[ADDED] lobby now secured when the game starts. start button is still for everyone available, not working yet

This commit is contained in:
Lars
2020-10-22 15:40:09 +02:00
parent 8190724f77
commit cac0fdc0a4
10 changed files with 467 additions and 363 deletions

View File

@@ -1,158 +1,158 @@
using SharedClientServer; using SharedClientServer;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Net.Sockets; using System.Net.Sockets;
using System.Text; using System.Text;
using static SharedClientServer.JSONConvert; using static SharedClientServer.JSONConvert;
namespace Client namespace Client
{ {
public delegate void OnLobbyCreated(int id); public delegate void OnLobbyCreated(int id);
public delegate void CanvasDataReceived(double[] coordinates); public delegate void CanvasDataReceived(double[] coordinates);
class Client : ObservableObject class Client : ObservableObject
{ {
private ClientData clientData = ClientData.Instance; private ClientData clientData = ClientData.Instance;
private TcpClient tcpClient; private TcpClient tcpClient;
private NetworkStream stream; private NetworkStream stream;
private byte[] buffer = new byte[2048]; private byte[] buffer = new byte[2048];
private byte[] totalBuffer = new byte[2048]; private byte[] totalBuffer = new byte[2048];
private int totalBufferReceived = 0; private int totalBufferReceived = 0;
public int Port = 5555; public int Port = 5555;
public bool Connected = false; public bool Connected = false;
private string username; private string username;
public Callback OnSuccessfullConnect; public Callback OnSuccessfullConnect;
public Callback OnLobbiesListReceived; public Callback OnLobbiesListReceived;
public Callback OnLobbyJoinSuccess; public Callback OnLobbyJoinSuccess;
public Callback OnLobbiesReceivedAndWaitingForHost; public Callback OnLobbiesReceivedAndWaitingForHost;
public OnLobbyCreated OnLobbyCreated; public OnLobbyCreated OnLobbyCreated;
public CanvasDataReceived CanvasDataReceived; public CanvasDataReceived CanvasDataReceived;
public Lobby[] Lobbies { get; set; } public Lobby[] Lobbies { get; set; }
public Client(string username) public Client(string username)
{ {
this.username = username; this.username = username;
this.tcpClient = new TcpClient(); this.tcpClient = new TcpClient();
Debug.WriteLine("Starting connect to server"); Debug.WriteLine("Starting connect to server");
tcpClient.BeginConnect("localhost", Port, new AsyncCallback(OnConnect), null); tcpClient.BeginConnect("localhost", Port, new AsyncCallback(OnConnect), null);
} }
private void OnConnect(IAsyncResult ar) private void OnConnect(IAsyncResult ar)
{ {
Debug.Write("finished connecting to server"); Debug.Write("finished connecting to server");
this.tcpClient.EndConnect(ar); this.tcpClient.EndConnect(ar);
this.stream = tcpClient.GetStream(); this.stream = tcpClient.GetStream();
OnSuccessfullConnect?.Invoke(); OnSuccessfullConnect?.Invoke();
SendMessage(JSONConvert.ConstructUsernameMessage(username)); SendMessage(JSONConvert.ConstructUsernameMessage(username));
this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null); this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
} }
private void OnReadComplete(IAsyncResult ar) private void OnReadComplete(IAsyncResult ar)
{ {
int amountReceived = stream.EndRead(ar); int amountReceived = stream.EndRead(ar);
if (totalBufferReceived > 2048) if (totalBufferReceived > 2048)
{ {
throw new OutOfMemoryException("buffer too small"); throw new OutOfMemoryException("buffer too small");
} }
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived); Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
totalBufferReceived += amountReceived; totalBufferReceived += amountReceived;
int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0); int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
while (totalBufferReceived >= expectedMessageLength) while (totalBufferReceived >= expectedMessageLength)
{ {
// we have received the complete packet // we have received the complete packet
byte[] message = new byte[expectedMessageLength]; byte[] message = new byte[expectedMessageLength];
// put the message received into the message array // put the message received into the message array
Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength); Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
