stuff fix
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@@ -378,7 +378,6 @@ public class MainGame extends Game implements ClientCallback {
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}
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public void send(Data data) {
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System.out.println("[MAINGAME] sending data " + data);
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this.client.writeData(data);
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}
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@@ -416,7 +415,7 @@ public class MainGame extends Game implements ClientCallback {
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}
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} else if (data instanceof DamageData) {
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DamageData damageData = (DamageData) data;
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team.get(damageData.getName()).damage(10);
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team.get(damageData.getName()).damage(100);
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} else if (data instanceof TurnData) {
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this.playersTurn = !this.playersTurn;
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}
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@@ -120,12 +120,12 @@ public class GameInputProcessor implements InputProcessor {
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} else if (mainGame.getGamestate() == GAMESTATE.SELECTING_FACTION) {
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if (keycode == Input.Keys.NUM_1) {
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System.out.println("choosing mega");
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mainGame.send(new TeamData(Faction.MEGACORPORATION,mainGame.getUsername()));
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mainGame.send(new TeamData(Faction.MEGACORPORATION, mainGame.getUsername()));
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mainGame.chooseMegaCorp();
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}
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if (keycode == Input.Keys.NUM_2) {
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System.out.println("choosing hacker");
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mainGame.send(new TeamData(Faction.HACKER,mainGame.getUsername()));
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mainGame.send(new TeamData(Faction.HACKER, mainGame.getUsername()));
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mainGame.chooseHacker();
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}
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@@ -160,31 +160,38 @@ public class GameInputProcessor implements InputProcessor {
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gameTile.visit(mainGame.getSelectedCharacter());
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mainGame.mapRenderer.setSurroundedTilesOfCurrentCharacter(col, row);
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mainGame.increaseTurn();
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mainGame.send(new MoveData(mainGame.getUsername(),mainGame.getSelectedCharacter().getName(),mainGame.mapRenderer.getPos(gameTile)));
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mainGame.send(new MoveData(mainGame.getUsername(), mainGame.getSelectedCharacter().getName(), mainGame.mapRenderer.getPos(gameTile)));
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}
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}
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// clicking on enemy
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if (mainGame.hasCharacterSelected() && gameTile.containsCharacter() && gameTile.getCharacter().getFaction() != mainGame.getChosenFaction()) {
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if (mainGame.mapRenderer.getSurroundedTilesOfCurrentCharacter().contains(gameTile)) {
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gameTile.getCharacter().damage(10);
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mainGame.increaseTurn();
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mainGame.send(new DamageData(gameTile.getCharacter().getName()));
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if (!gameTile.getCharacter().isDead()) {
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gameTile.getCharacter().damage(100);
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mainGame.increaseTurn();
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mainGame.send(new DamageData(gameTile.getCharacter().getName()));
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}
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}
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}
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}
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// set selected character
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if (!mainGame.hasCharacterSelected() && gameTile.containsCharacter()) {
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if (gameTile.getCharacter().getFaction() == mainGame.getChosenFaction()) {
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mainGame.setSelectedCharacter(gameTile.getCharacter());
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mainGame.mapRenderer.setSurroundedTilesOfCurrentCharacter(col, row);
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if (!gameTile.getCharacter().isDead()) {
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mainGame.setSelectedCharacter(gameTile.getCharacter());
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mainGame.mapRenderer.setSurroundedTilesOfCurrentCharacter(col, row);
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}
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}
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}
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// switch character
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if (gameTile.containsCharacter()
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&& !mainGame.getSelectedCharacter().equals(gameTile.getCharacter())
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&& gameTile.getCharacter().getFaction() == mainGame.getChosenFaction()) {
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mainGame.setSelectedCharacter(gameTile.getCharacter());
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mainGame.mapRenderer.setSurroundedTilesOfCurrentCharacter(col, row);
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if (!gameTile.getCharacter().isDead()) {
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mainGame.setSelectedCharacter(gameTile.getCharacter());
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mainGame.mapRenderer.setSurroundedTilesOfCurrentCharacter(col, row);
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}
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}
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return true;
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}
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