smol changes
This commit is contained in:
30
src/main.c
30
src/main.c
@@ -51,11 +51,14 @@ SceUInt64 deltaTime = 0; // delta time in ms
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SceKernelSysClock sysclock;
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timing_timer bullet_timer = {0, 250, 0}; // 0 as starting time, 250 ms timeout, not elapsed
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timing_timer menu_switch_input_delay_timer = {0, 200, 0}; // 0 as starting time, 100 ms timeout, not elapsed
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timing_timer score_timer = {0, 100, 0};
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ENEMY_SPRITE enemies[SIMPLE_ENEMY_MAX_AMOUNT];
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uint32_t enemy_count;
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float player_x, player_y, x2_pos, y2_pos, radius;
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int score;
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float player_x, player_y, radius;
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/**
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* @brief should be called when an unhandlable exception or error occurs. Triggers coredump.
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@@ -80,14 +83,12 @@ void init_variables()
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current_bullet = 0;
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current_smoke_particle = 0;
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enemy_count = 0;
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player_x = 300;
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player_y = 50;
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x2_pos = 400;
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y2_pos = 50;
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player_x = SCREEN_WIDTH / 2;
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player_y = 500;
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radius = 5.0;
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score = 0;
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}
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// ################################################################
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// ------------------------ GENERATE SPRITES ------------------
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// ################################################################
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@@ -217,6 +218,7 @@ void check_bullet_collisions()
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{
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bullets[b].active = NONACTIVE;
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enemies[e].active = NONACTIVE;
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score += 100;
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break;
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}
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}
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@@ -252,8 +254,6 @@ SceBool check_player_collisions()
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// ------------------------ END COLLISION ------------------
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// ################################################################
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void init()
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{
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/* to enable analog sampling */
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@@ -267,7 +267,7 @@ void init()
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pvf = vita2d_load_default_pvf();
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memset(&pad, 0, sizeof(pad));
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init_sprites();
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//TODO add other enemies
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@@ -304,6 +304,8 @@ void update_game()
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timing_update_timer(&bullet_timer, deltaTime); // update timer
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timing_check_timer_elapsed(&bullet_timer);
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timing_update_timer(&score_timer, deltaTime);
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timing_check_timer_elapsed(&score_timer);
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if (cross_pressed)
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{
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@@ -335,6 +337,9 @@ void update_game()
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menu_switch_input_delay_timer.elapsed = 0;
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return;
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}
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if (score_timer.elapsed)
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score += 1;
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check_bullet_collisions();
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@@ -452,11 +457,18 @@ void draw_game()
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{
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sprites_draw_enemy(&enemies[i]);
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}
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char score_text[40];
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sprintf(score_text,"score: %07d",score);
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vita2d_pvf_draw_text(pvf, 700, 100, RGBA8(0, 255, 0, 255), 1.0f, score_text);
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}
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void draw_gameover()
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{
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char score_text[40];
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sprintf(score_text,"score: %07d",score);
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vita2d_pvf_draw_text(pvf, 700, 80, RGBA8(0, 255, 0, 255), 1.0f, "Game over");
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vita2d_pvf_draw_text(pvf, 700, 100, RGBA8(0, 255, 0, 255), 1.0f, score_text);
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}
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void draw()
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