handleData(message); handleData(message);
totalBufferReceived -= expectedMessageLength; totalBufferReceived -= expectedMessageLength;
Debug.WriteLine($"reduced buffer: {expectedMessageLength}"); Debug.WriteLine($"reduced buffer: {expectedMessageLength}");
expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0); expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
} }
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null); stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
} }
private void handleData(byte[] message) private void handleData(byte[] message)
{ {
byte id = message[4]; byte id = message[4];
byte[] payload = new byte[message.Length - 5]; byte[] payload = new byte[message.Length - 5];
Array.Copy(message, 5, payload, 0, message.Length - 5); Array.Copy(message, 5, payload, 0, message.Length - 5);
switch (id) switch (id)
{ {
case JSONConvert.LOGIN: case JSONConvert.LOGIN:
// json log in username data // json log in username data
break; break;
case JSONConvert.MESSAGE: case JSONConvert.MESSAGE:
// json message data // json message data
(string, string) combo = JSONConvert.GetUsernameAndMessage(payload); (string, string) combo = JSONConvert.GetUsernameAndMessage(payload);
string textUsername = combo.Item1; string textUsername = combo.Item1;
string textMsg = combo.Item2; string textMsg = combo.Item2;
//TODO display username and message in chat window //TODO display username and message in chat window
Debug.WriteLine("[CLIENT] INCOMING MESSAGE!"); Debug.WriteLine("[CLIENT] INCOMING MESSAGE!");
Debug.WriteLine("[CLIENT] User name: {0}\t User message: {1}", textUsername, textMsg); Debug.WriteLine("[CLIENT] User name: {0}\t User message: {1}", textUsername, textMsg);
break; break;
case JSONConvert.LOBBY: case JSONConvert.LOBBY:
// lobby data // lobby data
LobbyIdentifier lobbyIdentifier = JSONConvert.GetLobbyIdentifier(payload); LobbyIdentifier lobbyIdentifier = JSONConvert.GetLobbyIdentifier(payload);
switch (lobbyIdentifier) switch (lobbyIdentifier)
{ {
case LobbyIdentifier.LIST: case LobbyIdentifier.LIST:
Debug.WriteLine("got lobbies list"); Debug.WriteLine("got lobbies list");
Lobbies = JSONConvert.GetLobbiesFromMessage(payload); Lobbies = JSONConvert.GetLobbiesFromMessage(payload);
OnLobbiesListReceived?.Invoke(); OnLobbiesListReceived?.Invoke();
OnLobbiesReceivedAndWaitingForHost?.Invoke(); OnLobbiesReceivedAndWaitingForHost?.Invoke();
break; break;
case LobbyIdentifier.HOST: case LobbyIdentifier.HOST:
// we receive this when the server has made us a host of a new lobby // we receive this when the server has made us a host of a new lobby
// TODO get lobby id // TODO get lobby id
Debug.WriteLine("[CLIENT] got lobby object"); Debug.WriteLine("[CLIENT] got lobby object");
int lobbyCreatedID = JSONConvert.GetLobbyID(payload); int lobbyCreatedID = JSONConvert.GetLobbyID(payload);
OnLobbyCreated?.Invoke(lobbyCreatedID); OnLobbyCreated?.Invoke(lobbyCreatedID);
break; break;
case LobbyIdentifier.JOIN_SUCCESS: case LobbyIdentifier.JOIN_SUCCESS:
OnLobbyJoinSuccess?.Invoke(); OnLobbyJoinSuccess?.Invoke();
break; break;
} }
//TODO fill lobby with the data received //TODO fill lobby with the data received
break; break;
case JSONConvert.CANVAS: case JSONConvert.CANVAS:
// canvas data // canvas data
//clientData.CanvasData = JSONConvert.getCoordinates(payload); //clientData.CanvasData = JSONConvert.getCoordinates(payload);
CanvasDataReceived?.Invoke(JSONConvert.getCoordinates(payload)); CanvasDataReceived?.Invoke(JSONConvert.getCoordinates(payload));
break; break;
default: default:
Debug.WriteLine("[CLIENT] Received weird identifier: " + id); Debug.WriteLine("[CLIENT] Received weird identifier: " + id);
break; break;
} }
} }
public void SendMessage(byte[] message) public void SendMessage(byte[] message)
{ {
Debug.WriteLine("[CLIENT] sending message " + Encoding.ASCII.GetString(message)); Debug.WriteLine("[CLIENT] sending message " + Encoding.ASCII.GetString(message));
stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWriteComplete), null); stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWriteComplete), null);
} }
private void OnWriteComplete(IAsyncResult ar) private void OnWriteComplete(IAsyncResult ar)
{ {
Debug.WriteLine("[CLIENT] finished writing"); Debug.WriteLine("[CLIENT] finished writing");
stream.EndWrite(ar); stream.EndWrite(ar);
} }
} }
} }

