added methods to send to all in lobby
This commit is contained in:
108
Client/Client.cs
Normal file
108
Client/Client.cs
Normal file
@@ -0,0 +1,108 @@
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using SharedClientServer;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net.Sockets;
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using System.Text;
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namespace Client
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{
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class Client : ObservableObject
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{
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private TcpClient tcpClient;
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private NetworkStream stream;
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private byte[] buffer = new byte[1024];
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private byte[] totalBuffer = new byte[1024];
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private int totalBufferReceived = 0;
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public int Port = 5555;
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public bool Connected = false;
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//TODO send login packet to server with ClientServerUtil.createpayload(0x01,dynamic json with username)
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public string username;
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public Client()
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{
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this.tcpClient = new TcpClient();
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tcpClient.BeginConnect("localhost", Port, new AsyncCallback(OnConnect), null);
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}
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private void OnConnect(IAsyncResult ar)
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{
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this.tcpClient.EndConnect(ar);
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this.stream = tcpClient.GetStream();
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this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
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}
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private void OnReadComplete(IAsyncResult ar)
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{
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int amountReceived = stream.EndRead(ar);
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if (totalBufferReceived + amountReceived > 1024)
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{
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throw new OutOfMemoryException("buffer too small");
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}
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Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
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totalBufferReceived += amountReceived;
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int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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while (totalBufferReceived >= expectedMessageLength)
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{
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// we have received the complete packet
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byte[] message = new byte[expectedMessageLength];
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// put the message received into the message array
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Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
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handleData(message);
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totalBufferReceived -= expectedMessageLength;
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expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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}
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stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
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}
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private void handleData(byte[] message)
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{
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byte id = message[0];
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byte[] payload = new byte[message.Length - 1];
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Array.Copy(message, 1, payload, 0, message.Length - 1);
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switch (id)
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{
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case 0x01:
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// json log in username data
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break;
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case 0x02:
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// json message data
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(string, string) combo = JSONConvert.GetUsernameAndMessage(payload);
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string textUsername = combo.Item1;
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string textMsg = combo.Item2;
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//TODO display username and message in chat window
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break;
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case 0x03:
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// lobby data
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//TODO fill lobby with the data received
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break;
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case 0x04:
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// canvas data
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break;
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default:
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Debug.WriteLine("[CLIENT] Received weird identifier: " + id);
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break;
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}
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}
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public void SendMessage(byte[] message)
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{
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stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWriteComplete), null);
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}
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private void OnWriteComplete(IAsyncResult ar)
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{
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stream.EndWrite(ar);
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}
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}
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}
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@@ -8,6 +8,7 @@
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<ItemGroup>
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<PackageReference Include="MvvmLightLibs" Version="5.4.1.1" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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<PackageReference Include="PropertyChanged.Fody" Version="3.2.9" />
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</ItemGroup>
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@@ -15,4 +16,6 @@
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<PackageReference Include="AsyncAwaitBestPractices" Version="4.3.0" />
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</ItemGroup>
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<Import Project="..\SharedClientServer\SharedClientServer.projitems" Label="Shared" />
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</Project>
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@@ -4,6 +4,7 @@ using System.Collections.Generic;
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using System.ComponentModel;
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using System.Text;
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using System.Windows.Input;
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using SharedClientServer;
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namespace Client
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{
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@@ -13,6 +13,7 @@ Global
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GlobalSection(SharedMSBuildProjectFiles) = preSolution
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..\SharedClientServer\SharedClientServer.projitems*{67a9bf1a-d317-47ca-9f07-c3480d1360ff}*SharedItemsImports = 5
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..\SharedClientServer\SharedClientServer.projitems*{6d26f969-9cb1-414f-ac3e-7253d449ac5a}*SharedItemsImports = 13
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..\SharedClientServer\SharedClientServer.projitems*{83768edb-097e-4089-a5de-208cb252d1a0}*SharedItemsImports = 5
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EndGlobalSection
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@@ -90,22 +90,30 @@ namespace Server.Models
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Array.Copy(message,1,payload,0,message.Length-1);
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switch(id)
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{
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case 0x01:
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// canvas data
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// json log in username data
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string uName = JSONConvert.GetUsernameLogin(message);
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if (uName != null) Username = uName;
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Debug.WriteLine("[SERVERCLIENT] set username to " + Username);
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break;
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case 0x02:
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// json message data
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(string, string) combo = JSONConvert.GetUsernameAndMessage(payload);
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string textUsername = combo.Item1;
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string textMsg = combo.Item2;
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// todo handle sending to all except this user the username and message to display in chat
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break;
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case 0x03:
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// object data
