1 Commits

Author SHA1 Message Date
MickWerf
f89dbbb6b3 Merge branch 'master' into Mick
* master:
2020-05-27 23:27:38 +02:00
32 changed files with 322 additions and 709 deletions

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@@ -0,0 +1,104 @@
package netwerkprog.game.client;
import netwerkprog.game.util.application.Controller;
import netwerkprog.game.util.data.Data;
import netwerkprog.game.util.data.ParserCallback;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.Socket;
import java.util.Arrays;
public class Client extends Controller implements ParserCallback {
private final int port;
private final String hostname;
private final Parser parser;
private boolean isConnected = true;
private Socket socket;
private Thread receiveThread;
private DataOutputStream outputStream;
public Client(String hostname) {
this.port = Data.port();
this.hostname = hostname;
this.parser = new Parser(this);
}
/**
* Starts the client process.
*/
@Override
public void run() {
this.connect();
this.receiveThread.start();
}
/**
* Connects the client to the server.
*/
public void connect() {
System.out.println("[CLIENT] connecting to server on port " + this.port);
try {
this.socket = new Socket(this.hostname, this.port);
DataInputStream in = new DataInputStream(socket.getInputStream());
this.outputStream = new DataOutputStream(socket.getOutputStream());
this.receiveThread = new Thread( () -> receive(in));
} catch (IOException e) {
System.out.println("[CLIENT] there was an error connecting : " + e.getMessage());
StringBuilder sb = new StringBuilder(" Stacktrace : ");
Arrays.stream(e.getStackTrace()).forEach(n -> sb.append("\t\t").append(n).append("\n"));
System.out.println(sb.toString());
}
}
/**
* Sends a message to the server.
* @param message The message to send.
*/
public void send(String message) {
try {
this.outputStream.writeUTF(message);
} catch (IOException e) {
e.printStackTrace();
}
}
/**
* Receives a message from the server.
* @param in The inputStream
*/
public void receive(DataInputStream in) {
while (isConnected) {
try {
this.parser.parse(in.readUTF());
} catch (IOException e) {
e.printStackTrace();
}
}
}
public void disconnect() {
this.isConnected = false;
try {
this.receiveThread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
send("Disconnect");
try {
this.socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
@Override
public void onDataReceived(String data) {
System.out.println(data);
}
}