View File

@@ -11,7 +11,10 @@ using System.Collections.ObjectModel;
using Client.Views; using Client.Views;
using System.Linq; using System.Linq;
using System.Windows.Data; using System.Windows.Data;
using System.Data;
using System.Windows.Controls.Primitives;
using System.Windows.Controls;
namespace Client namespace Client
{ {
class ViewModel : INotifyPropertyChanged class ViewModel : INotifyPropertyChanged
@@ -79,8 +82,16 @@ namespace Client
{ {
// lobby die je wilt joinen verwijderen // lobby die je wilt joinen verwijderen
// nieuwe binnengekregen lobby toevoegen // nieuwe binnengekregen lobby toevoegen
client.OnLobbyJoinSuccess = OnLobbyJoinSuccess; if (SelectedLobby != null)
client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID)); {
if (SelectedLobby.PlayersIn == SelectedLobby.MaxPlayers || !SelectedLobby.LobbyJoineble)
{
return;
}
client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
}
} }
private void OnLobbyJoinSuccess() private void OnLobbyJoinSuccess()
@@ -168,5 +179,7 @@ namespace Client
get { return _lobbies; } get { return _lobbies; }
set { _lobbies = value; } set { _lobbies = value; }
} }
} }
} }

View File

@@ -13,21 +13,15 @@ namespace Client.ViewModels
{ {
class ViewModelGame : INotifyPropertyChanged class ViewModelGame : INotifyPropertyChanged
{ {
public event PropertyChangedEventHandler PropertyChanged;
private ClientData data = ClientData.Instance; private ClientData data = ClientData.Instance;
private GameWindow window; private GameWindow window;
public event PropertyChangedEventHandler PropertyChanged;
private Point currentPoint = new Point(); private Point currentPoint = new Point();
private Color color; private Color color;
public ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
private dynamic _payload; private dynamic _payload;
private string _username; private string _username;
private string _message; private string _message;
public string Message public string Message
{ {
get get
@@ -39,7 +33,43 @@ namespace Client.ViewModels
_message = value; _message = value;
} }
} }
public User User
{
get { return data.User; }
set
{
data.User = value;
}
}
public ViewModelGame(GameWindow window)
{
this.window = window;
if (_payload == null)
{
_message = "";
}
else
{
//_message = data.Message;
//_username = data.User.Username;
//Messages.Add($"{data.User.Username}: {Message}");
}
OnKeyDown = new RelayCommand(ChatBox_KeyDown);
ButtonStartGame = new RelayCommand(BeginGame);
data.Client.CanvasDataReceived = UpdateCanvasWithNewData;
}
public ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
public ICommand OnKeyDown { get; set; } public ICommand OnKeyDown { get; set; }
public ICommand ButtonStartGame { get; set; }
public void BeginGame()
{
data.Client.SendMessage(JSONConvert.ConstructGameStartData(data.Lobby.ID));
}
public void Canvas_MouseDown(MouseButtonEventArgs e, GameWindow window) public void Canvas_MouseDown(MouseButtonEventArgs e, GameWindow window)
{ {
@@ -82,26 +112,6 @@ namespace Client.ViewModels
colorSelected.B = window.ClrPcker_Background.SelectedColor.Value.B; colorSelected.B = window.ClrPcker_Background.SelectedColor.Value.B;
color = colorSelected; color = colorSelected;
} }
public ViewModelGame(GameWindow window)
{
this.window = window;
if (_payload == null)
{
_message = "";
}
else
{
//_message = data.Message;
//_username = data.User.Username;
//Messages.Add($"{data.User.Username}: {Message}");
}
OnKeyDown = new RelayCommand(ChatBox_KeyDown);
data.Client.CanvasDataReceived = UpdateCanvasWithNewData;
}
private void UpdateCanvasWithNewData(double[] coordinates) private void UpdateCanvasWithNewData(double[] coordinates)
{ {

