merge Implement mapdrawing into master #3

Merged
SemvdH merged 5 commits from implement-mapdrawing into master 2020-05-25 17:28:43 +00:00
5 changed files with 317 additions and 34 deletions

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@@ -3,40 +3,82 @@ package netwerkprog.game.client;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Files;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.audio.Music;
import com.badlogic.gdx.graphics.Camera;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector3;
import netwerkprog.game.client.Client;
import netwerkprog.game.client.game.map.Map;
import netwerkprog.game.client.game.map.MapRenderer;
import netwerkprog.game.client.map.GameInputProcessor;
import netwerkprog.game.util.graphics.FrameRate;
public class MainGame extends ApplicationAdapter {
SpriteBatch batch;
Texture img;
float xPos = 500;
float yPos = 500;
float xUpdate;
float yUpdate;
float screenWidth;
float screenHeight;
private FrameRate frameRate;
private Thread client;
private OrthographicCamera camera;
private GameInputProcessor gameInputProcessor;
private Map map;
private MapRenderer mapRenderer;
@Override
public void create() {
batch = new SpriteBatch();
img = new Texture("badlogic.jpg");
float ratio = (float) Gdx.graphics.getWidth() / Gdx.graphics.getHeight();
xUpdate = ratio;
yUpdate = ratio;
screenWidth = Gdx.graphics.getWidth();
screenHeight = Gdx.graphics.getHeight();
frameRate = new FrameRate();
camera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
String[] strings = new String[]{
"#########################",
"#xxxx #",
"# x #",
"# xxxx #",
"# xx #",
"# x #",
"# x #",
"# x #",
"# x #",
"# xxxxxx #",
"# x #",
"# x xxxx x x #",
"#########################"
};
map = new Map(strings);
gameInputProcessor = new GameInputProcessor(camera, this);
Gdx.input.setInputProcessor(gameInputProcessor);
mapRenderer = new MapRenderer(map, 32, batch, camera);
camera.position.set(screenWidth/2,screenHeight/2,0);
camera.viewportWidth = screenWidth / 2;
camera.viewportHeight = screenHeight / 2;
camera.update();
// playSong();
// connectToServer();
}
private void playSong() {
// play music
Music music = Gdx.audio.newMusic(Gdx.files.getFileHandle("core/assets/music.mp3", Files.FileType.Internal));
music.setVolume(.1f);
music.play();
music.setLooping(true);
connectToServer();
}
@@ -56,11 +98,10 @@ public class MainGame extends ApplicationAdapter {
@Override
public void render() {
update();
Gdx.gl.glClearColor(xPos / Gdx.graphics.getWidth(), 0, 0, 1);
// clear screen
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
batch.draw(img, xPos, yPos);
batch.end();
mapRenderer.render();
frameRate.render();
}
@@ -69,20 +110,8 @@ public class MainGame extends ApplicationAdapter {
*/
public void update() {
frameRate.update();
updatePos();
}
private void updatePos() {
yPos += yUpdate;
xPos += xUpdate;
if (yPos > screenHeight - img.getHeight() || yPos < 0) {
yUpdate = -yUpdate;
}
if (xPos > screenWidth - img.getWidth() || xPos < 0) {
xUpdate = -xUpdate;
}
camera.update();
this.gameInputProcessor.update();
}
@Override
@@ -90,6 +119,8 @@ public class MainGame extends ApplicationAdapter {
super.resize(width, height);
screenHeight = height;
screenWidth = width;
frameRate.resize(width, height);
mapRenderer.resize(width, height);
}
@Override
@@ -100,6 +131,21 @@ public class MainGame extends ApplicationAdapter {
@Override
public void dispose() {
batch.dispose();
img.dispose();
}
public float getScreenWidth() {
return screenWidth;
}
public float getScreenHeight() {
return screenHeight;
}
public int getVerticalTileAmount() {
return map.getHeight();
}
public int getHorizontalTileAmount() {
return map.getWidth();
}
}

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@@ -1,5 +1,7 @@
package netwerkprog.game.client.game.map;
import java.util.Arrays;
/**
* Map class to hold a 2d array of tiles which will specify the map
*/
@@ -67,5 +69,15 @@ public class Map {
return this.map == null || this.map.length == 0 ? -1 : this.map[0].length;
}
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
for (int row = 0; row < getHeight(); row++) {
for (int col = 0; col < getWidth(); col++) {
sb.append(this.map[row][col]);
}
sb.append("\n");
}
return sb.toString();
}
}