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@@ -3,35 +3,23 @@ package netwerkprog.game.client;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Files;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.audio.Music;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.GlyphLayout;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import netwerkprog.game.client.game.GAMESTATE;
import netwerkprog.game.client.game.characters.Agent;
import netwerkprog.game.client.game.characters.Hacker;
import netwerkprog.game.client.game.characters.Team;
import netwerkprog.game.client.game.characters.abilities.BodySwap;
import netwerkprog.game.client.game.connections.Client;
import netwerkprog.game.client.game.map.GameInputProcessor;
import netwerkprog.game.client.game.map.GameTile;
import netwerkprog.game.client.game.map.Map;
import netwerkprog.game.client.game.map.MapRenderer;
import netwerkprog.game.util.data.Data;
import netwerkprog.game.util.data.DataCallback;
import netwerkprog.game.util.game.Faction;
import netwerkprog.game.client.game.map.GameInputProcessor;
import netwerkprog.game.util.game.GameCharacter;
import netwerkprog.game.util.graphics.FrameRate;
import netwerkprog.game.util.graphics.TextRenderer;
import netwerkprog.game.util.tree.BST;
import java.awt.*;
public class MainGame extends ApplicationAdapter implements DataCallback {
public class MainGame extends ApplicationAdapter {
SpriteBatch batch;
float screenWidth;
float screenHeight;
@@ -40,17 +28,12 @@ public class MainGame extends ApplicationAdapter implements DataCallback {
private OrthographicCamera camera;
private GameInputProcessor gameInputProcessor;
private GameCharacter selectedCharacter;
private Team team;
private Team enemyTeam;
private TextRenderer textRenderer;
private BitmapFont font;
private GlyphLayout layout;
private GAMESTATE gamestate;
private Faction chosenFaction;
private Map map;
public MapRenderer mapRenderer;
public AssetManager assets;
private BST<GameCharacter> tree;
public GameCharacter testCharacter;
private static MainGame INSTANCE;
@@ -72,20 +55,17 @@ public class MainGame extends ApplicationAdapter implements DataCallback {
screenHeight = Gdx.graphics.getHeight();
frameRate = new FrameRate();
camera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
textRenderer = new TextRenderer();
font = new BitmapFont();
layout = new GlyphLayout();
assets = new AssetManager();
String[] strings = new String[]{
"#########################",
"#xxxx #",
"# x #",
"# xxxx xxxxx #",
"# xxxx xxxxx #",
"# xxxx xx xx #",
"# x xxxxx #",
"# x xxxx #",
"# xxxx #",
"# xx #",
"# x #",
"# x #",
"# x #",
"# x #",
"# xxxxxx #",
"# x #",
@@ -100,39 +80,28 @@ public class MainGame extends ApplicationAdapter implements DataCallback {
camera.viewportWidth = screenWidth / 2;
camera.viewportHeight = screenHeight / 2;
camera.update();
setGamestate(GAMESTATE.SELECTING_FACTION);
this.tree = new BST<>();
initCharacters();
// this.tree.insert(new Hacker(,new BodySwap()));
// playSong();
connectToServer();
// connectToServer();
}
public void initCharacters() {
assets.load("core/assets/characters.png", Texture.class);
assets.finishLoading();
Texture texture = assets.get("core/assets/characters.png");
private void initCharacters() {
Texture texture = new Texture(Gdx.files.internal("core/assets/characters.png"));
TextureRegion[][] characters = TextureRegion.split(texture, 32, 32);
this.team = new Team();
for (int i = 1; i <= 5; i++) {
GameCharacter temp = new Hacker("hacker" + i, characters[5][0], new BodySwap("test"));
mapRenderer.getGameTiles()[1][i].visit(temp);
if (chosenFaction == Faction.HACKER) {
this.team.addMember(temp);
}
}
for (int i = 1; i <= 5; i++) {
GameCharacter temp = new Agent("Agent" + i, characters[11][0], new BodySwap("Test"));
mapRenderer.getGameTiles()[3][i].visit(temp);
if (chosenFaction == Faction.MEGACORPORATION) {
this.team.addMember(temp);
}
}
this.setSelectedCharacter(this.team.get(0));
this.testCharacter = new Hacker("harry",characters[1][0], new BodySwap("test"));
GameCharacter character2 = new Hacker("test2",characters[2][0], new BodySwap("test"));
// this.tree.insert(testCharacter);
// this.tree.insert(character2);
// this.tree.insert(new Agent(characters[2][0], new Implant("test")));
this.setSelectedCharacter(testCharacter);
mapRenderer.getGameTiles()[0][1].visit(testCharacter);
mapRenderer.getGameTiles()[0][2].visit(character2);
}
@@ -149,7 +118,7 @@ public class MainGame extends ApplicationAdapter implements DataCallback {
private void connectToServer() {
client = new Thread(new Client("localhost", this));
client = new Thread(new Client("localhost"));
try {
client.start();
} catch (Exception e) {
@@ -162,36 +131,12 @@ public class MainGame extends ApplicationAdapter implements DataCallback {
*/
@Override
public void render() {
if (this.gamestate == GAMESTATE.PLAYING) {
update();
// clear screen
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
mapRenderer.render();
frameRate.render();
renderText();
} else if (this.gamestate == GAMESTATE.SELECTING_FACTION) {
renderString("FACTION SELECT\nPress 1 for mega corporation, press 2 for hackers", Gdx.graphics.getWidth() / 2f, Gdx.graphics.getHeight() / 2f);
}
}
private void renderText() {
String text = "FACION: " + chosenFaction;
text += "\nSelected character: " + selectedCharacter.getName();
text += "\nHealth: " + selectedCharacter.getHealth();
layout.setText(font, text);
textRenderer.render(text, Gdx.graphics.getWidth() - layout.width - 5, Gdx.graphics.getHeight() - 3);
}
private void renderString(String text) {
layout.setText(font, text);
textRenderer.render(text, Gdx.graphics.getWidth() - layout.width - 5, Gdx.graphics.getHeight() - 3);
}
private void renderString(String text, float x, float y) {
layout.setText(font, text);
textRenderer.render(text, x - layout.width / 2f, x - layout.height / 2f);
update();
// clear screen
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
mapRenderer.render();
frameRate.render();
}
/**
@@ -210,7 +155,6 @@ public class MainGame extends ApplicationAdapter implements DataCallback {
screenWidth = width;
frameRate.resize(width, height);
mapRenderer.resize(width, height);
textRenderer.resize(width, height);
}
@Override
@@ -221,8 +165,6 @@ public class MainGame extends ApplicationAdapter implements DataCallback {
@Override
public void dispose() {
batch.dispose();
textRenderer.dispose();
assets.dispose();
}
public float getScreenWidth() {
@@ -241,27 +183,13 @@ public class MainGame extends ApplicationAdapter implements DataCallback {
return map.getWidth();
}
public BST<GameCharacter> getTree() {
return tree;
}
public void setSelectedCharacter(GameCharacter character) {
this.selectedCharacter = character;
GameTile characterTile = mapRenderer.getTile(character);
Point pos = mapRenderer.getPos(characterTile);
mapRenderer.setSurroundedTilesOfCurrentCharacter(pos.x, pos.y);
}
public GAMESTATE getGamestate() {
return gamestate;
}
public void setGamestate(GAMESTATE gamestate) {
this.gamestate = gamestate;
}
public Faction getChosenFaction() {
return chosenFaction;
}
public void setChosenFaction(Faction chosenFaction) {
this.chosenFaction = chosenFaction;
System.out.println("selected character set to : " + character);
}
public GameCharacter getSelectedCharacter() {
@@ -271,13 +199,4 @@ public class MainGame extends ApplicationAdapter implements DataCallback {
public boolean hasCharacterSelected() {
return selectedCharacter != null;
}
public Team getTeam() {
return team;
}
@Override
public void onDataReceived(Data data) {
}
}

