Merge branch 'master' of https://github.com/SemvdH/netwerk-programming-eindopdracht
# Conflicts: # core/src/netwerkprog/game/client/game/map/GameInputProcessor.java
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@@ -227,8 +227,8 @@ public class MainGame extends Game implements ClientCallback {
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private void renderTurnText() {
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String text = playersTurn ? "Your turn, moves left: " + (3 - this.turn) : "Other player's turn";
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layout.setText(font,text);
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textRenderer.render(text, (Gdx.graphics.getWidth() / 2f) - layout.width / 2f,Gdx.graphics.getHeight() - 3);
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layout.setText(font, text);
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textRenderer.render(text, (Gdx.graphics.getWidth() / 2f) - layout.width / 2f, Gdx.graphics.getHeight() - 3);
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}
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/**
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@@ -353,20 +353,31 @@ public class MainGame extends Game implements ClientCallback {
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@Override
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public void onDataReceived(Data data) {
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System.out.println("[MAINGAME CALLBACK] Got data: " + data.toString());
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System.out.println("[MAINGAME" + this.username + "] Got data: " + data.toString());
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if (data instanceof NameData) {
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System.out.println("[MAINGAME CALLBACK] got name data: " + data);
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this.username = ((NameData) data).getName();
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System.out.println("[MAINGAME CALLBACK] username is: " + username);
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System.out.println("[MAINGAME" + this.username + "] username is: " + username);
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} else if (data instanceof TeamData) {
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if (this.chosenFaction != null) {
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} else {
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// check if it is not our own message
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if (!((TeamData) data).getUsername().equals(this.username)) {
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// if we have already chosen a faction, so we were first
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if (this.chosenFaction != null) {
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TeamData teamData = (TeamData) data;
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if (this.chosenFaction != teamData.getFaction()) {
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// other player chose other faction
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initCharacters();
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setGamestate(GAMESTATE.PLAYING);
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} else {
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// other player chose same faction, send back that that one
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// was already taken
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}
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} else {
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}
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}
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}
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}
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public String getUsername() {
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@@ -10,6 +10,7 @@ import com.badlogic.gdx.utils.TimeUtils;
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import netwerkprog.game.client.MainGame;
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import netwerkprog.game.client.game.GAMESTATE;
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import netwerkprog.game.util.data.Data;
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import netwerkprog.game.util.data.connection.ReadyData;
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import netwerkprog.game.util.data.connection.TeamData;
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import netwerkprog.game.util.game.Faction;
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import netwerkprog.game.util.game.GameCharacter;
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@@ -132,6 +133,7 @@ public class GameInputProcessor implements InputProcessor {
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// camera.translate(-400, 0);
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// mainGame.setGamestate(GAMESTATE.PLAYING);
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}
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mainGame.send(new ReadyData());
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}
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return false;
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@@ -87,12 +87,14 @@ public class SessionController extends Controller implements DataCallback {
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}
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}
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System.out.println("[SERVER] got username " + username);
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username = "player" + (this.clients.size() + 1);
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System.out.println("[SERVER] set username " + username);
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ServerClient serverClient = new ServerClient(username, inputStream, outputStream, this);
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Thread t = new Thread(serverClient);
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t.start();
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serverClient.writeData(new NameData(username));
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this.clientThreads.put(username,t);
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this.clients.add(serverClient);
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} catch (IOException | ClassNotFoundException ex) {
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@@ -0,0 +1,9 @@
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package netwerkprog.game.util.data.connection;
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import netwerkprog.game.util.data.Data;
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public class ReadyData extends Data {
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public ReadyData() {
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super("ready");
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}
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}
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