added methods to send to all in lobby

This commit is contained in:
Sem van der Hoeven
2020-10-13 13:28:18 +02:00
parent 52e83f111a
commit 1ae1b628f3
11 changed files with 193 additions and 6 deletions

108
Client/Client.cs Normal file
View File

@@ -0,0 +1,108 @@
using SharedClientServer;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net.Sockets;
using System.Text;
namespace Client
{
class Client : ObservableObject
{
private TcpClient tcpClient;
private NetworkStream stream;
private byte[] buffer = new byte[1024];
private byte[] totalBuffer = new byte[1024];
private int totalBufferReceived = 0;
public int Port = 5555;
public bool Connected = false;
//TODO send login packet to server with ClientServerUtil.createpayload(0x01,dynamic json with username)
public string username;
public Client()
{
this.tcpClient = new TcpClient();
tcpClient.BeginConnect("localhost", Port, new AsyncCallback(OnConnect), null);
}
private void OnConnect(IAsyncResult ar)
{
this.tcpClient.EndConnect(ar);
this.stream = tcpClient.GetStream();
this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
}
private void OnReadComplete(IAsyncResult ar)
{
int amountReceived = stream.EndRead(ar);
if (totalBufferReceived + amountReceived > 1024)
{
throw new OutOfMemoryException("buffer too small");
}
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
totalBufferReceived += amountReceived;
int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
while (totalBufferReceived >= expectedMessageLength)
{
// we have received the complete packet
byte[] message = new byte[expectedMessageLength];
// put the message received into the message array
Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
handleData(message);
totalBufferReceived -= expectedMessageLength;
expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
}
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
}
private void handleData(byte[] message)
{
byte id = message[0];
byte[] payload = new byte[message.Length - 1];
Array.Copy(message, 1, payload, 0, message.Length - 1);
switch (id)
{
case 0x01:
// json log in username data
break;
case 0x02:
// json message data
(string, string) combo = JSONConvert.GetUsernameAndMessage(payload);
string textUsername = combo.Item1;
string textMsg = combo.Item2;
//TODO display username and message in chat window
break;
case 0x03:
// lobby data
//TODO fill lobby with the data received
break;
case 0x04:
// canvas data
break;
default:
Debug.WriteLine("[CLIENT] Received weird identifier: " + id);
break;
}
}
public void SendMessage(byte[] message)
{
stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWriteComplete), null);
}
private void OnWriteComplete(IAsyncResult ar)
{
stream.EndWrite(ar);
}
}
}

View File

@@ -8,6 +8,7 @@
<ItemGroup>
<PackageReference Include="MvvmLightLibs" Version="5.4.1.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="PropertyChanged.Fody" Version="3.2.9" />
</ItemGroup>
@@ -15,4 +16,6 @@
<PackageReference Include="AsyncAwaitBestPractices" Version="4.3.0" />
</ItemGroup>
<Import Project="..\SharedClientServer\SharedClientServer.projitems" Label="Shared" />
</Project>

View File

@@ -4,6 +4,7 @@ using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
using System.Windows.Input;
using SharedClientServer;
namespace Client
{

View File

@@ -13,6 +13,7 @@ Global
GlobalSection(SharedMSBuildProjectFiles) = preSolution
..\SharedClientServer\SharedClientServer.projitems*{67a9bf1a-d317-47ca-9f07-c3480d1360ff}*SharedItemsImports = 5
..\SharedClientServer\SharedClientServer.projitems*{6d26f969-9cb1-414f-ac3e-7253d449ac5a}*SharedItemsImports = 13
..\SharedClientServer\SharedClientServer.projitems*{83768edb-097e-4089-a5de-208cb252d1a0}*SharedItemsImports = 5
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU

View File

@@ -90,22 +90,30 @@ namespace Server.Models
Array.Copy(message,1,payload,0,message.Length-1);
switch(id)
{
case 0x01:
// canvas data
// json log in username data
string uName = JSONConvert.GetUsernameLogin(message);
if (uName != null) Username = uName;
Debug.WriteLine("[SERVERCLIENT] set username to " + Username);
break;
case 0x02:
// json message data
(string, string) combo = JSONConvert.GetUsernameAndMessage(payload);
string textUsername = combo.Item1;
string textMsg = combo.Item2;
// todo handle sending to all except this user the username and message to display in chat
break;
case 0x03:
// object data
// lobby data
break;
case 0x04:
// canvas data
break;
default:
Debug.WriteLine("Received weird identifier: " + id);
Debug.WriteLine("[SERVER] Received weird identifier: " + id);
break;
}
//TODO implement ways to handle the message