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@@ -0,0 +1,15 @@
package netwerkprog.game.client;
import netwerkprog.game.util.data.ParserCallback;
public class Parser {
private final ParserCallback callback;
public Parser(ParserCallback callback) {
this.callback = callback;
}
public void parse(String data) {
callback.onDataReceived(data);
}
}

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@@ -1,6 +0,0 @@
package netwerkprog.game.client.game;
public enum GAMESTATE {
PLAYING,
SELECTING_FACTION
}

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@@ -0,0 +1,15 @@
package netwerkprog.game.client.game;
import netwerkprog.game.util.application.Controller;
public class Game extends Controller {
public Game() {
}
@Override
public void run() {
}
}

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@@ -0,0 +1,14 @@
package netwerkprog.game.client.game;
import netwerkprog.game.util.application.Controller;
public class Graphics extends Controller {
public Graphics() {
}
@Override
public void run() {
}
}

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@@ -6,7 +6,7 @@ import netwerkprog.game.util.game.Faction;
import netwerkprog.game.util.game.GameCharacter;
public class Agent extends GameCharacter {
public Agent(String name, TextureRegion textureRegion, Ability... abilities) {
super(name, Faction.MEGACORPORATION, textureRegion, abilities);
public Agent(TextureRegion textureRegion, Ability... abilities) {
super("Agent", Faction.MEGACORPORATION, textureRegion, abilities);
}
}

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@@ -1,8 +1,8 @@
package netwerkprog.game.client.game.characters;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import netwerkprog.game.util.game.Faction;
import netwerkprog.game.util.game.GameCharacter;
import netwerkprog.game.util.game.Faction;
public class DevTest1 extends GameCharacter {
public DevTest1() {

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@@ -1,7 +1,7 @@
package netwerkprog.game.client.game.characters;
import netwerkprog.game.util.game.Faction;
import netwerkprog.game.util.game.GameCharacter;
import netwerkprog.game.util.game.Faction;
public class DevTest2 extends GameCharacter {
public DevTest2() {

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@@ -1,7 +1,7 @@
package netwerkprog.game.client.game.characters;
import netwerkprog.game.util.game.Faction;
import netwerkprog.game.util.game.GameCharacter;
import netwerkprog.game.util.game.Faction;
public class DevTest3 extends GameCharacter {
public DevTest3() {

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@@ -1,64 +0,0 @@
package netwerkprog.game.client.game.characters;
import netwerkprog.game.util.game.GameCharacter;
import netwerkprog.game.util.tree.BST;
public class Team {
private BST<GameCharacter> members;
public Team() {
this.members = new BST<>();
}
public Team(BST<GameCharacter> characters) {
this.members = characters;
}
public void addMember(GameCharacter gameCharacter) {
if (this.members.getSize() != 6)
this.members.insert(gameCharacter);
}
public BST<GameCharacter> getMembers() {
return this.members;
}
public void setMembers(BST<GameCharacter> members) {
this.members = members;
}
public void addMember(GameCharacter... characters) {
for (GameCharacter gameCharacter : characters) {
this.members.insert(gameCharacter);
}
}
public GameCharacter get(GameCharacter character) {
for (GameCharacter cur : this.members) {
if (cur.equals(character)) {
return cur;
}
}
return null;
}
public GameCharacter get(int position) {
if (position >= this.members.getSize()) {
throw new IndexOutOfBoundsException("position out of range");
}
int i = 0;
for (GameCharacter cur : this.members) {
if (i == position) return cur;
i++;
}
return null;
}
public boolean isDead() {
int dead = 0;
for (GameCharacter character : this.members) {
if (character.isDead()) dead++;
}
return dead >= this.members.getSize();
}
}

