57 lines
1.2 KiB
C#
57 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Text;
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namespace Client
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{
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class Lobby : INotifyPropertyChanged
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{
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public event PropertyChangedEventHandler PropertyChanged;
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private int _id;
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private int _playersIn;
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private int _maxPlayers;
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private List<string> _usernames;
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public void AddUsername(string username, out bool success)
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{
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success = false;
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if (_usernames.Count < _maxPlayers)
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{
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_usernames.Add(username);
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success = true;
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}
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}
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public Lobby(int id, int playersIn, int maxPlayers)
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{
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_id = id;
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_playersIn = playersIn;
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_maxPlayers = maxPlayers;
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_usernames = new List<string>();
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}
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public int ID
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{
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get { return _id; }
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set { _id = value; }
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}
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public int PlayersIn
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{
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get { return _playersIn; }
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set { _playersIn = value; }
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}
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public int MaxPlayers
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{
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get { return _maxPlayers; }
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set { _maxPlayers = value; }
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}
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}
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}
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