View File

@@ -1,4 +1,5 @@

using Client;
using SharedClientServer;
using System;
using System.Collections.Generic;
@@ -15,6 +16,8 @@ namespace Server.Models
private List<ServerClient> serverClients;
public bool Started = false;
public int ClientsConnected { get { return serverClients.Count; } }
public List<Lobby> lobbies;
private Dictionary<Lobby, List<ServerClient>> serverClientsInlobbies;
/// <summary>
/// use a padlock object to make sure the singleton is thread-safe
@@ -28,6 +31,8 @@ namespace Server.Models
{
listener = new TcpListener(IPAddress.Any, port);
serverClients = new List<ServerClient>();
lobbies = new List<Lobby>();
serverClientsInlobbies = new Dictionary<Lobby, List<ServerClient>>();
}
/// <summary>
@@ -87,12 +92,44 @@ namespace Server.Models
}
}
public void sendToAllExcept(string username, byte[] message)
public void SendToAllExcept(string username, byte[] message)
{
foreach (ServerClient sc in serverClients)
{
if (sc.Username != username) sc.sendMessage(message);
}
}
public void SendToLobby(Lobby lobby, byte[] message)
{
foreach (Lobby l in lobbies)
{
if (l == lobby)
{
foreach (ServerClient sc in serverClientsInlobbies[l])
{
sc.sendMessage(message);
}
break;
}
}
}
public void AddToLobby(Lobby lobby, string username)
{
foreach (Lobby l in lobbies)
{
if (l == lobby)
{
bool succ;
l.AddUsername(username, out succ);
if (!succ)
{
// TODO send lobby full message
}
break;
}
}
}
}
}

View File

@@ -6,8 +6,6 @@
<UseWPF>true</UseWPF>
</PropertyGroup>
<Import Project="..\SharedClientServer\SharedClientServer.projitems" Label="Shared" />
<ItemGroup>
<PackageReference Include="AsyncAwaitBestPractices" Version="4.3.0" />
<PackageReference Include="MvvmLightLibs" Version="5.4.1.1" />
@@ -15,4 +13,6 @@
<PackageReference Include="PropertyChanged.Fody" Version="3.2.9" />
</ItemGroup>
<Import Project="..\SharedClientServer\SharedClientServer.projitems" Label="Shared" />
</Project>

View File

@@ -8,6 +8,15 @@ namespace SharedClientServer
{
class ClientServerUtil
{
// creates a message array to send to the server or to clients
public byte[] createPayload(byte id, string payload)
{
byte[] stringAsBytes = Encoding.ASCII.GetBytes(payload);
byte[] res = new byte[stringAsBytes.Length + 1];
res[0] = id;
Array.Copy(stringAsBytes, 0, res, 1, stringAsBytes.Length);
return res;
}
}
}

View File

@@ -13,5 +13,12 @@ namespace SharedClientServer
dynamic payload = JsonConvert.DeserializeObject(msg);
return (payload.username, payload.message);
}
public static string GetUsernameLogin(byte[] json)
{
string msg = Encoding.ASCII.GetString(json);
dynamic payload = JsonConvert.DeserializeObject(msg);
return payload.username;
}
}
}

View File

@@ -13,12 +13,24 @@ namespace Client
private int _id;
private int _playersIn;
private int _maxPlayers;
private List<string> _usernames;
public void AddUsername(string username, out bool success)
{
success = false;
if (_usernames.Count < _maxPlayers)
{
_usernames.Add(username);
success = true;
}
}
public Lobby(int id, int playersIn, int maxPlayers)
{
_id = id;
_playersIn = playersIn;
_maxPlayers = maxPlayers;
_usernames = new List<string>();
}
public int ID

View File

@@ -11,6 +11,7 @@
<ItemGroup>
<Compile Include="$(MSBuildThisFileDirectory)ClientServerUtil.cs" />
<Compile Include="$(MSBuildThisFileDirectory)JSONConvert.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Lobby.cs" />
<Compile Include="$(MSBuildThisFileDirectory)ObservableObject.cs" />
</ItemGroup>
</Project>