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@@ -1,127 +0,0 @@
package netwerkprog.game.client.game.connections;
import netwerkprog.game.util.application.Controller;
import netwerkprog.game.util.data.ConnectionData;
import netwerkprog.game.util.data.Data;
import netwerkprog.game.util.data.DataCallback;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.Socket;
import java.util.Arrays;
public class Client extends Controller {
private final int port;
private final String hostname;
private boolean isConnected;
private Socket socket;
private Thread receiveThread;
private DataCallback callback;
private ObjectOutputStream outputStream;
private boolean connecting;
public Client(String hostname, DataCallback callback) {
this.port = Data.port();
this.hostname = hostname;
this.callback = callback;
}
/**
* Starts the client process.
*/
@Override
public void run() {
this.connect();
this.receiveThread.start();
}
/**
* Connects the client to the server.
*/
public void connect() {
System.out.println("[CLIENT] connecting to server on port " + this.port);
this.connecting = true;
try {
this.socket = new Socket(this.hostname, this.port);
ObjectInputStream in = new ObjectInputStream(socket.getInputStream());
this.outputStream = new ObjectOutputStream(socket.getOutputStream());
register(in);
this.receiveThread = new Thread( () -> receive(in));
} catch (IOException e) {
this.connecting = false;
System.out.println("[CLIENT] there was an error connecting : " + e.getMessage());
StringBuilder sb = new StringBuilder(" Stacktrace : ");
Arrays.stream(e.getStackTrace()).forEach(n -> sb.append("\t\t").append(n).append("\n"));
System.out.println(sb.toString());
}
}
public void register(ObjectInputStream in) {
while (connecting) {
String username = "DEV";
send(new ConnectionData("Connect", username));
try {
Object object = in.readObject();
if (object instanceof Data) {
Data data = (Data) object;
if (data.getPayload() instanceof ConnectionData) {
ConnectionData connectionData = (ConnectionData) data.getPayload();
if (connectionData.getAction().equals("Connect") && connectionData.getMessage().equals("Confirm")){
this.connecting = false;
this.isConnected = true;
}
}
}
} catch (IOException | ClassNotFoundException e) {
e.printStackTrace();
}
}
}
/**
* Sends a message to the server.
* @param data The message to send.
*/
public void send(Data data) {
try {
this.outputStream.writeObject(data);
} catch (IOException e) {
e.printStackTrace();
}
}
/**
* Receives a message from the server.
* @param in The inputStream
*/
public void receive(ObjectInputStream in) {
while (isConnected) {
try {
Object object = in.readObject();
if (object instanceof Data) {
callback.onDataReceived((Data) object);
}
} catch (IOException | ClassNotFoundException e) {
e.printStackTrace();
}
}
}
public void disconnect() {
this.isConnected = false;
try {
this.receiveThread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
send(new ConnectionData("Disconnect", "DEV"));
try {
this.socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}

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@@ -8,8 +8,6 @@ import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.utils.TimeUtils;
import netwerkprog.game.client.MainGame;
import netwerkprog.game.client.game.GAMESTATE;
import netwerkprog.game.util.game.Faction;
import netwerkprog.game.util.game.GameCharacter;
import java.util.ArrayList;
@@ -91,41 +89,25 @@ public class GameInputProcessor implements InputProcessor {
@Override
public boolean keyUp(int keycode) {
// System.out.println(camera.position.x + " , " + camera.position.y);
if (mainGame.getGamestate() == GAMESTATE.PLAYING) {
if (keysList.contains(keycode)) {
if (keycode == keysList.get(0)) {
this.isWPressed = false;
return true;
}
if (keycode == keysList.get(1)) {
this.isAPressed = false;
return true;
}
if (keycode == keysList.get(2)) {
this.isSPressed = false;
return true;
}
if (keycode == keysList.get(3)) {
this.isDPressed = false;
return true;
}
if (keysList.contains(keycode)) {
if (keycode == keysList.get(0)) {
this.isWPressed = false;
return true;
}
} else if (mainGame.getGamestate() == GAMESTATE.SELECTING_FACTION) {
if (keycode == Input.Keys.NUM_1) {
System.out.println("MEGA CORP");
mainGame.setChosenFaction(Faction.MEGACORPORATION);
mainGame.initCharacters();
mainGame.setGamestate(GAMESTATE.PLAYING);
if (keycode == keysList.get(1)) {
this.isAPressed = false;
return true;
}
if (keycode == Input.Keys.NUM_2) {
System.out.println("HACKER");
mainGame.setChosenFaction(Faction.HACKER);
mainGame.initCharacters();
mainGame.setGamestate(GAMESTATE.PLAYING);
if (keycode == keysList.get(2)) {
this.isSPressed = false;
return true;
}
if (keycode == keysList.get(3)) {
this.isDPressed = false;
return true;
}
return true;
}
return false;
}
@@ -140,37 +122,25 @@ public class GameInputProcessor implements InputProcessor {
Vector3 touchPoint = new Vector3(Gdx.input.getX(), Gdx.input.getY(), 0);
camera.unproject(touchPoint);
if (mainGame.getGamestate() == GAMESTATE.PLAYING) {
for (int row = 0; row < mainGame.mapRenderer.getGameTiles().length; row++) {
for (int col = 0; col < mainGame.mapRenderer.getGameTiles()[0].length; col++) {
GameTile gameTile = mainGame.mapRenderer.getGameTiles()[row][col];
if (gameTile.contains(touchPoint.x, touchPoint.y)) {
if (button == Input.Buttons.LEFT) {
for (int row = 0; row < mainGame.mapRenderer.getGameTiles().length; row++) {
for (int col = 0; col < mainGame.mapRenderer.getGameTiles()[0].length; col++) {
GameTile gameTile = mainGame.mapRenderer.getGameTiles()[row][col];
if (gameTile.contains(touchPoint.x, touchPoint.y)) {
if (button == Input.Buttons.LEFT) {
// System.out.println(gameTile + " row: " + row + ", col: " + col);
if (mainGame.hasCharacterSelected() && !gameTile.containsCharacter()) {
if (mainGame.hasCharacterSelected() && !gameTile.containsCharacter()) {
// System.out.println(mainGame.getSelectedCharacter());
if (gameTile.getSymbol() != '#' && mainGame.mapRenderer.getSurroundedTilesOfCurrentCharacter().contains(gameTile)) {
removeCharacterFromTile(mainGame.getSelectedCharacter());
gameTile.visit(mainGame.getSelectedCharacter());
mainGame.mapRenderer.setSurroundedTilesOfCurrentCharacter(col, row);
}
}
if (!mainGame.hasCharacterSelected() && gameTile.containsCharacter()) {
if (gameTile.getCharacter().getFaction() == mainGame.getChosenFaction()) {
mainGame.setSelectedCharacter(gameTile.getCharacter());
mainGame.mapRenderer.setSurroundedTilesOfCurrentCharacter(col, row);
}
}
if (gameTile.containsCharacter()
&& !mainGame.getSelectedCharacter().equals(gameTile.getCharacter())
&& gameTile.getCharacter().getFaction() == mainGame.getChosenFaction()) {
mainGame.setSelectedCharacter(gameTile.getCharacter());
mainGame.mapRenderer.setSurroundedTilesOfCurrentCharacter(col, row);
}
return true;
removeCharacterFromTile(mainGame.getSelectedCharacter());
gameTile.visit(mainGame.getSelectedCharacter());
}
if (!mainGame.hasCharacterSelected() && gameTile.containsCharacter()) {
mainGame.setSelectedCharacter(gameTile.getCharacter());
}
if (gameTile.containsCharacter() && !mainGame.getSelectedCharacter().equals(gameTile.getCharacter())) {
mainGame.setSelectedCharacter(gameTile.getCharacter());
}
return true;
}
}
}

