souts
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@@ -37,7 +37,7 @@ public class MainGame extends ApplicationAdapter implements DataCallback {
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float screenWidth;
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float screenHeight;
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private FrameRate frameRate;
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private Thread client;
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private Client client;
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private OrthographicCamera camera;
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private GameInputProcessor gameInputProcessor;
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private GameCharacter selectedCharacter;
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@@ -49,6 +49,9 @@ public class MainGame extends ApplicationAdapter implements DataCallback {
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private GAMESTATE gamestate;
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private Faction chosenFaction;
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private long lastTimeCounted = 0;
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private boolean gameOver = false;
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private int turn = 0;
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private boolean playersTurn = true;
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private Map map;
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public MapRenderer mapRenderer;
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@@ -130,18 +133,14 @@ public class MainGame extends ApplicationAdapter implements DataCallback {
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mapRenderer.getGameTiles()[3][width - (i + 1)].visit(temp2);
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if (chosenFaction == Faction.HACKER) {
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System.out.println("adding " + temp);
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this.team.addMember(temp);
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this.enemyTeam.addMember(temp2);
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} if (chosenFaction == Faction.MEGACORPORATION) {
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System.out.println("adding " + temp2);
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this.team.addMember(temp2);
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this.enemyTeam.addMember(temp);
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}
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}
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System.out.println(this.team);
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System.out.println(this.enemyTeam);
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this.setSelectedCharacter(this.team.get(0));
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}
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@@ -158,14 +157,25 @@ public class MainGame extends ApplicationAdapter implements DataCallback {
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private void connectToServer() {
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client = new Thread(new Client("localhost", this));
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client = new Client("localhost",this);
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Thread t = new Thread(client);
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try {
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client.start();
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t.start();
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} catch (Exception e) {
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System.out.println("There was an error connecting : " + e.getMessage());
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}
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}
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private void clearRender() {
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clearRender(0,0,0,1);
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}
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private void clearRender(float r, float g, float b, float alpha) {
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Gdx.gl.glClearColor(r/255f, g/255f, b/255f, alpha);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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}
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/**
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* render method that is called after the update method
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*/
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@@ -174,13 +184,23 @@ public class MainGame extends ApplicationAdapter implements DataCallback {
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if (this.gamestate == GAMESTATE.PLAYING) {
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update();
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// clear screen
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Gdx.gl.glClearColor(0, 0, 0, 1);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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clearRender();
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mapRenderer.render();
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frameRate.render();
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renderText();
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renderTurnText();
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} else if (this.gamestate == GAMESTATE.SELECTING_FACTION) {
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clearRender(67, 168, 186,1);
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renderString("FACTION SELECT\nPress 1 for mega corporation, press 2 for hackers", Gdx.graphics.getWidth() / 2f, Gdx.graphics.getHeight() / 2f);
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} else if (this.gamestate == GAMESTATE.ENDED) {
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clearRender(67, 168, 186,1);
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String text = "Game ended!\n";
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if (this.enemyTeam.isDead()) {
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text += "Congratulations! You won!";
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} else if (this.team.isDead()) {
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text += "Too bad! You lost!";
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}
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renderString(text, Gdx.graphics.getWidth() / 2f, Gdx.graphics.getHeight() / 2f);
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}
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}
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@@ -203,6 +223,12 @@ public class MainGame extends ApplicationAdapter implements DataCallback {
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textRenderer.render(text, x - layout.width / 2f, x - layout.height / 2f);
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}
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private void renderTurnText() {
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String text = playersTurn ? "Your turn, moves left: " + (3 - this.turn) : "Other player's turn";
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layout.setText(font,text);
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textRenderer.render(text, (Gdx.graphics.getWidth() / 2f) - layout.width / 2f,Gdx.graphics.getHeight() - 3);
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}
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/**
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* update method that does all calculation before something is being drawn
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*/
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@@ -213,6 +239,12 @@ public class MainGame extends ApplicationAdapter implements DataCallback {
