Merge pull request #11 from SemvdH/damage-character

Damage character
This commit is contained in:
SemvdH
2020-06-06 22:43:07 +02:00
committed by GitHub
11 changed files with 115 additions and 124 deletions

BIN
core/assets/hit.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 KiB

Binary file not shown.

BIN
core/assets/sound/hit.mp3 Normal file

Binary file not shown.

View File

@@ -12,6 +12,7 @@ import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.GlyphLayout;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.TimeUtils;
import netwerkprog.game.client.game.GAMESTATE;
import netwerkprog.game.client.game.characters.Agent;
import netwerkprog.game.client.game.characters.Hacker;
@@ -44,6 +45,7 @@ public class MainGame extends ApplicationAdapter {
private GlyphLayout layout;
private GAMESTATE gamestate;
private Faction chosenFaction;
private long lastTimeCounted = 0;
private Map map;
public MapRenderer mapRenderer;
@@ -76,13 +78,13 @@ public class MainGame extends ApplicationAdapter {
String[] strings = new String[]{
"#########################",
"#xxxx #",
"# x #",
"# xxxx xxxxx #",
"# xxxx xxxxx #",
"# xxxx xx xx #",
"# x xxxxx #",
"# x xxxx #",
"#xxxx # #",
"# x # #",
"# xxxx #xxxx #",
"# xxxx #xxxx #",
"# xxxx #x xx #",
"# x #xxxx #",
"# x #xxx #",
"# x #",
"# xxxxxx #",
"# x #",
@@ -113,22 +115,31 @@ public class MainGame extends ApplicationAdapter {
Texture texture = assets.get("core/assets/characters.png");
TextureRegion[][] characters = TextureRegion.split(texture, 32, 32);
this.team = new Team();
this.enemyTeam = new Team();
System.out.println(this.chosenFaction);
for (int i = 1; i <= 5; i++) {
GameCharacter temp = new Hacker("hacker" + i, characters[5][0], new BodySwap("test"));
mapRenderer.getGameTiles()[1][i].visit(temp);
GameCharacter temp2 = new Agent("Agent" + i, characters[11][0], new BodySwap("Test"));
int width = mapRenderer.getGameTiles()[0].length;
mapRenderer.getGameTiles()[3][width - (i + 1)].visit(temp2);
if (chosenFaction == Faction.HACKER) {
System.out.println("adding " + temp);
this.team.addMember(temp);
this.enemyTeam.addMember(temp2);
} if (chosenFaction == Faction.MEGACORPORATION) {
System.out.println("adding " + temp2);
this.team.addMember(temp2);
this.enemyTeam.addMember(temp);
}
}
for (int i = 1; i <= 5; i++) {
GameCharacter temp = new Agent("Agent" + i, characters[11][0], new BodySwap("Test"));
mapRenderer.getGameTiles()[3][i].visit(temp);
if (chosenFaction == Faction.MEGACORPORATION) {
this.team.addMember(temp);
}
}
System.out.println(this.team);
System.out.println(this.enemyTeam);
this.setSelectedCharacter(this.team.get(0));
}
@@ -136,12 +147,11 @@ public class MainGame extends ApplicationAdapter {
private void playSong() {
// play music
Music music = Gdx.audio.newMusic(Gdx.files.getFileHandle("core/assets/music.mp3", Files.FileType.Internal));
Music music = Gdx.audio.newMusic(Gdx.files.getFileHandle("core/assets/earrape.mp3", Files.FileType.Internal));
music.setVolume(.1f);
music.play();
music.setLooping(true);
connectToServer();
}
@@ -195,9 +205,12 @@ public class MainGame extends ApplicationAdapter {
* update method that does all calculation before something is being drawn
*/
public void update() {
frameRate.update();
camera.update();
this.gameInputProcessor.update();
this.team.update(Gdx.graphics.getDeltaTime());
this.enemyTeam.update(Gdx.graphics.getDeltaTime());
}
@Override

View File

@@ -54,6 +54,12 @@ public class Team {
return null;
}
public void update(double deltaTime) {
for (GameCharacter character : this.members) {
character.update(deltaTime);
}
}
public boolean isDead() {
int dead = 0;
for (GameCharacter character : this.members) {
@@ -61,4 +67,11 @@ public class Team {
}
return dead >= this.members.getSize();
}
@Override
public String toString() {
return "Team{" +
"members=" + members +
'}';
}
}

