[ADD] bullet draw function
This commit is contained in:
@@ -51,6 +51,7 @@ link_directories(
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# Add all the files needed to compile here
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add_executable(${PROJECT_NAME}
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src/main.c
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src/sprites/sprites.c
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../common/debugScreen.c
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)
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30
Makefile
30
Makefile
@@ -203,6 +203,33 @@ src/main.c.s:
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$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/main.c.s
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.PHONY : src/main.c.s
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src/sprites/sprites.obj: src/sprites/sprites.c.obj
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.PHONY : src/sprites/sprites.obj
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# target to build an object file
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src/sprites/sprites.c.obj:
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$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/sprites/sprites.c.obj
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.PHONY : src/sprites/sprites.c.obj
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src/sprites/sprites.i: src/sprites/sprites.c.i
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.PHONY : src/sprites/sprites.i
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# target to preprocess a source file
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src/sprites/sprites.c.i:
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$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/sprites/sprites.c.i
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.PHONY : src/sprites/sprites.c.i
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src/sprites/sprites.s: src/sprites/sprites.c.s
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.PHONY : src/sprites/sprites.s
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# target to generate assembly for a file
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src/sprites/sprites.c.s:
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$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/sprites/sprites.c.s
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.PHONY : src/sprites/sprites.c.s
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# Help Target
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help:
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@echo "The following are some of the valid targets for this Makefile:"
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@@ -220,6 +247,9 @@ help:
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@echo "... src/main.obj"
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@echo "... src/main.i"
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@echo "... src/main.s"
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@echo "... src/sprites/sprites.obj"
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@echo "... src/sprites/sprites.i"
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@echo "... src/sprites/sprites.s"
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.PHONY : help
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@@ -8,6 +8,8 @@
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#include <vita2d.h>
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#include "sprites/sprites.h"
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// 14 april 2021: 11:00-15:00
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#define printf psvDebugScreenPrintf
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@@ -35,6 +37,8 @@ int main(int argc, char *argv[])
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memset(&pad, 0, sizeof(pad));
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BULLET b1 = {1,200,200,RGBA8(255,0,255,255)};
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while (1)
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{
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sceCtrlPeekBufferPositive(0, &pad, 1);
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@@ -50,7 +54,9 @@ int main(int argc, char *argv[])
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vita2d_pgf_draw_text(pgf, 700, 30, RGBA8(0,255,0,255), 1.0f, "PGF Font sample!");
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vita2d_pvf_draw_text(pvf, 700, 80, RGBA8(0,255,0,255), 1.0f, "PVF Font sample!");
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sprites_draw_bullet(&b1);
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vita2d_end_drawing();
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vita2d_swap_buffers();
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}
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