merge Implement mapdrawing into master #3
@@ -32,9 +32,19 @@ public class MainGame extends ApplicationAdapter {
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String[] strings = new String[]{
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"####",
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"# #",
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"####"
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"#########################",
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"#xxxx #",
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"# x #",
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"# xxxx #",
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"# xx #",
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"# x #",
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"# x #",
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"# x #",
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"# x #",
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"# xxxxxx #",
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"# x #",
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"# x xxxx x x #",
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"#########################"
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};
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map = new Map(strings);
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mapRenderer = new MapRenderer(map,32,batch);
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@@ -69,7 +79,7 @@ public class MainGame extends ApplicationAdapter {
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public void render() {
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update();
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// clear screen
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Gdx.gl.glClearColor(1, 1, 1, 0);
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Gdx.gl.glClearColor(0, 0, 0, 1);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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mapRenderer.render();
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frameRate.render();
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@@ -12,24 +12,31 @@ public class MapRenderer implements Renderable {
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private Map map;
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private SpriteBatch batch;
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private static String tilePath = "core/assets/map/scifitiles-sheet.png";
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public static TextureRegion FLOOR_TILE;
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public static TextureRegion WALL_TILE;
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private OrthographicCamera cam;
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private static int x = 0;
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private static int y = 0;
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public static TextureRegion FLOOR_TILE;
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public static TextureRegion WALL_TILE;
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public static TextureRegion PATH_TILE;
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public MapRenderer(Map map, int tileWidth, SpriteBatch batch) {
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this.map = map;
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this.tileWidth = tileWidth;
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this.batch = batch;
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cam = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
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makeTiles();
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}
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private void makeTiles() {
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Texture texture = new Texture(Gdx.files.internal(tilePath));
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TextureRegion[][] tiles = TextureRegion.split(texture, 32, 32);
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FLOOR_TILE = tiles[1][6];
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WALL_TILE = tiles[0][4];
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System.out.println(map);
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System.out.println(map.getHeight());
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System.out.println(map.getWidth());
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PATH_TILE = tiles[4][6];
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}
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public int getTileWidth() {
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@@ -51,8 +58,7 @@ public class MapRenderer implements Renderable {
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@Override
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public void render() {
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batch.begin();
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for (int row = 0; row < map.getHeight(); row++) {
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for (int row = map.getHeight(); row >= 0; row--) {
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y += 32;
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x = 0;
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for (int col = 0; col < map.getWidth(); col++) {
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@@ -60,6 +66,8 @@ public class MapRenderer implements Renderable {
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batch.draw(FLOOR_TILE, x, y);
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} else if (map.get(row, col) == '#') {
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batch.draw(WALL_TILE, x, y);
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} else if (map.get(row,col) == 'x') {
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batch.draw(PATH_TILE,x,y);
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}
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x += 32;
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}
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