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@@ -36,8 +36,6 @@ public class GameTile extends Rectangle {
public boolean visit(GameCharacter character) {
if (this.character != null) return false;
this.character = character;
this.character.setX(this.x);
this.character.setY(this.y);
return true;
}
@@ -63,7 +61,6 @@ public class GameTile extends Rectangle {
"symbol=" + symbol +
", x=" + x +
", y=" + y +
", character=" + this.character +
'}';
}

View File

@@ -1,5 +1,7 @@
package netwerkprog.game.client.game.map;
import java.util.Arrays;
/**
* Map class to hold a 2d array of tiles which will specify the map
*/

View File

@@ -4,14 +4,9 @@ import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import netwerkprog.game.client.MainGame;
import netwerkprog.game.util.game.GameCharacter;
import netwerkprog.game.util.graphics.Renderable;
import java.awt.*;
import java.util.ArrayList;
import java.util.List;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public class MapRenderer implements Renderable {
private final OrthographicCamera camera;
@@ -24,8 +19,6 @@ public class MapRenderer implements Renderable {
private static int y = 0;
private MainGame mainGame;
private Texture square;
private Texture square2;
public static TextureRegion FLOOR_TILE;
@@ -33,7 +26,6 @@ public class MapRenderer implements Renderable {
public static TextureRegion PATH_TILE;
private GameTile[][] gameTiles;
private List<GameTile> surroundedTilesOfCurrentCharacter;
/**
@@ -58,14 +50,7 @@ public class MapRenderer implements Renderable {
* loads all the images for the tiles and adds all the tiles to the array
*/
private void makeTiles() {
mainGame.assets.load("square.png", Texture.class);
mainGame.assets.load("square2.png", Texture.class);
mainGame.assets.load(tilePath, Texture.class);
mainGame.assets.finishLoading();
square = mainGame.assets.get("square.png");
square2 = mainGame.assets.get("square2.png");
Texture texture = mainGame.assets.get(tilePath);
Texture texture = new Texture(Gdx.files.internal(tilePath));
TextureRegion[][] tileTextures = TextureRegion.split(texture, 32, 32);
FLOOR_TILE = tileTextures[1][6];
@@ -115,67 +100,18 @@ public class MapRenderer implements Renderable {
for (int col = 0; col < gameTiles[0].length; col++) {
GameTile cur = gameTileRow[col];
batch.draw(cur.getTextureRegion(), cur.x, cur.y);
if (cur.containsCharacter()) {
batch.draw(cur.getCharacter().getTextureRegion(), cur.x, cur.y);
if (cur.getCharacter().equals(mainGame.getSelectedCharacter())) {
batch.draw(square, cur.x, cur.y);
}
// System.out.println("drawing character at " + cur.x + " " + cur.y);
}
}
}
if (surroundedTilesOfCurrentCharacter != null && !surroundedTilesOfCurrentCharacter.isEmpty()) {
for (GameTile gameTile : surroundedTilesOfCurrentCharacter) {
batch.draw(square2, gameTile.x, gameTile.y);
}
}
batch.end();
x = 0;
y = 0;
}
public static int[][] directions = new int[][]{{-1, -1}, {-1, 0}, {-1, 1}, {0, 1}, {1, 1}, {1, 0}, {1, -1}, {0, -1}};
public List<GameTile> setSurroundedTilesOfCurrentCharacter(int x, int y) {
List<GameTile> res = new ArrayList<GameTile>();
for (int[] direction : directions) {
int cx = x + direction[0];
int cy = y + direction[1];
if (cy >= 0 && cy < gameTiles.length)
if (cx >= 0 && cx < gameTiles[cy].length)
if (gameTiles[cy][cx].getSymbol() != '#')
res.add(gameTiles[cy][cx]);
}
surroundedTilesOfCurrentCharacter = res;
return res;
}
public GameTile getTile(GameCharacter character) {
for (GameTile[] tiles : this.gameTiles) {
for (GameTile tile : tiles) {
if (tile.containsCharacter())
if (tile.getCharacter().equals(character)) {
return tile;
}
}
}
return null;
}
public Point getPos(GameTile tile) {
for (int row = 0; row < this.gameTiles.length; row++) {
for (int col = 0; col < this.gameTiles[0].length; col++) {
if (gameTiles[row][col].equals(tile)) {
return new Point(col, row);
}
}
}
return new Point(-1, -1);
}
@Override
public void update(double deltaTime) {
@@ -191,9 +127,4 @@ public class MapRenderer implements Renderable {
public GameTile[][] getGameTiles() {
return gameTiles;
}
public List<GameTile> getSurroundedTilesOfCurrentCharacter() {
return surroundedTilesOfCurrentCharacter;
}
}

