add music
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BIN
core/assets/sound/beat.mp3
Normal file
BIN
core/assets/sound/beat.mp3
Normal file
Binary file not shown.
@@ -27,7 +27,6 @@ import netwerkprog.game.util.data.Data;
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import netwerkprog.game.util.data.character.DamageData;
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import netwerkprog.game.util.data.character.MoveData;
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import netwerkprog.game.util.data.connection.NameData;
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import netwerkprog.game.util.data.connection.ReadyData;
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import netwerkprog.game.util.data.connection.TeamData;
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import netwerkprog.game.util.data.connection.TurnData;
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import netwerkprog.game.util.game.Faction;
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@@ -37,6 +36,9 @@ import netwerkprog.game.util.graphics.TextRenderer;
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import java.awt.*;
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/**
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* Main game class
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*/
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public class MainGame extends Game implements ClientCallback {
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SpriteBatch batch;
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float screenWidth;
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@@ -69,6 +71,10 @@ public class MainGame extends Game implements ClientCallback {
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private MainGame() {
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}
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/**
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* return the instance of the main game.
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* @return the main game
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*/
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public static MainGame getInstance() {
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if (INSTANCE == null) {
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INSTANCE = new MainGame();
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@@ -114,8 +120,12 @@ public class MainGame extends Game implements ClientCallback {
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camera.update();
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setGamestate(GAMESTATE.SELECTING_FACTION);
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connectToServer();
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playSong();
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}
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/**
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* initialize all characters.
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*/
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public void initCharacters() {
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assets.load("core/assets/characters.png", Texture.class);
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assets.finishLoading();
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@@ -152,7 +162,7 @@ public class MainGame extends Game implements ClientCallback {
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private void playSong() {
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// play music
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Music music = Gdx.audio.newMusic(Gdx.files.getFileHandle("core/assets/earrape.mp3", Files.FileType.Internal));
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Music music = Gdx.audio.newMusic(Gdx.files.getFileHandle("core/assets/beat.mp3", Files.FileType.Internal));
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music.setVolume(.1f);
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music.play();
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music.setLooping(true);
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@@ -1,7 +1,7 @@
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package netwerkprog.game.server;
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import netwerkprog.game.util.data.connection.ConnectionData;
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import netwerkprog.game.util.data.Data;
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import netwerkprog.game.util.data.connection.ConnectionData;
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import java.io.IOException;
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import java.io.ObjectInputStream;
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@@ -1,6 +1,5 @@
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package netwerkprog.game.util.data.character;
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import netwerkprog.game.client.game.map.GameTile;
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import netwerkprog.game.util.data.Data;
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import java.awt.*;
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@@ -1,7 +1,6 @@
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package netwerkprog.game.util.game;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import netwerkprog.game.client.game.map.GameTile;
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@@ -1,7 +1,6 @@
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package netwerkprog.game.util.graphics;
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import netwerkprog.game.util.application.Updatable;
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public interface Renderable extends Updatable {
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public interface Renderable {
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void render();
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}
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@@ -1,7 +1,5 @@
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package netwerkprog.game.util.tree;
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import java.util.Iterator;
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public class BST<E extends Comparable<E>> extends AbstractTree<E> {
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protected TreeNode<E> root;
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protected int size = 0;
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