made character only able to move in some position
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@@ -17,6 +17,7 @@ import netwerkprog.game.client.game.GAMESTATE;
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import netwerkprog.game.client.game.characters.Hacker;
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import netwerkprog.game.client.game.characters.Team;
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import netwerkprog.game.client.game.characters.abilities.BodySwap;
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import netwerkprog.game.client.game.map.GameTile;
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import netwerkprog.game.client.game.map.Map;
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import netwerkprog.game.client.game.map.MapRenderer;
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import netwerkprog.game.client.game.map.GameInputProcessor;
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@@ -25,6 +26,8 @@ import netwerkprog.game.util.game.GameCharacter;
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import netwerkprog.game.util.graphics.FrameRate;
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import netwerkprog.game.util.graphics.TextRenderer;
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import java.awt.*;
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public class MainGame extends ApplicationAdapter {
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SpriteBatch batch;
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float screenWidth;
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@@ -113,11 +116,11 @@ public class MainGame extends ApplicationAdapter {
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TextureRegion[][] characters = TextureRegion.split(texture, 32, 32);
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this.testCharacter = new Hacker("harryyyyyyyyyy", characters[1][0], new BodySwap("test"));
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GameCharacter character2 = new Hacker("test2", characters[2][0], new BodySwap("test"));
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this.setSelectedCharacter(testCharacter);
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mapRenderer.getGameTiles()[1][1].visit(testCharacter);
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mapRenderer.getGameTiles()[1][2].visit(character2);
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this.team = new Team();
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this.team.addMember(this.testCharacter, character2);
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this.setSelectedCharacter(testCharacter);
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}
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@@ -156,7 +159,7 @@ public class MainGame extends ApplicationAdapter {
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frameRate.render();
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renderText();
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} else if (this.gamestate == GAMESTATE.SELECTING_FACTION) {
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renderString("FACTION SELECT\nPress 1 for mega corporation, press 2 for hackers",Gdx.graphics.getWidth()/2f,Gdx.graphics.getHeight()/2f);
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renderString("FACTION SELECT\nPress 1 for mega corporation, press 2 for hackers", Gdx.graphics.getWidth() / 2f, Gdx.graphics.getHeight() / 2f);
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}
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}
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@@ -176,7 +179,7 @@ public class MainGame extends ApplicationAdapter {
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private void renderString(String text, float x, float y) {
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layout.setText(font, text);
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textRenderer.render(text, x - layout.width/2f, x - layout.height/2f);
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textRenderer.render(text, x - layout.width / 2f, x - layout.height / 2f);
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}
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/**
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@@ -227,7 +230,9 @@ public class MainGame extends ApplicationAdapter {
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public void setSelectedCharacter(GameCharacter character) {
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this.selectedCharacter = character;
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System.out.println("selected character set to : " + character);
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GameTile characterTile = mapRenderer.getTile(character);
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Point pos = mapRenderer.getPos(characterTile);
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mapRenderer.setSurroundedTilesOfCurrentCharacter(pos.x, pos.y);
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}
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public GAMESTATE getGamestate() {
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