View File

@@ -35,9 +35,23 @@
</Grid> </Grid>
<Button Name="CanvasReset" Click="CanvasReset_Click" Grid.Row="0" Grid.Column="2" Margin="84,10,10,10" Content="RESET"/> <Grid Grid.Row="0" Grid.Column="1">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="160"/>
<ColumnDefinition Width="160"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="100"/>
</Grid.ColumnDefinitions>
<Label Grid.Row="0" Grid.Column="0" VerticalAlignment="Center" FontSize="20" Content="Pick a color -->"/>
<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100"/>
<Label Grid.Row="0" Grid.Column="2" FontSize="20" Content="" VerticalAlignment="Center" HorizontalAlignment="Center"/>
<Button Name="CanvasReset" Click="CanvasReset_Click" Grid.Row="0" Grid.Column="3" Content="RESET"/>
</Grid>
<Button Name="StartGame" Grid.Row="0" Grid.Column="2" Content="Start Game" FontSize="20" Command="{Binding ButtonStartGame}" IsEnabled="{Binding User.Host}"/>
<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100"/>
<Border Grid.Row="1" Grid.Column="1" Margin ="10,10,10,10" BorderBrush="Black" BorderThickness ="2.5"> <Border Grid.Row="1" Grid.Column="1" Margin ="10,10,10,10" BorderBrush="Black" BorderThickness ="2.5">
<Canvas Name="CanvasForPaint" MouseDown="CanvasForPaint_MouseDown" MouseMove="CanvasForPaint_MouseMove"> <Canvas Name="CanvasForPaint" MouseDown="CanvasForPaint_MouseDown" MouseMove="CanvasForPaint_MouseMove">

View File

@@ -57,7 +57,8 @@
<GridView x:Name="grdList"> <GridView x:Name="grdList">
<GridViewColumn Header="Lobby ID" DisplayMemberBinding="{Binding ID}" Width="70"/> <GridViewColumn Header="Lobby ID" DisplayMemberBinding="{Binding ID}" Width="70"/>
<GridViewColumn Header="Players in" DisplayMemberBinding="{Binding PlayersIn}" Width="70"/> <GridViewColumn Header="Players in" DisplayMemberBinding="{Binding PlayersIn}" Width="70"/>
<GridViewColumn Header="max players available" DisplayMemberBinding="{Binding MaxPlayers}"/> <GridViewColumn Header="max players available" DisplayMemberBinding="{Binding MaxPlayers}" Width="150"/>
<GridViewColumn Header="joineble" DisplayMemberBinding="{Binding LobbyJoineble}"/>
</GridView> </GridView>
</ListView.View> </ListView.View>
</ListView> </ListView>

View File

@@ -134,8 +134,9 @@ namespace Server.Models
LobbyIdentifier l = JSONConvert.GetLobbyIdentifier(payload); LobbyIdentifier l = JSONConvert.GetLobbyIdentifier(payload);
handleLobbyMessage(payload,l); handleLobbyMessage(payload,l);
break; break;
case JSONConvert.CANVAS: case JSONConvert.CANVAS:
Debug.WriteLine("GOT A MESSAGE FROM THE CLIENT ABOUT THE CANVAS!!!"); Debug.WriteLine("[SERVERCLIENT] GOT A MESSAGE FROM THE CLIENT ABOUT THE CANVAS!!!");
dynamic canvasData = new { dynamic canvasData = new {
coordinatesLine = JSONConvert.getCoordinates(payload) coordinatesLine = JSONConvert.getCoordinates(payload)
}; };
@@ -143,7 +144,22 @@ namespace Server.Models
// canvas data // canvas data
// todo send canvas data to all other serverclients in lobby // todo send canvas data to all other serverclients in lobby
break;
case JSONConvert.GAME:
Debug.WriteLine("[SERVERCLIENT] Got a message about the game logic");
string command = JSONConvert.GetGameCommand(payload);
switch (command)
{
case "startGame":
int lobbyID = JSONConvert.GetStartGameLobbyID(payload);
serverCom.CloseALobby(lobbyID);
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
break;
}
break; break;
default: default:
Debug.WriteLine("[SERVER] Received weird identifier: " + id); Debug.WriteLine("[SERVER] Received weird identifier: " + id);
break; break;

