smol changes

This commit is contained in:
SemvdH
2021-08-23 19:19:06 +02:00
parent 8dc924fbab
commit 782bec825f

View File

@@ -51,11 +51,14 @@ SceUInt64 deltaTime = 0; // delta time in ms
SceKernelSysClock sysclock;
timing_timer bullet_timer = {0, 250, 0}; // 0 as starting time, 250 ms timeout, not elapsed
timing_timer menu_switch_input_delay_timer = {0, 200, 0}; // 0 as starting time, 100 ms timeout, not elapsed
timing_timer score_timer = {0, 100, 0};
ENEMY_SPRITE enemies[SIMPLE_ENEMY_MAX_AMOUNT];
uint32_t enemy_count;
float player_x, player_y, x2_pos, y2_pos, radius;
int score;
float player_x, player_y, radius;
/**
* @brief should be called when an unhandlable exception or error occurs. Triggers coredump.
@@ -80,14 +83,12 @@ void init_variables()
current_bullet = 0;
current_smoke_particle = 0;
enemy_count = 0;
player_x = 300;
player_y = 50;
x2_pos = 400;
y2_pos = 50;
player_x = SCREEN_WIDTH / 2;
player_y = 500;
radius = 5.0;
score = 0;
}
// ################################################################
// ------------------------ GENERATE SPRITES ------------------
// ################################################################
@@ -217,6 +218,7 @@ void check_bullet_collisions()
{
bullets[b].active = NONACTIVE;
enemies[e].active = NONACTIVE;
score += 100;
break;
}
}
@@ -252,8 +254,6 @@ SceBool check_player_collisions()
// ------------------------ END COLLISION ------------------
// ################################################################
void init()
{
/* to enable analog sampling */
@@ -267,7 +267,7 @@ void init()
pvf = vita2d_load_default_pvf();
memset(&pad, 0, sizeof(pad));
init_sprites();
//TODO add other enemies
@@ -304,6 +304,8 @@ void update_game()
timing_update_timer(&bullet_timer, deltaTime); // update timer
timing_check_timer_elapsed(&bullet_timer);
timing_update_timer(&score_timer, deltaTime);
timing_check_timer_elapsed(&score_timer);
if (cross_pressed)
{
@@ -335,6 +337,9 @@ void update_game()
menu_switch_input_delay_timer.elapsed = 0;
return;
}
if (score_timer.elapsed)
score += 1;
check_bullet_collisions();
@@ -452,11 +457,18 @@ void draw_game()
{
sprites_draw_enemy(&enemies[i]);
}
char score_text[40];
sprintf(score_text,"score: %07d",score);
vita2d_pvf_draw_text(pvf, 700, 100, RGBA8(0, 255, 0, 255), 1.0f, score_text);
}
void draw_gameover()
{
char score_text[40];
sprintf(score_text,"score: %07d",score);
vita2d_pvf_draw_text(pvf, 700, 80, RGBA8(0, 255, 0, 255), 1.0f, "Game over");
vita2d_pvf_draw_text(pvf, 700, 100, RGBA8(0, 255, 0, 255), 1.0f, score_text);
}
void draw()