[ADDED] lobby now secured when the game starts. start button is still for everyone available, not working yet
This commit is contained in:
@@ -11,7 +11,10 @@ using System.Collections.ObjectModel;
|
||||
using Client.Views;
|
||||
using System.Linq;
|
||||
using System.Windows.Data;
|
||||
|
||||
using System.Data;
|
||||
using System.Windows.Controls.Primitives;
|
||||
using System.Windows.Controls;
|
||||
|
||||
namespace Client
|
||||
{
|
||||
class ViewModel : INotifyPropertyChanged
|
||||
@@ -79,8 +82,16 @@ namespace Client
|
||||
{
|
||||
// lobby die je wilt joinen verwijderen
|
||||
// nieuwe binnengekregen lobby toevoegen
|
||||
client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
|
||||
client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
|
||||
if (SelectedLobby != null)
|
||||
{
|
||||
if (SelectedLobby.PlayersIn == SelectedLobby.MaxPlayers || !SelectedLobby.LobbyJoineble)
|
||||
{
|
||||
return;
|
||||
}
|
||||
client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
|
||||
client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void OnLobbyJoinSuccess()
|
||||
@@ -168,5 +179,7 @@ namespace Client
|
||||
get { return _lobbies; }
|
||||
set { _lobbies = value; }
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,21 +13,15 @@ namespace Client.ViewModels
|
||||
{
|
||||
class ViewModelGame : INotifyPropertyChanged
|
||||
{
|
||||
public event PropertyChangedEventHandler PropertyChanged;
|
||||
private ClientData data = ClientData.Instance;
|
||||
private GameWindow window;
|
||||
|
||||
public event PropertyChangedEventHandler PropertyChanged;
|
||||
|
||||
private Point currentPoint = new Point();
|
||||
private Color color;
|
||||
|
||||
public ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
|
||||
|
||||
private dynamic _payload;
|
||||
|
||||
private string _username;
|
||||
|
||||
private string _message;
|
||||
|
||||
public string Message
|
||||
{
|
||||
get
|
||||
@@ -39,7 +33,43 @@ namespace Client.ViewModels
|
||||
_message = value;
|
||||
}
|
||||
}
|
||||
|
||||
public User User
|
||||
{
|
||||
get { return data.User; }
|
||||
set
|
||||
{
|
||||
data.User = value;
|
||||
}
|
||||
}
|
||||
|
||||
public ViewModelGame(GameWindow window)
|
||||
{
|
||||
this.window = window;
|
||||
if (_payload == null)
|
||||
{
|
||||
_message = "";
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
//_message = data.Message;
|
||||
//_username = data.User.Username;
|
||||
//Messages.Add($"{data.User.Username}: {Message}");
|
||||
}
|
||||
OnKeyDown = new RelayCommand(ChatBox_KeyDown);
|
||||
ButtonStartGame = new RelayCommand(BeginGame);
|
||||
data.Client.CanvasDataReceived = UpdateCanvasWithNewData;
|
||||
}
|
||||
|
||||
public ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
|
||||
public ICommand OnKeyDown { get; set; }
|
||||
public ICommand ButtonStartGame { get; set; }
|
||||
|
||||
public void BeginGame()
|
||||
{
|
||||
data.Client.SendMessage(JSONConvert.ConstructGameStartData(data.Lobby.ID));
|
||||
}
|
||||
|
||||
public void Canvas_MouseDown(MouseButtonEventArgs e, GameWindow window)
|
||||
{
|
||||
@@ -82,26 +112,6 @@ namespace Client.ViewModels
|
||||
colorSelected.B = window.ClrPcker_Background.SelectedColor.Value.B;
|
||||
color = colorSelected;
|
||||
}
|
||||
|
||||
|
||||
public ViewModelGame(GameWindow window)
|
||||
{
|
||||
this.window = window;
|
||||
if (_payload == null)
|
||||
{
|
||||
_message = "";
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
//_message = data.Message;
|
||||
//_username = data.User.Username;
|
||||
//Messages.Add($"{data.User.Username}: {Message}");
|
||||
}
|
||||
OnKeyDown = new RelayCommand(ChatBox_KeyDown);
|
||||
data.Client.CanvasDataReceived = UpdateCanvasWithNewData;
|
||||
}
|
||||
|
||||
|
||||
private void UpdateCanvasWithNewData(double[] coordinates)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user