merge Implement mapdrawing into master #3
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core/assets/map/scifitiles-sheet.png
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core/assets/map/scifitiles-sheet.png
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@@ -8,39 +8,49 @@ import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import netwerkprog.game.client.Client;
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import netwerkprog.game.client.map.Map;
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import netwerkprog.game.client.map.MapRenderer;
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import netwerkprog.game.server.Server;
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import netwerkprog.game.util.FrameRate;
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public class MainGame extends ApplicationAdapter {
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SpriteBatch batch;
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Texture img;
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float xPos = 500;
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float yPos = 500;
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float xUpdate;
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float yUpdate;
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float screenWidth;
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float screenHeight;
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private FrameRate frameRate;
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private Client client;
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private Map map;
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private MapRenderer mapRenderer;
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@Override
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public void create() {
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batch = new SpriteBatch();
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img = new Texture("badlogic.jpg");
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float ratio = (float) Gdx.graphics.getWidth() / Gdx.graphics.getHeight();
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xUpdate = ratio;
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yUpdate = ratio;
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screenWidth = Gdx.graphics.getWidth();
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screenHeight = Gdx.graphics.getHeight();
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frameRate = new FrameRate();
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String[] strings = new String[]{
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"####",
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"# #",
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"####"
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};
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map = new Map(strings);
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mapRenderer = new MapRenderer(map,32,batch);
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// playSong();
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// connectToServer();
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}
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private void playSong() {
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// play music
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Music music = Gdx.audio.newMusic(Gdx.files.getFileHandle("core/assets/music.mp3", Files.FileType.Internal));
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music.setVolume(.1f);
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music.play();
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music.setLooping(true);
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connectToServer();
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}
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private void connectToServer() {
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@@ -58,11 +68,10 @@ public class MainGame extends ApplicationAdapter {
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@Override
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public void render() {
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update();
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Gdx.gl.glClearColor(xPos / Gdx.graphics.getWidth(), 0, 0, 1);
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// clear screen
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Gdx.gl.glClearColor(1, 1, 1, 0);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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batch.begin();
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batch.draw(img, xPos, yPos);
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batch.end();
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mapRenderer.render();
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frameRate.render();
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}
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@@ -71,20 +80,6 @@ public class MainGame extends ApplicationAdapter {
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*/
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public void update() {
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frameRate.update();
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updatePos();
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}
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private void updatePos() {
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yPos += yUpdate;
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xPos += xUpdate;
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if (yPos > screenHeight - img.getHeight() || yPos < 0) {
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yUpdate = -yUpdate;
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}
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if (xPos > screenWidth - img.getWidth() || xPos < 0) {
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xUpdate = -xUpdate;
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}
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}
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@Override
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@@ -92,6 +87,8 @@ public class MainGame extends ApplicationAdapter {
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super.resize(width, height);
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screenHeight = height;
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screenWidth = width;
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frameRate.resize(width,height);
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mapRenderer.resize(width,height);
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}
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@Override
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@@ -102,6 +99,5 @@ public class MainGame extends ApplicationAdapter {
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@Override
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public void dispose() {
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batch.dispose();
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img.dispose();
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}
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}
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@@ -1,5 +1,7 @@
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package netwerkprog.game.client.map;
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import java.util.Arrays;
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/**
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* Map class to hold a 2d array of tiles which will specify the map
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*/
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@@ -67,5 +69,15 @@ public class Map {
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return this.map == null || this.map.length == 0 ? -1 : this.map[0].length;
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}
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@Override
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public String toString() {
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StringBuilder sb = new StringBuilder();
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for (int row = 0; row < getHeight(); row++) {
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for (int col = 0; col < getWidth(); col++) {
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sb.append(this.map[row][col]);
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}
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sb.append("\n");
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}
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return sb.toString();
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}
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}
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@@ -1,16 +1,35 @@
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package netwerkprog.game.client.map;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import netwerkprog.game.util.Renderable;
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public class MapRenderer implements Renderable {
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private int tileWidth;
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private Map map;
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private SpriteBatch batch;
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private static String tilePath = "core/assets/map/scifitiles-sheet.png";
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public static TextureRegion FLOOR_TILE;
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public static TextureRegion WALL_TILE;
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private OrthographicCamera cam;
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private static int x = 0;
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private static int y = 0;
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public MapRenderer(Map map, int tileWidth) {
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public MapRenderer(Map map, int tileWidth, SpriteBatch batch) {
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this.map = map;
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this.tileWidth = tileWidth;
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this.batch = batch;
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cam = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
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Texture texture = new Texture(Gdx.files.internal(tilePath));
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TextureRegion[][] tiles = TextureRegion.split(texture, 32, 32);
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FLOOR_TILE = tiles[1][6];
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WALL_TILE = tiles[0][4];
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System.out.println(map);
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System.out.println(map.getHeight());
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System.out.println(map.getWidth());
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}
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public int getTileWidth() {
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@@ -31,12 +50,35 @@ public class MapRenderer implements Renderable {
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@Override
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public void render() {
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Batch batch = new SpriteBatch();
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batch.begin();
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for (int row = 0; row < map.getHeight(); row++) {
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y += 32;
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x = 0;
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for (int col = 0; col < map.getWidth(); col++) {
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if (map.get(row, col) == ' ') {
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batch.draw(FLOOR_TILE, x, y);
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} else if (map.get(row, col) == '#') {
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batch.draw(WALL_TILE, x, y);
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}
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x += 32;
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}
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}
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// batch.draw(FLOOR_TILE,100,100);
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batch.end();
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x = 0;
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y = 0;
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}
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@Override
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public void update(double deltaTime) {
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}
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public void resize(int screenWidth, int screenHeight) {
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cam = new OrthographicCamera(screenWidth, screenHeight);
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cam.translate(screenWidth / 2, screenHeight / 2);
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cam.update();
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batch.setProjectionMatrix(cam.combined);
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}
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}
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