View File

@@ -183,5 +183,16 @@ namespace Server.Models
} }
} }
} }
public void CloseALobby(int lobbyID)
{
foreach (Lobby lobby in lobbies)
{
if (lobby.ID == lobbyID)
{
lobby.LobbyJoineble = false;
}
}
}
} }
} }

View File

@@ -1,154 +1,155 @@
using Client; using Client;
using Newtonsoft.Json; using Newtonsoft.Json;
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace SharedClientServer namespace SharedClientServer
{ {
class JSONConvert class JSONConvert
{ {
public const byte LOGIN = 0x01; public const byte LOGIN = 0x01;
public const byte MESSAGE = 0x02; public const byte MESSAGE = 0x02;
public const byte LOBBY = 0x03; public const byte LOBBY = 0x03;
public const byte CANVAS = 0x04; public const byte CANVAS = 0x04;
public const byte GAME = 0x05;
public enum LobbyIdentifier
{ public enum LobbyIdentifier
HOST, {
JOIN, HOST,
JOIN_SUCCESS, JOIN,
LEAVE, JOIN_SUCCESS,
LIST, LEAVE,
REQUEST LIST,
} REQUEST
public static (string,string) GetUsernameAndMessage(byte[] json) }
{ public static (string,string) GetUsernameAndMessage(byte[] json)
string msg = Encoding.ASCII.GetString(json); {
dynamic payload = JsonConvert.DeserializeObject(msg); string msg = Encoding.ASCII.GetString(json);
dynamic payload = JsonConvert.DeserializeObject(msg);
return (payload.username, payload.message);
} return (payload.username, payload.message);
}
public static string GetUsernameLogin(byte[] json)
{ public static string GetUsernameLogin(byte[] json)
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json)); {
return payload.username; dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
} return payload.username;
}
public static byte[] ConstructUsernameMessage(string uName)
{ public static byte[] ConstructUsernameMessage(string uName)
return GetMessageToSend(LOGIN, new {
{ return GetMessageToSend(LOGIN, new
username = uName {
}); username = uName
} });
}
#region lobby messages
#region lobby messages
public static byte[] ConstructLobbyHostMessage()
{ public static byte[] ConstructLobbyHostMessage()
return GetMessageToSend(LOBBY, new {
{ return GetMessageToSend(LOBBY, new
identifier = LobbyIdentifier.HOST {
}); identifier = LobbyIdentifier.HOST
} });
}
public static byte[] ConstructLobbyHostCreatedMessage(int lobbyID)
{ public static byte[] ConstructLobbyHostCreatedMessage(int lobbyID)
return GetMessageToSend(LOBBY, new {
{ return GetMessageToSend(LOBBY, new
identifier = LobbyIdentifier.HOST, {
id = lobbyID identifier = LobbyIdentifier.HOST,
}) ; id = lobbyID
} }) ;
}
public static byte[] ConstructLobbyRequestMessage()
{ public static byte[] ConstructLobbyRequestMessage()
return GetMessageToSend(LOBBY, new {
{ return GetMessageToSend(LOBBY, new
identifier = LobbyIdentifier.REQUEST {
}); identifier = LobbyIdentifier.REQUEST
} });
}
public static byte[] ConstructLobbyListMessage(Lobby[] lobbiesList)
{ public static byte[] ConstructLobbyListMessage(Lobby[] lobbiesList)
return GetMessageToSend(LOBBY, new {
{ return GetMessageToSend(LOBBY, new
identifier = LobbyIdentifier.LIST, {
lobbies = lobbiesList identifier = LobbyIdentifier.LIST,
}); lobbies = lobbiesList
} });
}
public static byte[] ConstructLobbyJoinMessage(int lobbyID)
{ public static byte[] ConstructLobbyJoinMessage(int lobbyID)
return GetMessageToSend(LOBBY, new {
{ return GetMessageToSend(LOBBY, new
identifier = LobbyIdentifier.JOIN, {
id = lobbyID identifier = LobbyIdentifier.JOIN,
}); id = lobbyID
} });
}
public static byte[] ConstructLobbyLeaveMessage(int lobbyID)
{ public static byte[] ConstructLobbyLeaveMessage(int lobbyID)
return GetMessageToSend(LOBBY, new {
{ return GetMessageToSend(LOBBY, new
identifier = LobbyIdentifier.LEAVE, {
id = lobbyID identifier = LobbyIdentifier.LEAVE,
}); id = lobbyID
} });
public static LobbyIdentifier GetLobbyIdentifier(byte[] json) }
{ public static LobbyIdentifier GetLobbyIdentifier(byte[] json)
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json)); {
return payload.identifier; dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
} return payload.identifier;
}
public static Lobby[] GetLobbiesFromMessage(byte[] json)
{ public static Lobby[] GetLobbiesFromMessage(byte[] json)
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json)); {
JArray lobbiesArray = payload.lobbies; dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
Debug.WriteLine("[JSONCONVERT] got lobbies from message" + lobbiesArray.ToString()); JArray lobbiesArray = payload.lobbies;
Lobby[] lobbiesTemp = lobbiesArray.ToObject<Lobby[]>(); Debug.WriteLine("[JSONCONVERT] got lobbies from message" + lobbiesArray.ToString());