View File

@@ -0,0 +1,43 @@
package netwerkprog.game.server;
import netwerkprog.game.client.game.characters.DevTest1;
import netwerkprog.game.client.game.characters.DevTest2;
import netwerkprog.game.client.game.characters.DevTest3;
import netwerkprog.game.server.controllers.DataController;
import netwerkprog.game.util.data.ParserCallback;
import java.util.Scanner;
public class Parser {
private final ParserCallback callback;
private Scanner scanner;
private final DataController dataController;
public Parser(ParserCallback callback) {
this.callback = callback;
this.dataController = new DataController();
this.dataController.addAllCharacters(new DevTest1(), new DevTest2(), new DevTest3());
}
public void parse(String request) {
String data = "";
this.scanner = new Scanner(request);
scanner.useDelimiter("~");
String type = scanner.next();
String name = scanner.next();
if (type.equals("character")) {
try {
data = dataController.getCharacter(name).toString();
} catch (IllegalArgumentException ex) {
data = ex.getMessage();
}
}
callback.onDataReceived(data);
}
}

View File

@@ -1,19 +1,16 @@
package netwerkprog.game.server;
import netwerkprog.game.server.controllers.DataController;
import netwerkprog.game.server.controllers.SessionController;
import java.util.HashMap;
public class Server {
private SessionController sessionController;
private DataController dataController;
private Thread sessionThread;
private HashMap<String, Thread> gameThreads;
public void start() {
this.sessionController = new SessionController(this);
this.dataController = new DataController();
this.sessionController = new SessionController();
this.gameThreads = new HashMap<>();
this.sessionThread = new Thread(sessionController);
@@ -35,8 +32,4 @@ public class Server {
// gameThreads.get(game).start();
// }
}
public DataController getDataController() {
return dataController;
}
}

View File

@@ -1,35 +1,38 @@
package netwerkprog.game.server;
import netwerkprog.game.server.controllers.DataController;
import netwerkprog.game.server.controllers.SessionController;
import netwerkprog.game.util.data.ConnectionData;
import netwerkprog.game.util.data.Data;
import netwerkprog.game.util.data.DataCallback;
import netwerkprog.game.util.data.ParserCallback;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.Socket;
public class ServerClient implements Runnable {
private ObjectInputStream in;
private ObjectOutputStream out;
public class ServerClient implements Runnable, ParserCallback {
private DataInputStream in;
private DataOutputStream out;
private final String name;
private final SessionController server;
private final DataCallback callback;
private final Parser parser;
private boolean isConnected;
public ServerClient(String name, ObjectInputStream in, ObjectOutputStream out, SessionController server, DataController dataController) {
public ServerClient(String name, Socket socket, SessionController server) {
this.name = name;
this.server = server;
this.callback = dataController;
this.in = in;
this.out = out;
this.isConnected = true;
this.parser = new Parser(this);
try {
this.in = new DataInputStream(socket.getInputStream());
this.out = new DataOutputStream(socket.getOutputStream());
this.isConnected = true;
} catch (IOException e) {
this.isConnected = false;
e.printStackTrace();
}
}
public void writeData(Data data) {
public void writeUTF(String text) {
try {
this.out.writeObject(data);
this.out.writeUTF(text);
} catch (IOException e) {
e.printStackTrace();
}
@@ -39,26 +42,14 @@ public class ServerClient implements Runnable {
public void run() {
while (this.isConnected) {
try {
Object object = this.in.readObject();
if (object instanceof Data) {
Data data = (Data) object;
if (data.getPayload() instanceof ConnectionData) {
ConnectionData connectionData = (ConnectionData) data.getPayload();
if (connectionData.getAction().equals("Disconnect")) {
this.isConnected = false;
//todo properly remove thread.
}
} else {
callback.onDataReceived((Data) this.in.readObject());
}
}
String received = this.in.readUTF();
this.parser.parse(received);
} catch (IOException e) {
System.out.println("[SERVERCLIENT] caught exception - " + e.getMessage());
System.out.println("[SERVERCLIENT] terminating failing connection...");
this.isConnected = false;
System.out.println("[SERVERCLIENT] done!");
} catch (ClassNotFoundException e) {
e.printStackTrace();
}
}
}
@@ -66,4 +57,9 @@ public class ServerClient implements Runnable {
public String getName() {
return this.name;
}
@Override
public void onDataReceived(String data) {
writeUTF(data);
}
}

