optimize imports

This commit is contained in:
Sem van der Hoeven
2020-06-06 16:21:00 +02:00
parent 95a582b91e
commit c8325ba55c
8 changed files with 9 additions and 24 deletions

View File

@@ -11,17 +11,16 @@ import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.GlyphLayout;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import netwerkprog.game.client.game.GAMESTATE;
import netwerkprog.game.client.game.characters.Agent;
import netwerkprog.game.client.game.characters.Hacker;
import netwerkprog.game.client.game.characters.Team;
import netwerkprog.game.client.game.characters.abilities.BodySwap;
import netwerkprog.game.client.game.map.GameInputProcessor;
import netwerkprog.game.client.game.map.GameTile;
import netwerkprog.game.client.game.map.Map;
import netwerkprog.game.client.game.map.MapRenderer;
import netwerkprog.game.client.game.map.GameInputProcessor;
import netwerkprog.game.util.game.Faction;
import netwerkprog.game.util.game.GameCharacter;
import netwerkprog.game.util.graphics.FrameRate;
@@ -109,14 +108,14 @@ public class MainGame extends ApplicationAdapter {
}
public void initCharacters() {
assets.load("core/assets/characters.png",Texture.class);
assets.load("core/assets/characters.png", Texture.class);
assets.finishLoading();
Texture texture = assets.get("core/assets/characters.png");
TextureRegion[][] characters = TextureRegion.split(texture, 32, 32);
this.team = new Team();
for (int i = 1; i <= 5; i++) {
GameCharacter temp =new Hacker("hacker" + i, characters[5][0], new BodySwap("test"));
GameCharacter temp = new Hacker("hacker" + i, characters[5][0], new BodySwap("test"));
mapRenderer.getGameTiles()[1][i].visit(temp);
if (chosenFaction == Faction.HACKER) {
this.team.addMember(temp);
@@ -124,7 +123,7 @@ public class MainGame extends ApplicationAdapter {
}
for (int i = 1; i <= 5; i++) {
GameCharacter temp = new Agent("Agent" + i,characters[11][0],new BodySwap("Test"));
GameCharacter temp = new Agent("Agent" + i, characters[11][0], new BodySwap("Test"));
mapRenderer.getGameTiles()[3][i].visit(temp);
if (chosenFaction == Faction.MEGACORPORATION) {
this.team.addMember(temp);