Debug.WriteLine("lobbies in array: "); Lobby[] lobbiesTemp = lobbiesArray.ToObject<Lobby[]>();
foreach (Lobby l in lobbiesTemp) Debug.WriteLine("lobbies in array: ");
{ foreach (Lobby l in lobbiesTemp)
Debug.WriteLine("players: " + l.PlayersIn); {
} Debug.WriteLine("players: " + l.PlayersIn);
return lobbiesTemp; }
} return lobbiesTemp;
}
public static int GetLobbyID(byte[] json)
{ public static int GetLobbyID(byte[] json)
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json)); {
return payload.id; dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
} return payload.id;
}
public static Lobby GetLobby(byte[] json)
{ public static Lobby GetLobby(byte[] json)
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json)); {
JObject dynamicAsObject = payload.lobby; dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
return dynamicAsObject.ToObject<Lobby>(); JObject dynamicAsObject = payload.lobby;
} return dynamicAsObject.ToObject<Lobby>();
}
public static byte[] ConstructLobbyJoinSuccessMessage()
{ public static byte[] ConstructLobbyJoinSuccessMessage()
return GetMessageToSend(LOBBY, new { identifier = LobbyIdentifier.JOIN_SUCCESS}); {
} return GetMessageToSend(LOBBY, new { identifier = LobbyIdentifier.JOIN_SUCCESS});
}
#endregion
#endregion
public static byte[] ConstructCanvasDataSend(double[] coordinates) public static byte[] ConstructCanvasDataSend(double[] coordinates)
{ {
return GetMessageToSend(CANVAS, new return GetMessageToSend(CANVAS, new
{ {
coordinatesLine = coordinates coordinatesLine = coordinates
}); ; });
} }
public static double[] getCoordinates(byte[] payload) public static double[] getCoordinates(byte[] payload)
{ {
dynamic payloadD = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(payload)); dynamic payloadD = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(payload));
@@ -157,29 +158,51 @@ namespace SharedClientServer
double[] coordinates = coordinatesArray.ToObject<double[]>(); double[] coordinates = coordinatesArray.ToObject<double[]>();
return coordinates; return coordinates;
} }
/// <summary> public static byte[] ConstructGameStartData(int lobbyID)
/// constructs a message that can be sent to the clients or server {
/// </summary> string startGame = "startGame";
/// <param name="identifier">the identifier for what kind of message it is</param> return GetMessageToSend(GAME, new
/// <param name="payload">the json payload</param> {
/// <returns>a byte array containing a message that can be sent to clients or server</returns> command = startGame,
public static byte[] GetMessageToSend(byte identifier, dynamic payload) lobbyToStart = lobbyID
{ }); ;
// convert the dynamic to bytes }
byte[] payloadBytes = Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(payload));
// make the array that holds the message and copy the payload into it with the first spot containing the identifier public static string GetGameCommand(byte[] payload)
byte[] res = new byte[payloadBytes.Length + 5]; {
// put the payload in the res array dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(payload));
Array.Copy(payloadBytes, 0, res, 5, payloadBytes.Length); return json.command;
// put the identifier at the start of the payload part }
res[4] = identifier;
// put the length of the payload at the start of the res array public static int GetStartGameLobbyID(byte[] payload)
Array.Copy(BitConverter.GetBytes(payloadBytes.Length+5),0,res,0,4); {
return res; dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(payload));
} return json.lobbyToStart;
}
} /// <summary>
} /// constructs a message that can be sent to the clients or server
/// </summary>
/// <param name="identifier">the identifier for what kind of message it is</param>
/// <param name="payload">the json payload</param>
/// <returns>a byte array containing a message that can be sent to clients or server</returns>
public static byte[] GetMessageToSend(byte identifier, dynamic payload)
{
// convert the dynamic to bytes
byte[] payloadBytes = Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(payload));
// make the array that holds the message and copy the payload into it with the first spot containing the identifier
byte[] res = new byte[payloadBytes.Length + 5];
// put the payload in the res array
Array.Copy(payloadBytes, 0, res, 5, payloadBytes.Length);
// put the identifier at the start of the payload part
res[4] = identifier;
// put the length of the payload at the start of the res array
Array.Copy(BitConverter.GetBytes(payloadBytes.Length+5),0,res,0,4);
return res;
}
}
}

