[ADD] main border around game and title bar game text with fps. also added the 3 top buttons
This commit is contained in:
47
src/main.c
47
src/main.c
@@ -383,9 +383,23 @@ void update_game()
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}
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if (abs(left_stick.x) > 15)
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{
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player_x += ctrl_input_calc_value(left_stick.x, deltaTime);
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//checks to make sure the player doesn't go behind the left and right bar
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if (player_x < 10)
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player_x = 10;
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if (player_x > SCREEN_WIDTH - 10)
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player_x = SCREEN_WIDTH - 10;
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}
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if (abs(left_stick.y) > 15)
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{
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player_y += ctrl_input_calc_value(left_stick.y, deltaTime);
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// checks to make sure the player doesn't go behind the top and bottom bar
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if (player_y > SCREEN_HEIGTH - 10)
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player_y = SCREEN_HEIGTH - 10;
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if (player_y < 30)
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player_y = 30;
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}
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if (player_x <= 0)
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player_x = 0;
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@@ -527,11 +541,6 @@ void draw_game()
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// vita2d_draw_rectangle(300, 50, 30, 30, RGBA8(255, 0, 255, 255));
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char fps[15] = "fps: ";
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sprintf(fps, "%d", timing_get_fps(deltaTime));
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vita2d_pvf_draw_text(pvf, 700, 80, RGBA8(0, 255, 0, 255), 1.0f, fps);
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char timertext[100];
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sprintf(timertext, "time %lu", bullet_timer.time);
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vita2d_pgf_draw_text(pgf, 10, 30, RGBA8(0, 255, 150, 255), 1.0f, timertext);
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@@ -552,14 +561,34 @@ void draw_game()
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vita2d_pvf_draw_text(pvf, 700, 100, RGBA8(0, 255, 0, 255), 1.0f, score_text);
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drawing_draw_rectangle_open(0, 0, SCREEN_WIDTH, SCREEN_HEIGTH, 10, MAIN_BORDER_COLOR);
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drawing_draw_hline(0, 10, SCREEN_WIDTH, 10, MAIN_BORDER_COLOR);
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drawing_draw_hline(0, 10, SCREEN_WIDTH, 20, MAIN_BORDER_COLOR);
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for (int i = 0; i < 3; i++)
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{
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int box_x = SCREEN_WIDTH - 18 * i - 20;
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vita2d_draw_rectangle(box_x, 2, 16, 16, SECONDARY_BORDER_COLOR);
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drawing_draw_rectangle_open(box_x, 2, 16, 16, 2, COLOR_BLACK);
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int box_x = SCREEN_WIDTH - 22 * i - 30;
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vita2d_draw_rectangle(box_x, 6, 20, 20, SECONDARY_BORDER_COLOR);
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drawing_draw_rectangle_open(box_x, 6, 20, 20, 2, COLOR_BLACK);
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switch (i)
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{
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case 0:
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for (int i = 0; i < 3; i++)
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{
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vita2d_draw_line(box_x + 4, 8 + i, box_x + 16, 20 + i, COLOR_MAGENTA);
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vita2d_draw_line(box_x + 16, 8 + i, box_x + 4, 20 + i, COLOR_MAGENTA);
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}
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break;
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case 1:
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drawing_draw_rectangle_open(box_x + 4, 12, 12, 10, 3, COLOR_MAGENTA);
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break;
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case 2:
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drawing_draw_hline(box_x + 4, 20, 12, 3, COLOR_MAGENTA);
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break;
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}
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}
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drawing_draw_rectangle_open(0, 0, SCREEN_WIDTH, SCREEN_HEIGTH, 3, COLOR_BLACK); // line around screen
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char title_text[40];
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sprintf(title_text, "CYBERSHOT_PSVITA - FPS: %d", timing_get_fps(deltaTime));
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vita2d_pgf_draw_text(pgf, 20, 18, COLOR_MAGENTA, 0.8, title_text);
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}
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void draw_gameover()
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@@ -5,6 +5,7 @@
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#define MAIN_BORDER_COLOR (RGBA8(98, 124, 158, 255))
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#define SECONDARY_BORDER_COLOR (RGBA8(181, 181, 181,255))
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#define COLOR_BLACK (RGBA8(0, 0, 0, 255))
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#define COLOR_MAGENTA (RGBA8(251, 41, 255,255))
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// /**
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// * @brief draws a line with a specified width
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