optimize imports
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@@ -11,17 +11,16 @@ import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.GlyphLayout;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import netwerkprog.game.client.game.GAMESTATE;
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import netwerkprog.game.client.game.characters.Agent;
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import netwerkprog.game.client.game.characters.Hacker;
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import netwerkprog.game.client.game.characters.Team;
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import netwerkprog.game.client.game.characters.abilities.BodySwap;
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import netwerkprog.game.client.game.map.GameInputProcessor;
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import netwerkprog.game.client.game.map.GameTile;
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import netwerkprog.game.client.game.map.Map;
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import netwerkprog.game.client.game.map.MapRenderer;
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import netwerkprog.game.client.game.map.GameInputProcessor;
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import netwerkprog.game.util.game.Faction;
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import netwerkprog.game.util.game.GameCharacter;
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import netwerkprog.game.util.graphics.FrameRate;
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@@ -109,14 +108,14 @@ public class MainGame extends ApplicationAdapter {
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}
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public void initCharacters() {
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assets.load("core/assets/characters.png",Texture.class);
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assets.load("core/assets/characters.png", Texture.class);
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assets.finishLoading();
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Texture texture = assets.get("core/assets/characters.png");
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TextureRegion[][] characters = TextureRegion.split(texture, 32, 32);
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this.team = new Team();
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for (int i = 1; i <= 5; i++) {
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GameCharacter temp =new Hacker("hacker" + i, characters[5][0], new BodySwap("test"));
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GameCharacter temp = new Hacker("hacker" + i, characters[5][0], new BodySwap("test"));
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mapRenderer.getGameTiles()[1][i].visit(temp);
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if (chosenFaction == Faction.HACKER) {
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this.team.addMember(temp);
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@@ -124,7 +123,7 @@ public class MainGame extends ApplicationAdapter {
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}
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for (int i = 1; i <= 5; i++) {
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GameCharacter temp = new Agent("Agent" + i,characters[11][0],new BodySwap("Test"));
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GameCharacter temp = new Agent("Agent" + i, characters[11][0], new BodySwap("Test"));
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mapRenderer.getGameTiles()[3][i].visit(temp);
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if (chosenFaction == Faction.MEGACORPORATION) {
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this.team.addMember(temp);
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