team picking things
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@@ -227,8 +227,8 @@ public class MainGame extends Game implements ClientCallback {
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private void renderTurnText() {
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String text = playersTurn ? "Your turn, moves left: " + (3 - this.turn) : "Other player's turn";
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layout.setText(font,text);
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textRenderer.render(text, (Gdx.graphics.getWidth() / 2f) - layout.width / 2f,Gdx.graphics.getHeight() - 3);
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layout.setText(font, text);
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textRenderer.render(text, (Gdx.graphics.getWidth() / 2f) - layout.width / 2f, Gdx.graphics.getHeight() - 3);
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}
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/**
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@@ -355,18 +355,29 @@ public class MainGame extends Game implements ClientCallback {
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public void onDataReceived(Data data) {
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System.out.println("[MAINGAME CALLBACK] Got data: " + data.toString());
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if (data instanceof NameData) {
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System.out.println("[MAINGAME CALLBACK] got name data: " + data);
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this.username = ((NameData) data).getName();
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System.out.println("[MAINGAME CALLBACK] username is: " + username);
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} else if (data instanceof TeamData) {
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if (this.chosenFaction != null) {
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} else {
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// check if it is not our own message
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if (!((TeamData) data).getUsername().equals(this.username)) {
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// if we have already chosen a faction, so we were first
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if (this.chosenFaction != null) {
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TeamData teamData = (TeamData) data;
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if (this.chosenFaction != teamData.getFaction()) {
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// other player chose other faction
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initCharacters();
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setGamestate(GAMESTATE.PLAYING);
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} else {
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// other player chose same faction, send back that that one
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// was already taken
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}
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} else {
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}
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}
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}
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}
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public String getUsername() {
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