View File

@@ -46,6 +46,7 @@ public class GameInputProcessor implements InputProcessor {
camera.zoom = MathUtils.clamp(camera.zoom, 1.5f, 1.8f);
}
public boolean isWPressed() {
@@ -124,8 +125,10 @@ public class GameInputProcessor implements InputProcessor {
System.out.println("HACKER");
mainGame.setChosenFaction(Faction.HACKER);
mainGame.initCharacters();
camera.translate(-400, 0);
mainGame.setGamestate(GAMESTATE.PLAYING);
}
}
return false;
}
@@ -148,21 +151,31 @@ public class GameInputProcessor implements InputProcessor {
GameTile gameTile = mainGame.mapRenderer.getGameTiles()[row][col];
if (gameTile.contains(touchPoint.x, touchPoint.y)) {
if (button == Input.Buttons.LEFT) {
// System.out.println(gameTile + " row: " + row + ", col: " + col);
// moving selected character
if (mainGame.hasCharacterSelected() && !gameTile.containsCharacter()) {
// System.out.println(mainGame.getSelectedCharacter());
if (gameTile.getSymbol() != '#' && mainGame.mapRenderer.getSurroundedTilesOfCurrentCharacter().contains(gameTile)) {
removeCharacterFromTile(mainGame.getSelectedCharacter());
gameTile.visit(mainGame.getSelectedCharacter());
mainGame.mapRenderer.setSurroundedTilesOfCurrentCharacter(col, row);
}
}
// clicking on enemy
if (mainGame.hasCharacterSelected() && gameTile.containsCharacter() && gameTile.getCharacter().getFaction() != mainGame.getChosenFaction()) {
if (mainGame.mapRenderer.getSurroundedTilesOfCurrentCharacter().contains(gameTile)) {
gameTile.getCharacter().damage(10);
}
}
// set selected character
if (!mainGame.hasCharacterSelected() && gameTile.containsCharacter()) {
if (gameTile.getCharacter().getFaction() == mainGame.getChosenFaction()) {
mainGame.setSelectedCharacter(gameTile.getCharacter());
mainGame.mapRenderer.setSurroundedTilesOfCurrentCharacter(col, row);
}
}
// switch character
if (gameTile.containsCharacter()
&& !mainGame.getSelectedCharacter().equals(gameTile.getCharacter())
&& gameTile.getCharacter().getFaction() == mainGame.getChosenFaction()) {

View File

@@ -26,6 +26,7 @@ public class MapRenderer implements Renderable {
private MainGame mainGame;
private Texture square;
private Texture square2;
private Texture hitMarker;
public static TextureRegion FLOOR_TILE;
@@ -61,9 +62,11 @@ public class MapRenderer implements Renderable {
mainGame.assets.load("square.png", Texture.class);
mainGame.assets.load("square2.png", Texture.class);
mainGame.assets.load(tilePath, Texture.class);
mainGame.assets.load("hit.png",Texture.class);
mainGame.assets.finishLoading();
square = mainGame.assets.get("square.png");
square2 = mainGame.assets.get("square2.png");
hitMarker = mainGame.assets.get("hit.png");
Texture texture = mainGame.assets.get(tilePath);
TextureRegion[][] tileTextures = TextureRegion.split(texture, 32, 32);
@@ -117,10 +120,17 @@ public class MapRenderer implements Renderable {
batch.draw(cur.getTextureRegion(), cur.x, cur.y);
if (cur.containsCharacter()) {
batch.draw(cur.getCharacter().getTextureRegion(), cur.x, cur.y);
GameCharacter character = cur.getCharacter();
batch.draw(character.getTextureRegion(), cur.x, cur.y);
// System.out.println("character " + character.getName() + " showing: " + character.isShowingAnimation());
if (character.isShowingAnimation()) {
// System.out.println("animation");
batch.draw(hitMarker,cur.x,cur.y);
}
if (cur.getCharacter().equals(mainGame.getSelectedCharacter())) {
batch.draw(square, cur.x, cur.y);
}
}
}

