added fps counter
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62
core/src/netwerkprog/game/FrameRate.java
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62
core/src/netwerkprog/game/FrameRate.java
Normal file
@@ -0,0 +1,62 @@
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package netwerkprog.game;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.utils.Disposable;
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import com.badlogic.gdx.utils.TimeUtils;
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/**
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* A nicer class for showing framerate that doesn't spam the console
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* like Logger.log()
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*
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* @author William Hartman
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*/
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public class FrameRate implements Disposable{
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long lastTimeCounted;
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private float sinceChange;
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private float frameRate;
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private BitmapFont font;
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private SpriteBatch batch;
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private OrthographicCamera cam;
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public FrameRate() {
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lastTimeCounted = TimeUtils.millis();
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sinceChange = 0;
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frameRate = Gdx.graphics.getFramesPerSecond();
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font = new BitmapFont();
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batch = new SpriteBatch();
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cam = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
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}
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public void resize(int screenWidth, int screenHeight) {
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cam = new OrthographicCamera(screenWidth, screenHeight);
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cam.translate(screenWidth / 2, screenHeight / 2);
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cam.update();
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batch.setProjectionMatrix(cam.combined);
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}
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public void update() {
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long delta = TimeUtils.timeSinceMillis(lastTimeCounted);
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lastTimeCounted = TimeUtils.millis();
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sinceChange += delta;
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if(sinceChange >= 1000) {
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sinceChange = 0;
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frameRate = Gdx.graphics.getFramesPerSecond();
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}
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}
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public void render() {
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batch.begin();
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font.draw(batch, (int)frameRate + " fps", 3, Gdx.graphics.getHeight() - 3);
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batch.end();
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}
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public void dispose() {
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font.dispose();
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batch.dispose();
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}
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}
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@@ -1,6 +1,7 @@
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package netwerkprog.game;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
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/**
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* custom application config class for the game
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@@ -17,6 +17,7 @@ public class MainGame extends ApplicationAdapter {
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float yPos = 500;
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float xUpdate;
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float yUpdate;
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private FrameRate frameRate;
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@Override
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public void create() {
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@@ -25,6 +26,7 @@ public class MainGame extends ApplicationAdapter {
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float ratio = (float) Gdx.graphics.getWidth() / Gdx.graphics.getHeight();
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xUpdate = ratio;
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yUpdate = ratio;
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frameRate = new FrameRate();
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// play music
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Music music = Gdx.audio.newMusic(Gdx.files.getFileHandle("core/assets/music.mp3", Files.FileType.Internal));
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@@ -41,6 +43,8 @@ public class MainGame extends ApplicationAdapter {
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updatePos();
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batch.draw(img, xPos, yPos);
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batch.end();
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frameRate.update();
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frameRate.render();
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}
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private void updatePos() {
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@@ -2,9 +2,7 @@ package netwerkprog.game.desktop;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
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import netwerkprog.game.MainGame;
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import temp.Animator;
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import netwerkprog.game.GameApplicationConfiguration;
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import temp.Networking;
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public class DesktopLauncher {
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public static void main (String[] arg) {
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