added temp stuff for learning how

This commit is contained in:
Sem van der Hoeven
2020-05-10 21:24:47 +02:00
parent de587b55c6
commit 30ad6d1ffd
2 changed files with 45 additions and 24 deletions

View File

@@ -7,27 +7,47 @@ import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class MainGame extends ApplicationAdapter {
SpriteBatch batch;
Texture img;
@Override
public void create () {
batch = new SpriteBatch();
img = new Texture("badlogic.jpg");
}
SpriteBatch batch;
Texture img;
float xPos = 500;
float yPos = 500;
float xUpdate;
float yUpdate;
@Override
public void render () {
Gdx.gl.glClearColor(1, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
batch.draw(img, 0, 0);
batch.end();
}
@Override
public void dispose () {
batch.dispose();
img.dispose();
}
@Override
public void create() {
batch = new SpriteBatch();
img = new Texture("badlogic.jpg");
float ratio = (float) Gdx.graphics.getWidth() / Gdx.graphics.getHeight();
xUpdate = ratio;
yUpdate = ratio;
}
@Override
public void render() {
Gdx.gl.glClearColor(1, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
updatePos();
batch.draw(img, xPos, yPos);
batch.end();
}
private void updatePos() {
yPos += yUpdate;
xPos += xUpdate;
if (yPos > Gdx.graphics.getHeight() - img.getHeight() || yPos < 0) {
yUpdate = -yUpdate;
}
if (xPos > Gdx.graphics.getWidth() - img.getWidth() || xPos < 0) {
xUpdate = -xUpdate;
}
}
@Override
public void dispose() {
batch.dispose();
img.dispose();
}
}

View File

@@ -1,12 +1,13 @@
package netwerkprog.game.desktop;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
import netwerkprog.game.MainGame;
import temp.Animator;
import netwerkprog.game.GameApplicationConfiguration;
public class DesktopLauncher {
public static void main (String[] arg) {
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
GameApplicationConfiguration config = new GameApplicationConfiguration(1200,800);
new LwjglApplication(new MainGame(), config);
}
}