View File

@@ -1,102 +0,0 @@
package netwerkprog.game.util.application;
public class Timer implements Updatable {
private double wait;
private double time;
private boolean loop;
private int timeout;
/**
* makes a new timer that doesnt start automatically and doesnt loop
* @param wait the time in ms to wait
*/
public Timer(double wait) {
this(wait, false, false);
}
/**
* makes a new timer with the given parameters
* @param wait the wait time in ms
* @param autoStart whether the timer should start automatically
*/
public Timer(double wait, boolean autoStart) {
this(wait, autoStart, false);
}
/**
* makes a new timer with the given parameters
* @param wait the wait time in ms
* @param autoStart wether the timer should start automatically
* @param loop if this timer should loop
*/
public Timer(double wait, boolean autoStart, boolean loop) {
this.wait = wait;
this.loop = loop;
this.time = 0.0;
this.timeout = autoStart ? 0 : -1;
}
public void start() {
this.timeout = 0;
}
public void stop() {
this.timeout = -1;
}
/**
* Get whether the timer has timed out.
* Timeouts will stack and will not be reset when this method has been called,
* instead the timeout will decrease by one.
*
* @return timeout occurred
*/
public boolean timeout() {
if (this.timeout == -1) {
// timeout has occurred and is not looped
return false;
}
if (this.timeout - 1 < 0) {
// timeout has not occurred
this.timeout = 0;
return false;
}
if (this.loop) {
// when looped, decrease by one
this.timeout -= 1;
} else {
// else abort the timer
this.timeout = -1;
}
return true;
}
/**
* sets the time until the timeout.
* @param wait the new timeout time
*/
public void setWait(double wait) {
this.wait = wait;
}
public double getWait() {
return this.wait;
}
@Override
public void update(double deltaTime) {
if (this.timeout != -1) {
// Only update when timer is not aborted
this.time += deltaTime;
if (this.time >= this.wait) {
// timeout occurred
this.time -= this.wait;
this.timeout++;
}
}
}
}

View File

@@ -1,6 +1,7 @@
package netwerkprog.game.util.game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.Actor;
import netwerkprog.game.client.game.map.GameTile;
@@ -19,6 +20,8 @@ public abstract class GameCharacter extends Actor implements Comparable<GameChar
protected TextureRegion textureRegion;
protected int health;
protected List<GameTile> allowedToMove;
protected boolean damageAnimation;
protected double hitTimout = 0;
public GameCharacter(String name, Faction faction, TextureRegion textureRegion, Ability... abilities) {
super();
@@ -28,6 +31,7 @@ public abstract class GameCharacter extends Actor implements Comparable<GameChar
this.override = false;
this.textureRegion = textureRegion;
this.health = 100;
this.damageAnimation = false;
this.allowedToMove = new ArrayList<>();
}
@@ -58,7 +62,13 @@ public abstract class GameCharacter extends Actor implements Comparable<GameChar
public void damage(int amount) {
this.health -= amount;
if (this.health < 0) this. health = 0;
if (this.health < 0) {
this.health = 0;
}
this.damageAnimation = true;
System.out.println("OUCH character " + name + " was damaged for " + amount + ", animation: " + this.isShowingAnimation());
}
public boolean isDead() {
@@ -89,6 +99,17 @@ public abstract class GameCharacter extends Actor implements Comparable<GameChar
Objects.equals(abilities, character.abilities);
}
public void update(double deltaTime) {
if (this.damageAnimation) {
this.hitTimout += deltaTime;
}
if (this.hitTimout >= 0.4) {
this.damageAnimation = false;
this.hitTimout = 0;
}
}
@Override
public int hashCode() {
return Objects.hash(name, faction, abilities, override);
@@ -96,7 +117,7 @@ public abstract class GameCharacter extends Actor implements Comparable<GameChar
@Override
public int compareTo(GameCharacter o) {
return this.health - o.health;
return (this.health - o.health) + this.name.compareTo(o.name) + this.faction.compareTo(o.faction);
}
@Override
@@ -120,4 +141,12 @@ public abstract class GameCharacter extends Actor implements Comparable<GameChar
public Faction getFaction() {
return faction;
}
public boolean isShowingAnimation() {
return this.damageAnimation;
}
public void setShowingDamageAnimation(boolean damageAnimation) {
this.damageAnimation = damageAnimation;
}
}

View File

@@ -1,5 +1,7 @@
package netwerkprog.game.util.tree;
import java.util.Iterator;
public class BST<E extends Comparable<E>> extends AbstractTree<E> {
protected TreeNode<E> root;
protected int size = 0;
@@ -323,6 +325,19 @@ public class BST<E extends Comparable<E>> extends AbstractTree<E> {
size = 0;
}
@Override
public String toString() {
String res = "";
for (E e : this) {
res += e.toString();
}
return "BST{" +
"root=" + root +
", size=" + size +
", " + res +
'}';
}
// if (tree == null) {
// return false;
// }