[ADD] pretty display of score in a separate window #4
This commit is contained in:
43
src/main.c
43
src/main.c
@@ -537,13 +537,6 @@ void draw_menu()
|
||||
void draw_game()
|
||||
{
|
||||
sprites_draw_player(player_x, player_y, PLAYER_SCALE);
|
||||
// vita2d_draw_rectangle(x2_pos, y2_pos, (float)10, (float)10, RGBA8(169, 60, 23, 255));
|
||||
|
||||
// vita2d_draw_rectangle(300, 50, 30, 30, RGBA8(255, 0, 255, 255));
|
||||
|
||||
char timertext[100];
|
||||
sprintf(timertext, "time %lu", bullet_timer.time);
|
||||
vita2d_pgf_draw_text(pgf, 10, 30, RGBA8(0, 255, 150, 255), 1.0f, timertext);
|
||||
|
||||
for (int i = 0; i < 255; i++)
|
||||
{
|
||||
@@ -556,39 +549,17 @@ void draw_game()
|
||||
sprites_draw_enemy(&enemies[i]);
|
||||
}
|
||||
|
||||
char score_text[40];
|
||||
sprintf(score_text, "score: %07d", score);
|
||||
vita2d_pvf_draw_text(pvf, 700, 100, RGBA8(0, 255, 0, 255), 1.0f, score_text);
|
||||
drawing_draw_window_filled(20, 40, 160, 80, "SCORE", pgf, SECONDARY_BORDER_COLOR);
|
||||
|
||||
char score_text[15];
|
||||
sprintf(score_text, "%07d", score);
|
||||
vita2d_pgf_draw_text(pgf, 42, 97, COLOR_BLACK, 1.2f, score_text);
|
||||
|
||||
drawing_draw_rectangle_open(0, 0, SCREEN_WIDTH, SCREEN_HEIGTH, 10, MAIN_BORDER_COLOR);
|
||||
drawing_draw_hline(0, 10, SCREEN_WIDTH, 20, MAIN_BORDER_COLOR);
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
int box_x = SCREEN_WIDTH - 22 * i - 30;
|
||||
vita2d_draw_rectangle(box_x, 6, 20, 20, SECONDARY_BORDER_COLOR);
|
||||
drawing_draw_rectangle_open(box_x, 6, 20, 20, 2, COLOR_BLACK);
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
vita2d_draw_line(box_x + 4, 8 + i, box_x + 16, 20 + i, COLOR_MAGENTA);
|
||||
vita2d_draw_line(box_x + 16, 8 + i, box_x + 4, 20 + i, COLOR_MAGENTA);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
drawing_draw_rectangle_open(box_x + 4, 12, 12, 10, 3, COLOR_MAGENTA);
|
||||
break;
|
||||
case 2:
|
||||
drawing_draw_hline(box_x + 4, 20, 12, 3, COLOR_MAGENTA);
|
||||
break;
|
||||
}
|
||||
}
|
||||
drawing_draw_rectangle_open(0, 0, SCREEN_WIDTH, SCREEN_HEIGTH, 3, COLOR_BLACK); // line around screen
|
||||
|
||||
char title_text[40];
|
||||
sprintf(title_text, "CYBERSHOT_PSVITA - FPS: %d", timing_get_fps(deltaTime));
|
||||
vita2d_pgf_draw_text(pgf, 20, 18, COLOR_MAGENTA, 0.8, title_text);
|
||||
|
||||
drawing_draw_window_clear(0, 0, SCREEN_WIDTH, SCREEN_HEIGTH, title_text, pgf);
|
||||
}
|
||||
|
||||
void draw_gameover()
|
||||
|
||||
Reference in New Issue
Block a user