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this.gameInputProcessor.update();
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this.team.update(Gdx.graphics.getDeltaTime());
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this.enemyTeam.update(Gdx.graphics.getDeltaTime());
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if (this.team.isDead() || this.enemyTeam.isDead()) {
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this.setGameOver(true);
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}
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if (this.isGameOver()) {
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this.setGamestate(GAMESTATE.ENDED);
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}
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}
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@Override
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@@ -288,8 +320,38 @@ public class MainGame extends ApplicationAdapter implements DataCallback {
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return team;
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}
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public void setGameOver(boolean gameOver) {
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this.gameOver = gameOver;
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}
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public boolean isGameOver() {
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return gameOver;
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}
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public void increaseTurn() {
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this.turn++;
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if (turn == 3) {
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this.turn = 0;
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this.setPlayersTurn(false);
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}
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}
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public boolean isPlayersTurn() {
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return this.playersTurn;
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}
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public void setPlayersTurn(boolean playersTurn) {
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this.playersTurn = playersTurn;
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}
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public void send(Data data) {
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System.out.println("[MAINGAME] sending data " + data);
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this.client.send(data);
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}
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@Override
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public void onDataReceived(Data data) {
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System.out.println("[MAINGAME] Got data: " + data.toString());
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}
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}
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@@ -2,5 +2,6 @@ package netwerkprog.game.client.game;
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public enum GAMESTATE {
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PLAYING,
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SELECTING_FACTION
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SELECTING_FACTION,
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ENDED
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}
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@@ -33,7 +33,16 @@ public class Client extends Controller {
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@Override
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public void run() {
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this.connect();
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this.receiveThread.start();
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try {
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if (this.receiveThread != null){
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System.out.println("[CLIENT RUN] starting receive thread");
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this.receiveThread.start();
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}
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else System.out.println("[CLIENT] couldnt connect to server, the receiving thread was null!");
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} catch (Exception e) {
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System.out.println("[CLIENT] error connecting to server: " + e.getMessage() + ", cause: " + e.getCause().toString());
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}
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}
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/**
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@@ -47,7 +56,7 @@ public class Client extends Controller {
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ObjectInputStream in = new ObjectInputStream(socket.getInputStream());
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this.outputStream = new ObjectOutputStream(socket.getOutputStream());
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register(in);
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this.receiveThread = new Thread( () -> receive(in));
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this.receiveThread = new Thread(() -> receive(in));
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} catch (IOException e) {
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this.connecting = false;
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System.out.println("[CLIENT] there was an error connecting : " + e.getMessage());
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@@ -67,7 +76,7 @@ public class Client extends Controller {
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Data data = (Data) object;
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if (data.getPayload() instanceof ConnectionData) {
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ConnectionData connectionData = (ConnectionData) data.getPayload();
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if (connectionData.getAction().equals("Connect") && connectionData.getMessage().equals("Confirm")){
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if (connectionData.getAction().equals("Connect") && connectionData.getMessage().equals("Confirm")) {
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this.connecting = false;
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this.isConnected = true;
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}
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@@ -81,10 +90,12 @@ public class Client extends Controller {
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/**
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* Sends a message to the server.
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*
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* @param data The message to send.
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*/
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public void send(Data data) {
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try {
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System.out.println("[CLIENT] writing data " + data);
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this.outputStream.writeObject(data);
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} catch (IOException e) {
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e.printStackTrace();
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@@ -93,12 +104,15 @@ public class Client extends Controller {
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/**
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* Receives a message from the server.