View File

@@ -14,6 +14,7 @@ namespace Client
private int _id; private int _id;
private int _playersIn; private int _playersIn;
private int _maxPlayers; private int _maxPlayers;
private bool _lobbyJoineble;
//private List<string> _usernames; //private List<string> _usernames;
private List<User> _users; private List<User> _users;
@@ -34,6 +35,7 @@ namespace Client
_maxPlayers = maxPlayers; _maxPlayers = maxPlayers;
//_usernames = new List<string>(); //_usernames = new List<string>();
_users = new List<User>(); _users = new List<User>();
_lobbyJoineble = true;
} }
public void AddUser(string username, out bool succes) public void AddUser(string username, out bool succes)
@@ -41,7 +43,7 @@ namespace Client
succes = false; succes = false;
if (_users.Count < _maxPlayers) if (_users.Count < _maxPlayers)
{ {
_users.Add(new User(username, 0, false)); _users.Add(new User(username, 0, false, false));
succes = true; succes = true;
} }
} }
@@ -87,6 +89,11 @@ namespace Client
set { _users = value; } set { _users = value; }
} }
public bool LobbyJoineble
{
get { return _lobbyJoineble; }
set { _lobbyJoineble = value; }
}
} }
} }

View File

@@ -10,14 +10,16 @@ namespace SharedClientServer
private string _username; private string _username;
private int _score; private int _score;
private bool _host; private bool _host;
private bool _turnToDraw;
private string _message; private string _message;
[JsonConstructor] [JsonConstructor]
public User(string username, int score, bool host) public User(string username, int score, bool host, bool turnToDraw)
{ {
_username = username; _username = username;
_score = score; _score = score;
_host = host; _host = host;
_turnToDraw = turnToDraw;
} }
public User(string username) public User(string username)
@@ -25,6 +27,7 @@ namespace SharedClientServer
_username = username; _username = username;
_score = 0; _score = 0;
_host = false; _host = false;
_turnToDraw = false;
} }
public string Username public string Username
@@ -44,5 +47,11 @@ namespace SharedClientServer
get { return _host; } get { return _host; }
set { _host = value; } set { _host = value; }
} }
public bool TurnToDraw
{
get { return _turnToDraw; }
set { _turnToDraw = value; }
}
} }
} }