
public static byte[] ConstructGameStartData(int lobbyID)
{
string startGame = "startGame";
return GetMessageToSend(GAME, new
{
command = startGame,
lobbyToStart = lobbyID
}); ;
}
public static string GetGameCommand(byte[] payload)
{
dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(payload));
return json.command;
}
public static int GetStartGameLobbyID(byte[] payload)
{
dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(payload));
return json.lobbyToStart;
}
/// <summary>
/// constructs a message that can be sent to the clients or server
/// </summary>

View File

@@ -14,6 +14,7 @@ namespace Client
private int _id;
private int _playersIn;
private int _maxPlayers;
private bool _lobbyJoineble;
//private List<string> _usernames;
private List<User> _users;
@@ -34,6 +35,7 @@ namespace Client
_maxPlayers = maxPlayers;
//_usernames = new List<string>();
_users = new List<User>();
_lobbyJoineble = true;
}
public void AddUser(string username, out bool succes)
@@ -41,7 +43,7 @@ namespace Client
succes = false;
if (_users.Count < _maxPlayers)
{
_users.Add(new User(username, 0, false));
_users.Add(new User(username, 0, false, false));
succes = true;
}
}
@@ -87,6 +89,11 @@ namespace Client
set { _users = value; }
}
public bool LobbyJoineble
{
get { return _lobbyJoineble; }
set { _lobbyJoineble = value; }
}
}
}

View File

@@ -10,14 +10,16 @@ namespace SharedClientServer
private string _username;
private int _score;
private bool _host;
private bool _turnToDraw;
private string _message;
[JsonConstructor]
public User(string username, int score, bool host)
public User(string username, int score, bool host, bool turnToDraw)
{
_username = username;
_score = score;
_host = host;
_turnToDraw = turnToDraw;
}
public User(string username)
@@ -25,6 +27,7 @@ namespace SharedClientServer
_username = username;
_score = 0;
_host = false;
_turnToDraw = false;
}
public string Username
@@ -44,5 +47,11 @@ namespace SharedClientServer
get { return _host; }
set { _host = value; }
}
public bool TurnToDraw
{
get { return _turnToDraw; }
set { _turnToDraw = value; }
}
}
}