This commit is contained in:
Sem van der Hoeven
2020-06-07 13:43:05 +02:00
parent 7abe8e22a1
commit 1be186e113
8 changed files with 124 additions and 25 deletions

View File

@@ -37,7 +37,7 @@ public class MainGame extends ApplicationAdapter implements DataCallback {
float screenWidth;
float screenHeight;
private FrameRate frameRate;
private Thread client;
private Client client;
private OrthographicCamera camera;
private GameInputProcessor gameInputProcessor;
private GameCharacter selectedCharacter;
@@ -49,6 +49,9 @@ public class MainGame extends ApplicationAdapter implements DataCallback {
private GAMESTATE gamestate;
private Faction chosenFaction;
private long lastTimeCounted = 0;
private boolean gameOver = false;
private int turn = 0;
private boolean playersTurn = true;
private Map map;
public MapRenderer mapRenderer;
@@ -130,18 +133,14 @@ public class MainGame extends ApplicationAdapter implements DataCallback {
mapRenderer.getGameTiles()[3][width - (i + 1)].visit(temp2);
if (chosenFaction == Faction.HACKER) {
System.out.println("adding " + temp);
this.team.addMember(temp);
this.enemyTeam.addMember(temp2);
} if (chosenFaction == Faction.MEGACORPORATION) {
System.out.println("adding " + temp2);
this.team.addMember(temp2);
this.enemyTeam.addMember(temp);
}
}
System.out.println(this.team);
System.out.println(this.enemyTeam);
this.setSelectedCharacter(this.team.get(0));
}
@@ -158,14 +157,25 @@ public class MainGame extends ApplicationAdapter implements DataCallback {
private void connectToServer() {
client = new Thread(new Client("localhost", this));
client = new Client("localhost",this);
Thread t = new Thread(client);
try {
client.start();
t.start();
} catch (Exception e) {
System.out.println("There was an error connecting : " + e.getMessage());
}
}
private void clearRender() {
clearRender(0,0,0,1);
}
private void clearRender(float r, float g, float b, float alpha) {
Gdx.gl.glClearColor(r/255f, g/255f, b/255f, alpha);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
}
/**
* render method that is called after the update method
*/
@@ -174,13 +184,23 @@ public class MainGame extends ApplicationAdapter implements DataCallback {
if (this.gamestate == GAMESTATE.PLAYING) {
update();
// clear screen
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
clearRender();
mapRenderer.render();
frameRate.render();
renderText();
renderTurnText();
} else if (this.gamestate == GAMESTATE.SELECTING_FACTION) {
clearRender(67, 168, 186,1);
renderString("FACTION SELECT\nPress 1 for mega corporation, press 2 for hackers", Gdx.graphics.getWidth() / 2f, Gdx.graphics.getHeight() / 2f);
} else if (this.gamestate == GAMESTATE.ENDED) {
clearRender(67, 168, 186,1);
String text = "Game ended!\n";
if (this.enemyTeam.isDead()) {
text += "Congratulations! You won!";
} else if (this.team.isDead()) {
text += "Too bad! You lost!";
}
renderString(text, Gdx.graphics.getWidth() / 2f, Gdx.graphics.getHeight() / 2f);
}
}
@@ -203,6 +223,12 @@ public class MainGame extends ApplicationAdapter implements DataCallback {
textRenderer.render(text, x - layout.width / 2f, x - layout.height / 2f);
}
private void renderTurnText() {
String text = playersTurn ? "Your turn, moves left: " + (3 - this.turn) : "Other player's turn";
layout.setText(font,text);
textRenderer.render(text, (Gdx.graphics.getWidth() / 2f) - layout.width / 2f,Gdx.graphics.getHeight() - 3);
}
/**
* update method that does all calculation before something is being drawn
*/
@@ -213,6 +239,12 @@ public class MainGame extends ApplicationAdapter implements DataCallback {
this.gameInputProcessor.update();
this.team.update(Gdx.graphics.getDeltaTime());
this.enemyTeam.update(Gdx.graphics.getDeltaTime());
if (this.team.isDead() || this.enemyTeam.isDead()) {
this.setGameOver(true);
}
if (this.isGameOver()) {
this.setGamestate(GAMESTATE.ENDED);
}
}
@Override
@@ -288,8 +320,38 @@ public class MainGame extends ApplicationAdapter implements DataCallback {
return team;
}
public void setGameOver(boolean gameOver) {
this.gameOver = gameOver;
}
public boolean isGameOver() {
return gameOver;
}
public void increaseTurn() {
this.turn++;
if (turn == 3) {
this.turn = 0;
this.setPlayersTurn(false);
}
}
public boolean isPlayersTurn() {
return this.playersTurn;
}
public void setPlayersTurn(boolean playersTurn) {
this.playersTurn = playersTurn;
}
public void send(Data data) {
System.out.println("[MAINGAME] sending data " + data);
this.client.send(data);
}
@Override
public void onDataReceived(Data data) {
System.out.println("[MAINGAME] Got data: " + data.toString());
}
}