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// lobby data
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break;
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case 0x04:
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// canvas data
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break;
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default:
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Debug.WriteLine("Received weird identifier: " + id);
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Debug.WriteLine("[SERVER] Received weird identifier: " + id);
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break;
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}
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//TODO implement ways to handle the message
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@@ -1,4 +1,5 @@
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using Client;
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using SharedClientServer;
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using System;
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using System.Collections.Generic;
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@@ -15,6 +16,8 @@ namespace Server.Models
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private List<ServerClient> serverClients;
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public bool Started = false;
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public int ClientsConnected { get { return serverClients.Count; } }
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public List<Lobby> lobbies;
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private Dictionary<Lobby, List<ServerClient>> serverClientsInlobbies;
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/// <summary>
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/// use a padlock object to make sure the singleton is thread-safe
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@@ -28,6 +31,8 @@ namespace Server.Models
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{
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listener = new TcpListener(IPAddress.Any, port);
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serverClients = new List<ServerClient>();
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lobbies = new List<Lobby>();
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serverClientsInlobbies = new Dictionary<Lobby, List<ServerClient>>();
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}
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/// <summary>
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@@ -87,12 +92,44 @@ namespace Server.Models
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}
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}
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public void sendToAllExcept(string username, byte[] message)
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public void SendToAllExcept(string username, byte[] message)
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{
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foreach (ServerClient sc in serverClients)
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{
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if (sc.Username != username) sc.sendMessage(message);
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}
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}
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public void SendToLobby(Lobby lobby, byte[] message)
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{
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foreach (Lobby l in lobbies)
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{
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if (l == lobby)
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{
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foreach (ServerClient sc in serverClientsInlobbies[l])
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{
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sc.sendMessage(message);
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}
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break;
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}
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}
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}
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public void AddToLobby(Lobby lobby, string username)
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{
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foreach (Lobby l in lobbies)
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{
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if (l == lobby)
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{
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bool succ;
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l.AddUsername(username, out succ);
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if (!succ)
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{
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// TODO send lobby full message
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}
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break;
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}
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}
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}
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}
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}
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@@ -6,8 +6,6 @@
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<UseWPF>true</UseWPF>
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</PropertyGroup>
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<Import Project="..\SharedClientServer\SharedClientServer.projitems" Label="Shared" />
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<ItemGroup>
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<PackageReference Include="AsyncAwaitBestPractices" Version="4.3.0" />
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<PackageReference Include="MvvmLightLibs" Version="5.4.1.1" />
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@@ -15,4 +13,6 @@
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<PackageReference Include="PropertyChanged.Fody" Version="3.2.9" />
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</ItemGroup>
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<Import Project="..\SharedClientServer\SharedClientServer.projitems" Label="Shared" />
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</Project>
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@@ -8,6 +8,15 @@ namespace SharedClientServer
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{
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class ClientServerUtil
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{
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// creates a message array to send to the server or to clients
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public byte[] createPayload(byte id, string payload)
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{
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byte[] stringAsBytes = Encoding.ASCII.GetBytes(payload);
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byte[] res = new byte[stringAsBytes.Length + 1];
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res[0] = id;
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Array.Copy(stringAsBytes, 0, res, 1, stringAsBytes.Length);
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return res;
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}
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}
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}
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@@ -13,5 +13,12 @@ namespace SharedClientServer
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dynamic payload = JsonConvert.DeserializeObject(msg);
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return (payload.username, payload.message);
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}
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public static string GetUsernameLogin(byte[] json)
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{
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string msg = Encoding.ASCII.GetString(json);
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dynamic payload = JsonConvert.DeserializeObject(msg);
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return payload.username;
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}
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}
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}
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@@ -13,12 +13,24 @@ namespace Client
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private int _id;
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private int _playersIn;
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private int _maxPlayers;
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private List<string> _usernames;
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public void AddUsername(string username, out bool success)
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{
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success = false;
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if (_usernames.Count < _maxPlayers)
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{
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_usernames.Add(username);
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success = true;
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}
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}
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public Lobby(int id, int playersIn, int maxPlayers)
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{
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_id = id;
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_playersIn = playersIn;
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_maxPlayers = maxPlayers;
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_usernames = new List<string>();
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}
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public int ID
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@@ -11,6 +11,7 @@
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<ItemGroup>
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<Compile Include="$(MSBuildThisFileDirectory)ClientServerUtil.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)JSONConvert.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Lobby.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)ObservableObject.cs" />
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</ItemGroup>
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</Project>
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