[ADD] pretty display of score in a separate window #4

This commit is contained in:
SemvdH
2021-08-25 23:36:31 +02:00
parent 537ff9a601
commit ee50b88f56
3 changed files with 68 additions and 36 deletions

View File

@@ -537,13 +537,6 @@ void draw_menu()
void draw_game()
{
sprites_draw_player(player_x, player_y, PLAYER_SCALE);
// vita2d_draw_rectangle(x2_pos, y2_pos, (float)10, (float)10, RGBA8(169, 60, 23, 255));
// vita2d_draw_rectangle(300, 50, 30, 30, RGBA8(255, 0, 255, 255));
char timertext[100];
sprintf(timertext, "time %lu", bullet_timer.time);
vita2d_pgf_draw_text(pgf, 10, 30, RGBA8(0, 255, 150, 255), 1.0f, timertext);
for (int i = 0; i < 255; i++)
{
@@ -556,39 +549,17 @@ void draw_game()
sprites_draw_enemy(&enemies[i]);
}
char score_text[40];
sprintf(score_text, "score: %07d", score);
vita2d_pvf_draw_text(pvf, 700, 100, RGBA8(0, 255, 0, 255), 1.0f, score_text);
drawing_draw_window_filled(20, 40, 160, 80, "SCORE", pgf, SECONDARY_BORDER_COLOR);
char score_text[15];
sprintf(score_text, "%07d", score);
vita2d_pgf_draw_text(pgf, 42, 97, COLOR_BLACK, 1.2f, score_text);
drawing_draw_rectangle_open(0, 0, SCREEN_WIDTH, SCREEN_HEIGTH, 10, MAIN_BORDER_COLOR);
drawing_draw_hline(0, 10, SCREEN_WIDTH, 20, MAIN_BORDER_COLOR);
for (int i = 0; i < 3; i++)
{
int box_x = SCREEN_WIDTH - 22 * i - 30;
vita2d_draw_rectangle(box_x, 6, 20, 20, SECONDARY_BORDER_COLOR);
drawing_draw_rectangle_open(box_x, 6, 20, 20, 2, COLOR_BLACK);
switch (i)
{
case 0:
for (int i = 0; i < 3; i++)
{
vita2d_draw_line(box_x + 4, 8 + i, box_x + 16, 20 + i, COLOR_MAGENTA);
vita2d_draw_line(box_x + 16, 8 + i, box_x + 4, 20 + i, COLOR_MAGENTA);
}
break;
case 1:
drawing_draw_rectangle_open(box_x + 4, 12, 12, 10, 3, COLOR_MAGENTA);
break;
case 2:
drawing_draw_hline(box_x + 4, 20, 12, 3, COLOR_MAGENTA);
break;
}
}
drawing_draw_rectangle_open(0, 0, SCREEN_WIDTH, SCREEN_HEIGTH, 3, COLOR_BLACK); // line around screen
char title_text[40];
sprintf(title_text, "CYBERSHOT_PSVITA - FPS: %d", timing_get_fps(deltaTime));
vita2d_pgf_draw_text(pgf, 20, 18, COLOR_MAGENTA, 0.8, title_text);
drawing_draw_window_clear(0, 0, SCREEN_WIDTH, SCREEN_HEIGTH, title_text, pgf);
}
void draw_gameover()