186 lines
5.0 KiB
C#
186 lines
5.0 KiB
C#
using GalaSoft.MvvmLight.Command;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Text;
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using System.Windows.Input;
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using SharedClientServer;
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using System.Diagnostics;
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using System.Windows;
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using System.Collections.ObjectModel;
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using Client.Views;
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using System.Linq;
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using System.Windows.Data;
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using System.Data;
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using System.Windows.Controls.Primitives;
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using System.Windows.Controls;
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namespace Client
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{
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class ViewModel : INotifyPropertyChanged
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{
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public event PropertyChangedEventHandler PropertyChanged;
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public ICommand OnHostButtonClick { get; set; }
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public ICommand JoinSelectedLobby { get; set; }
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public Lobby SelectedLobby { get; set; }
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private Client client;
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private bool wantToBeHost = false;
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private int wantToBeHostId = 0;
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public ViewModel()
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{
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_model = new Model();
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_lobbies = new ObservableCollection<Lobby>();
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client = ClientData.Instance.Client;
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client.OnLobbiesListReceived = updateLobbies;
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OnHostButtonClick = new RelayCommand(hostGame);
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JoinSelectedLobby = new RelayCommand(joinLobby, true);
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}
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private void hostGame()
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{
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Debug.WriteLine("attempting to host game for " + ClientData.Instance.User.Username);
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client.SendMessage(JSONConvert.ConstructLobbyHostMessage());
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client.OnLobbyCreated = becomeHostForLobby;
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}
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private void becomeHostForLobby(int id)
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{
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Debug.WriteLine($"got host succes with data {id} ");
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wantToBeHost = true;
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wantToBeHostId = id;
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client.OnLobbiesReceivedAndWaitingForHost = hostLobbiesReceived;
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}
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private void hostLobbiesReceived()
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{
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if (wantToBeHost)
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foreach (Lobby l in Lobbies)
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{
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if (l.ID == wantToBeHostId)
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{
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Debug.WriteLine("found lobby that we want to be host of: " + l.ID + ", joining..");
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SelectedLobby = l;
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startGameInLobby();
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wantToBeHost = false;
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client.OnLobbiesReceivedAndWaitingForHost = null;
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break;
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}
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}
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}
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private void joinLobby()
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{
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// lobby die je wilt joinen verwijderen
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// nieuwe binnengekregen lobby toevoegen
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if (SelectedLobby != null)
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{
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if (SelectedLobby.PlayersIn == SelectedLobby.MaxPlayers || !SelectedLobby.LobbyJoineble)
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{
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return;
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}
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client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
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client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
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}
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}
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private void OnLobbyJoinSuccess()
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{
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startGameInLobby();
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}
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private void updateLobbies()
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{
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Debug.WriteLine("updating lobbies...");
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Lobby[] lobbiesArr = client.Lobbies;
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Application.Current.Dispatcher.Invoke(delegate
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{
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//for (int i = 0; i < lobbiesArr.Length; i++)
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//{
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// Lobby lobby = lobbiesArr[i];
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// Debug.WriteLine(lobby.PlayersIn);
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// if (i < _lobbies.Count && _lobbies[i].ID == lobby.ID)
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// {
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// _lobbies[i].Set(lobby);
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// } else
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// {
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// _lobbies.Add(lobbiesArr[i]);
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// }
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//}
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_lobbies.Clear();
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foreach (Lobby l in lobbiesArr)
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{
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_lobbies.Add(l);
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}
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});
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}
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private void startGameInLobby()
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{
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if (SelectedLobby != null)
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{
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ClientData.Instance.Lobby = SelectedLobby;
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startGameWindow();
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}
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}
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private void startGameWindow()
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{
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_model.CanStartGame = false;
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Application.Current.Dispatcher.Invoke(delegate
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{
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GameWindow window = new GameWindow();
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window.Show();
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});
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}
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private void ClickCheck()
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{
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if(!(_model.Status))
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_model.Status = true;
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_model.Numbers = _model.Numbers + 5;
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}
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private Model _model;
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public Model Model
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{
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get
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{
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return _model;
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}
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set
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{
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_model = value;
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}
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}
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private ObservableCollection<Lobby> _lobbies;
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public ObservableCollection<Lobby> Lobbies
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{
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get { return _lobbies; }
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set { _lobbies = value; }
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}
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}
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}
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