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*
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* @param in The inputStream
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*/
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public void receive(ObjectInputStream in) {
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System.out.println("[CLIENT RECEIVE] connected: " + isConnected);
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while (isConnected) {
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try {
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Object object = in.readObject();
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System.out.println("[CLIENT] got object " + object);
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if (object instanceof Data) {
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callback.onDataReceived((Data) object);
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}
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@@ -9,6 +9,7 @@ import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.utils.TimeUtils;
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import netwerkprog.game.client.MainGame;
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import netwerkprog.game.client.game.GAMESTATE;
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import netwerkprog.game.util.data.Data;
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import netwerkprog.game.util.game.Faction;
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import netwerkprog.game.util.game.GameCharacter;
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@@ -144,8 +145,6 @@ public class GameInputProcessor implements InputProcessor {
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Vector3 touchPoint = new Vector3(Gdx.input.getX(), Gdx.input.getY(), 0);
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camera.unproject(touchPoint);
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if (mainGame.getGamestate() == GAMESTATE.PLAYING) {
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for (int row = 0; row < mainGame.mapRenderer.getGameTiles().length; row++) {
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for (int col = 0; col < mainGame.mapRenderer.getGameTiles()[0].length; col++) {
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GameTile gameTile = mainGame.mapRenderer.getGameTiles()[row][col];
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@@ -153,19 +152,25 @@ public class GameInputProcessor implements InputProcessor {
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if (button == Input.Buttons.LEFT) {
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// moving selected character
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if (mainGame.hasCharacterSelected() && !gameTile.containsCharacter()) {
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if (mainGame.isPlayersTurn()) {
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if (gameTile.getSymbol() != '#' && mainGame.mapRenderer.getSurroundedTilesOfCurrentCharacter().contains(gameTile)) {
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removeCharacterFromTile(mainGame.getSelectedCharacter());
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gameTile.visit(mainGame.getSelectedCharacter());
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mainGame.mapRenderer.setSurroundedTilesOfCurrentCharacter(col, row);
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if (mainGame.hasCharacterSelected() && !gameTile.containsCharacter()) {
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if (gameTile.getSymbol() != '#' && mainGame.mapRenderer.getSurroundedTilesOfCurrentCharacter().contains(gameTile)) {
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removeCharacterFromTile(mainGame.getSelectedCharacter());
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gameTile.visit(mainGame.getSelectedCharacter());
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mainGame.mapRenderer.setSurroundedTilesOfCurrentCharacter(col, row);
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mainGame.increaseTurn();
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mainGame.send(new Data("move"));
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}
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}
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}
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// clicking on enemy
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if (mainGame.hasCharacterSelected() && gameTile.containsCharacter() && gameTile.getCharacter().getFaction() != mainGame.getChosenFaction()) {
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if (mainGame.mapRenderer.getSurroundedTilesOfCurrentCharacter().contains(gameTile)) {
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gameTile.getCharacter().damage(10);
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if (mainGame.hasCharacterSelected() && gameTile.containsCharacter() && gameTile.getCharacter().getFaction() != mainGame.getChosenFaction()) {
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if (mainGame.mapRenderer.getSurroundedTilesOfCurrentCharacter().contains(gameTile)) {
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gameTile.getCharacter().damage(10);
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mainGame.increaseTurn();
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}
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}
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}
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// set selected character
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@@ -39,4 +39,8 @@ public class Server {
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public DataController getDataController() {
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return dataController;
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}
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public void setDataController(DataController dataController) {
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this.dataController = dataController;
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}
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}
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@@ -29,6 +29,7 @@ public class ServerClient implements Runnable {
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public void writeData(Data data) {
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try {
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System.out.println("[SERVERCLIENT] writing data " + data);
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this.out.writeObject(data);
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} catch (IOException e) {
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e.printStackTrace();
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@@ -40,6 +41,7 @@ public class ServerClient implements Runnable {
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while (this.isConnected) {
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try {
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Object object = this.in.readObject();
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System.out.println("[SERVERCLIENT] got object " + object);
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if (object instanceof Data) {
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Data data = (Data) object;
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if (data.getPayload() instanceof ConnectionData) {
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@@ -49,7 +51,9 @@ public class ServerClient implements Runnable {
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//todo properly remove thread.
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}
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} else {
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callback.onDataReceived((Data) this.in.readObject());
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// callback.onDataReceived((Data) this.in.readObject());
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System.out.println("[SERVERCLIENT] got data: " + data + ", sending callback");
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callback.onDataReceived(data);
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}
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}
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} catch (IOException e) {
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@@ -1,5 +1,6 @@
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package netwerkprog.game.server.controllers;
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import netwerkprog.game.client.MainGame;
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import netwerkprog.game.util.data.CharacterData;
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import netwerkprog.game.util.data.Data;
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import netwerkprog.game.util.data.DataCallback;
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@@ -50,6 +51,7 @@ public class DataController implements DataCallback {
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@Override
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public void onDataReceived(Data data) {
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System.out.println("[DATACONTROLLER] got data: " + data);
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switch (data.getType()) {
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case "Character" :
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if (data.getPayload() instanceof CharacterData) {
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@@ -29,4 +29,11 @@ public class Data implements Serializable {
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public Data getPayload() {
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return payload;
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}
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@Override
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public String toString() {
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return "Data{" +
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"objectType='" + objectType + '\'' +
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'}';
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}
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}
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