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@@ -1,16 +1,44 @@
package netwerkprog.game.client.game.map;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import netwerkprog.game.util.graphics.Renderable;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public class MapRenderer implements Renderable {
private final OrthographicCamera camera;
private int tileWidth;
private Map map;
private SpriteBatch batch;
private static String tilePath = "core/assets/map/scifitiles-sheet.png";
private OrthographicCamera cam;
private static int x = 0;
private static int y = 0;
public MapRenderer(Map map, int tileWidth) {
public static TextureRegion FLOOR_TILE;
public static TextureRegion WALL_TILE;
public static TextureRegion PATH_TILE;
public MapRenderer(Map map, int tileWidth, SpriteBatch batch, OrthographicCamera camera) {
this.map = map;
this.tileWidth = tileWidth;
this.batch = batch;
cam = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
this.camera = camera;
makeTiles();
}
private void makeTiles() {
Texture texture = new Texture(Gdx.files.internal(tilePath));
TextureRegion[][] tiles = TextureRegion.split(texture, 32, 32);
FLOOR_TILE = tiles[1][6];
WALL_TILE = tiles[0][4];
PATH_TILE = tiles[4][6];
}
public int getTileWidth() {
@@ -31,12 +59,37 @@ public class MapRenderer implements Renderable {
@Override
public void render() {
Batch batch = new SpriteBatch();
batch.begin();
batch.setProjectionMatrix(camera.combined);
for (int row = map.getHeight(); row >= 0; row--) {
y += 32;
x = 0;
for (int col = 0; col < map.getWidth(); col++) {
if (map.get(row, col) == ' ') {
batch.draw(FLOOR_TILE, x, y);
} else if (map.get(row, col) == '#') {
batch.draw(WALL_TILE, x, y);
} else if (map.get(row,col) == 'x') {
batch.draw(PATH_TILE,x,y);
}
x += 32;
}
}
// batch.draw(FLOOR_TILE,100,100);
batch.end();
x = 0;
y = 0;
}
@Override
public void update(double deltaTime) {
}
public void resize(int screenWidth, int screenHeight) {
cam = new OrthographicCamera(screenWidth, screenHeight);
cam.translate(screenWidth / 2, screenHeight / 2);
cam.update();
batch.setProjectionMatrix(cam.combined);
}
}

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@@ -0,0 +1,172 @@
package netwerkprog.game.client.map;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.utils.TimeUtils;
import netwerkprog.game.client.MainGame;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
public class GameInputProcessor implements InputProcessor {
private final OrthographicCamera camera;
private MainGame game;
private ArrayList<Integer> keysList;
private boolean isWPressed = false;
private boolean isAPressed = false;
private boolean isSPressed = false;
private boolean isDPressed = false;
long lastTimeCounted;
private final float CAMERA_MOVE_SPEED = .3f;
public GameInputProcessor(OrthographicCamera camera, MainGame game) {
this.camera = camera;
this.game = game;
keysList = new ArrayList<>();
lastTimeCounted = TimeUtils.millis();
keysList.add(Input.Keys.W);
keysList.add(Input.Keys.A);
keysList.add(Input.Keys.S);
keysList.add(Input.Keys.D);
camera.zoom = MathUtils.clamp(camera.zoom, 1.5f, 1.8f);
//
// float effectiveViewportWidth = camera.viewportWidth * camera.zoom;
// float effectiveViewportHeight = camera.viewportHeight * camera.zoom;
//
// camera.position.x = MathUtils.clamp(camera.position.x, effectiveViewportWidth / 2f, game.getScreenWidth() - effectiveViewportWidth / 2f);
// camera.position.y = MathUtils.clamp(camera.position.y, effectiveViewportHeight / 2f, game.getScreenHeight() - effectiveViewportHeight / 2f);
}
public boolean isWPressed() {
return isWPressed;
}
public boolean isAPressed() {
return isAPressed;
}
public boolean isSPressed() {
return isSPressed;
}
public boolean isDPressed() {
return isDPressed;
}
@Override
public boolean keyDown(int keycode) {
if (keysList.contains(keycode)) {
if (keycode == keysList.get(0)) {
this.isWPressed = true;
return true;
}
if (keycode == keysList.get(1)) {
this.isAPressed = true;
return true;
}
if (keycode == keysList.get(2)) {
this.isSPressed = true;
return true;
}
if (keycode == keysList.get(3)) {
this.isDPressed = true;
return true;
}
return true;
}
return false;
}
@Override
public boolean keyUp(int keycode) {
System.out.println(camera.position.x + " , " + camera.position.y);
if (keysList.contains(keycode)) {
if (keycode == keysList.get(0)) {
this.isWPressed = false;
return true;
}
if (keycode == keysList.get(1)) {
this.isAPressed = false;
return true;
}
if (keycode == keysList.get(2)) {
this.isSPressed = false;
return true;
}
if (keycode == keysList.get(3)) {
this.isDPressed = false;
return true;
}
return true;
}
return false;
}
@Override
public boolean keyTyped(char character) {
return false;
}
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
return false;
}
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
return false;
}
@Override
public boolean touchDragged(int screenX, int screenY, int pointer) {
return false;
}
@Override
public boolean mouseMoved(int screenX, int screenY) {
return false;
}
@Override
public boolean scrolled(int amount) {
float nextZoom = camera.zoom + amount / 5f;
if (nextZoom >= 0.5 && nextZoom <= 2.5) {
camera.zoom += amount / 2f;
return true;
}
return false;
}
public void update() {
long delta = TimeUtils.timeSinceMillis(lastTimeCounted);
lastTimeCounted = TimeUtils.millis();
if (camera.position.x > 5 * game.getHorizontalTileAmount())
if (isAPressed()) {
camera.position.add(-CAMERA_MOVE_SPEED * delta, 0, 0);
}
if (camera.position.y < 30 * game.getVerticalTileAmount())
if (isWPressed()) {
camera.position.add(0, CAMERA_MOVE_SPEED * delta, 0);
}
if (camera.position.y > 5 * game.getVerticalTileAmount())
if (isSPressed()) {
camera.position.add(0, -CAMERA_MOVE_SPEED * delta, 0);
}
if (camera.position.x < game.getScreenWidth() / 2 + 5 * game.getHorizontalTileAmount())
if (isDPressed()) {
camera.position.add(CAMERA_MOVE_SPEED * delta, 0, 0);
}
}
}