View File

@@ -1,14 +1,11 @@
package netwerkprog.game.server.controllers;
import netwerkprog.game.util.data.CharacterData;
import netwerkprog.game.util.data.Data;
import netwerkprog.game.util.data.DataCallback;
import netwerkprog.game.util.game.GameCharacter;
import java.util.Arrays;
import java.util.HashSet;
public class DataController implements DataCallback {
public class DataController {
private final HashSet<GameCharacter> gameCharacters;
public DataController() {
@@ -47,15 +44,4 @@ public class DataController implements DataCallback {
}
throw new IllegalArgumentException("The character does not exist.");
}
@Override
public void onDataReceived(Data data) {
switch (data.getType()) {
case "Character" :
if (data.getPayload() instanceof CharacterData) {
}
break;
}
}
}

View File

@@ -1,13 +1,11 @@
package netwerkprog.game.server.controllers;
import netwerkprog.game.server.Server;
import netwerkprog.game.server.ServerClient;
import netwerkprog.game.util.application.Controller;
import netwerkprog.game.util.data.ConnectionData;
import netwerkprog.game.util.data.Data;
import java.io.DataInputStream;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.ServerSocket;
import java.net.Socket;
@@ -19,14 +17,12 @@ import java.util.Set;
* The sessionController manages any connections from new clients and assigns individual threads to said clients.
*/
public class SessionController extends Controller {
private Server server;
private ServerSocket serverSocket;
private final ArrayList<ServerClient> clients = new ArrayList<>();
private final HashMap<String, Thread> clientThreads = new HashMap<>();
private boolean listening;
public SessionController(Server server) {
this.server = server;
public SessionController() {
this.listening = true;
}
@@ -63,66 +59,43 @@ public class SessionController extends Controller {
try {
System.out.println("[SERVER] got new client on " + socket.getInetAddress().getHostAddress());
ObjectOutputStream outputStream = new ObjectOutputStream(socket.getOutputStream());
ObjectInputStream inputStream = new ObjectInputStream(socket.getInputStream());
DataInputStream inputStream = new DataInputStream(socket.getInputStream());
String username = "";
boolean registering = true;
while (registering) {
outputStream.writeObject(new ConnectionData("Connect", "Please give a username"));
Object object = inputStream.readObject();
if (object instanceof Data) {
Data data = (Data) object;
if (data instanceof ConnectionData) {
ConnectionData connectionData = (ConnectionData) data.getPayload();
if (connectionData.getAction().equals("Connect")) {
username = connectionData.getMessage();
outputStream.writeObject(new ConnectionData("Connect", "Confirm"));
registering = false;
} else {
//todo error messaging.
}
} else {
//todo error messaging.
}
} else {
//todo error messaging.
}
}
outputStream.writeUTF("Enter username: ");
String username = inputStream.readUTF();
System.out.println("[SERVER] got username " + username);
ServerClient serverClient = new ServerClient(username, inputStream, outputStream, this, server.getDataController());
ServerClient serverClient = new ServerClient(username, socket, this);
Thread t = new Thread(serverClient);
t.start();
this.clientThreads.put(username,t);
this.clients.add(serverClient);
} catch (IOException | ClassNotFoundException ex) {
} catch (IOException ex) {
ex.printStackTrace();
}
}
/**
* Sends a server message to all connected clients.
* @param data message.
* @param text message.
*/
public void serverMessage(Data data) {
public void serverMessage(String text) {
for (ServerClient serverClient : clients) {
serverClient.writeData(data);
serverClient.writeUTF(text);
}
}
/**
* Sends a message to a specific user.
* @param name user.
* @param data message.
* @param text message.
*/
public void personalMessage(String name, Data data) {
public void personalMessage(String name, String text) {
for (ServerClient serverClient : clients) {
if (serverClient.getName().equals(name)) {
serverClient.writeData(data);
serverClient.writeUTF(text);
break;
}
}
@@ -140,7 +113,7 @@ public class SessionController extends Controller {
e.printStackTrace();
}
this.clientThreads.remove(serverClient.getName());
//this.serverMessage(serverClient.getName() + " left!");
this.serverMessage(serverClient.getName() + " left!");
}
/**

