optimize imports

This commit is contained in:
Sem van der Hoeven
2020-06-06 16:21:00 +02:00
parent 95a582b91e
commit c8325ba55c
8 changed files with 9 additions and 24 deletions

View File

@@ -11,17 +11,16 @@ import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.GlyphLayout;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import netwerkprog.game.client.game.GAMESTATE;
import netwerkprog.game.client.game.characters.Agent;
import netwerkprog.game.client.game.characters.Hacker;
import netwerkprog.game.client.game.characters.Team;
import netwerkprog.game.client.game.characters.abilities.BodySwap;
import netwerkprog.game.client.game.map.GameInputProcessor;
import netwerkprog.game.client.game.map.GameTile;
import netwerkprog.game.client.game.map.Map;
import netwerkprog.game.client.game.map.MapRenderer;
import netwerkprog.game.client.game.map.GameInputProcessor;
import netwerkprog.game.util.game.Faction;
import netwerkprog.game.util.game.GameCharacter;
import netwerkprog.game.util.graphics.FrameRate;
@@ -109,14 +108,14 @@ public class MainGame extends ApplicationAdapter {
}
public void initCharacters() {
assets.load("core/assets/characters.png",Texture.class);
assets.load("core/assets/characters.png", Texture.class);
assets.finishLoading();
Texture texture = assets.get("core/assets/characters.png");
TextureRegion[][] characters = TextureRegion.split(texture, 32, 32);
this.team = new Team();
for (int i = 1; i <= 5; i++) {
GameCharacter temp =new Hacker("hacker" + i, characters[5][0], new BodySwap("test"));
GameCharacter temp = new Hacker("hacker" + i, characters[5][0], new BodySwap("test"));
mapRenderer.getGameTiles()[1][i].visit(temp);
if (chosenFaction == Faction.HACKER) {
this.team.addMember(temp);
@@ -124,7 +123,7 @@ public class MainGame extends ApplicationAdapter {
}
for (int i = 1; i <= 5; i++) {
GameCharacter temp = new Agent("Agent" + i,characters[11][0],new BodySwap("Test"));
GameCharacter temp = new Agent("Agent" + i, characters[11][0], new BodySwap("Test"));
mapRenderer.getGameTiles()[3][i].visit(temp);
if (chosenFaction == Faction.MEGACORPORATION) {
this.team.addMember(temp);

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@@ -1,8 +1,8 @@
package netwerkprog.game.client.game.characters;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import netwerkprog.game.util.game.GameCharacter;
import netwerkprog.game.util.game.Faction;
import netwerkprog.game.util.game.GameCharacter;
public class DevTest1 extends GameCharacter {
public DevTest1() {

View File

@@ -1,7 +1,7 @@
package netwerkprog.game.client.game.characters;
import netwerkprog.game.util.game.GameCharacter;
import netwerkprog.game.util.game.Faction;
import netwerkprog.game.util.game.GameCharacter;
public class DevTest2 extends GameCharacter {
public DevTest2() {

View File

@@ -1,7 +1,7 @@
package netwerkprog.game.client.game.characters;
import netwerkprog.game.util.game.GameCharacter;
import netwerkprog.game.util.game.Faction;
import netwerkprog.game.util.game.GameCharacter;
public class DevTest3 extends GameCharacter {
public DevTest3() {

View File

@@ -1,7 +1,5 @@
package netwerkprog.game.client.game.map;
import java.util.Arrays;
/**
* Map class to hold a 2d array of tiles which will specify the map
*/

View File

@@ -3,14 +3,11 @@ package netwerkprog.game.client.game.map;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import netwerkprog.game.client.MainGame;
import netwerkprog.game.util.game.GameCharacter;
import netwerkprog.game.util.graphics.Renderable;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import java.awt.*;
import java.util.ArrayList;
@@ -25,9 +22,6 @@ public class MapRenderer implements Renderable {
private OrthographicCamera cam;
private static int x = 0;
private static int y = 0;
private BitmapFont font;
private ShapeRenderer shapeRenderer;
private MainGame mainGame;
private Texture square;
@@ -57,7 +51,6 @@ public class MapRenderer implements Renderable {
cam = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
this.camera = camera;
this.mainGame = MainGame.getInstance();
font = new BitmapFont();
makeTiles();
}
@@ -143,7 +136,7 @@ public class MapRenderer implements Renderable {
y = 0;
}
private static int[][] directions = new int[][]{{-1, -1}, {-1, 0}, {-1, 1}, {0, 1}, {1, 1}, {1, 0}, {1, -1}, {0, -1}};
public static int[][] directions = new int[][]{{-1, -1}, {-1, 0}, {-1, 1}, {0, 1}, {1, 1}, {1, 0}, {1, -1}, {0, -1}};
public List<GameTile> setSurroundedTilesOfCurrentCharacter(int x, int y) {
List<GameTile> res = new ArrayList<GameTile>();

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@@ -1,8 +1,6 @@
package netwerkprog.game.util.game;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.Actor;
import netwerkprog.game.client.game.map.GameTile;
@@ -10,7 +8,6 @@ import netwerkprog.game.client.game.map.GameTile;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashSet;
import java.util.List;
import java.util.Objects;

View File

@@ -1,7 +1,5 @@
package netwerkprog.game.util.tree;
import java.util.*;
public class BST<E extends Comparable<E>> extends AbstractTree<E> {
protected TreeNode<E> root;
protected int size = 0;