View File

@@ -1,17 +0,0 @@
package netwerkprog.game.util.data;
import netwerkprog.game.util.game.GameCharacter;
import java.io.Serializable;
public class CharacterData extends Data implements Serializable {
private final String name;
private final GameCharacter character;
public CharacterData(String name, GameCharacter character) {
super("Character");
super.setPayload(this);
this.name = name;
this.character = character;
}
}

View File

@@ -1,23 +0,0 @@
package netwerkprog.game.util.data;
import java.io.Serializable;
public class ConnectionData extends Data implements Serializable {
private final String action;
private final String message;
public ConnectionData(String action, String message) {
super("Connection");
super.setPayload(this);
this.action = action;
this.message = message;
}
public String getAction() {
return action;
}
public String getMessage() {
return message;
}
}

View File

@@ -1,32 +1,7 @@
package netwerkprog.game.util.data;
import java.io.Serializable;
public class Data implements Serializable {
public class Data {
public static int port() {
return 8000;
}
private String objectType;
private Data payload;
public Data(String type) {
this.objectType = type;
}
public void setObjectType(String objectType) {
this.objectType = objectType;
}
public void setPayload(Data payload) {
this.payload = payload;
}
public String getType() {
return objectType;
}
public Data getPayload() {
return payload;
}
}

View File

@@ -1,5 +0,0 @@
package netwerkprog.game.util.data;
public interface DataCallback {
void onDataReceived(Data data);
}

View File

@@ -1,35 +1,29 @@
package netwerkprog.game.util.game;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.Actor;
import netwerkprog.game.client.game.map.GameTile;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashSet;
import java.util.List;
import java.util.Objects;
public abstract class GameCharacter extends Actor implements Comparable<GameCharacter>, Serializable {
public abstract class GameCharacter extends Actor implements Comparable<GameCharacter> {
protected String name;
protected Faction faction;
protected HashSet<Ability> abilities;
protected boolean override;
protected TextureRegion textureRegion;
protected int health;
protected List<GameTile> allowedToMove;
public GameCharacter(String name, Faction faction, TextureRegion textureRegion, Ability... abilities) {
super();
this.name = name;
this.faction = faction;
this.abilities = new HashSet<>(Arrays.asList(abilities));
this.override = false;
this.textureRegion = textureRegion;
this.health = 100;
this.allowedToMove = new ArrayList<>();
}
public String getName() {
@@ -44,28 +38,6 @@ public abstract class GameCharacter extends Actor implements Comparable<GameChar
this.abilities.remove(ability);
}
public int getHealth() {
return health;
}
public void setHealth(int health) {
this.health = health;
}
public void heal(int amount) {
this.health += amount;
if (this.health > 100) this.health = 100;
}
public void damage(int amount) {
this.health -= amount;
if (this.health < 0) this. health = 0;
}
public boolean isDead() {
return this.health <= 0;
}
public void changeControl() {
this.override = !this.override;
}
@@ -97,7 +69,7 @@ public abstract class GameCharacter extends Actor implements Comparable<GameChar
@Override
public int compareTo(GameCharacter o) {
return this.health - o.health;
return this.name.compareTo(o.name);
}
@Override
@@ -105,20 +77,6 @@ public abstract class GameCharacter extends Actor implements Comparable<GameChar
return "GameCharacter{" +
"name='" + name + '\'' +
", faction=" + faction +
", x=" + super.getX() +
", y=" + super.getY() +
'}';
}
public List<GameTile> getAllowedToMove() {
return allowedToMove;
}
public void setAllowedToMove(List<GameTile> allowedToMove) {
this.allowedToMove = allowedToMove;
}
public Faction getFaction() {
return faction;
}
}

View File

@@ -1,38 +0,0 @@
package netwerkprog.game.util.graphics;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.utils.Disposable;
public class TextRenderer implements Disposable {
private BitmapFont font;
private SpriteBatch batch;
private OrthographicCamera cam;
public TextRenderer() {
font = new BitmapFont();
batch = new SpriteBatch();
cam = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
}
@Override
public void dispose() {
font.dispose();
batch.dispose();
}
public void resize(int screenWidth, int screenHeight) {
cam = new OrthographicCamera(screenWidth, screenHeight);
cam.translate(screenWidth / 2, screenHeight / 2);
cam.update();
batch.setProjectionMatrix(cam.combined);
}
public void render(String text, float x, float y) {
batch.begin();
font.draw(batch, text, x, y);
batch.end();
}
}

View File

@@ -1,5 +1,7 @@
package netwerkprog.game.util.tree;
import java.util.*;
public class BST<E extends Comparable<E>> extends AbstractTree<E> {
protected TreeNode<E> root;
protected int size = 0;

View File

@@ -8,7 +8,7 @@ public class RestartSessionControllerTest {
SessionController sessionController;
Thread sessionThread;
sessionController = new SessionController(null);
sessionController = new SessionController();
sessionThread = new Thread(sessionController);
sessionThread.start();