[ADD] bullet draw function

This commit is contained in:
SemvdH
2021-04-19 23:59:57 +02:00
parent c5dfbaf890
commit 62da2772f9
3 changed files with 38 additions and 1 deletions

View File

@@ -51,6 +51,7 @@ link_directories(
# Add all the files needed to compile here
add_executable(${PROJECT_NAME}
src/main.c
src/sprites/sprites.c
../common/debugScreen.c
)

View File

@@ -203,6 +203,33 @@ src/main.c.s:
$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/main.c.s
.PHONY : src/main.c.s
src/sprites/sprites.obj: src/sprites/sprites.c.obj
.PHONY : src/sprites/sprites.obj
# target to build an object file
src/sprites/sprites.c.obj:
$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/sprites/sprites.c.obj
.PHONY : src/sprites/sprites.c.obj
src/sprites/sprites.i: src/sprites/sprites.c.i
.PHONY : src/sprites/sprites.i
# target to preprocess a source file
src/sprites/sprites.c.i:
$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/sprites/sprites.c.i
.PHONY : src/sprites/sprites.c.i
src/sprites/sprites.s: src/sprites/sprites.c.s
.PHONY : src/sprites/sprites.s
# target to generate assembly for a file
src/sprites/sprites.c.s:
$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/sprites/sprites.c.s
.PHONY : src/sprites/sprites.c.s
# Help Target
help:
@echo "The following are some of the valid targets for this Makefile:"
@@ -220,6 +247,9 @@ help:
@echo "... src/main.obj"
@echo "... src/main.i"
@echo "... src/main.s"
@echo "... src/sprites/sprites.obj"
@echo "... src/sprites/sprites.i"
@echo "... src/sprites/sprites.s"
.PHONY : help

View File

@@ -8,6 +8,8 @@
#include <vita2d.h>
#include "sprites/sprites.h"
// 14 april 2021: 11:00-15:00
#define printf psvDebugScreenPrintf
@@ -35,6 +37,8 @@ int main(int argc, char *argv[])
memset(&pad, 0, sizeof(pad));
BULLET b1 = {1,200,200,RGBA8(255,0,255,255)};
while (1)
{
sceCtrlPeekBufferPositive(0, &pad, 1);
@@ -50,7 +54,9 @@ int main(int argc, char *argv[])
vita2d_pgf_draw_text(pgf, 700, 30, RGBA8(0,255,0,255), 1.0f, "PGF Font sample!");
vita2d_pvf_draw_text(pvf, 700, 80, RGBA8(0,255,0,255), 1.0f, "PVF Font sample!");
sprites_draw_bullet(&b1);
vita2d_end_drawing();
vita2d_swap_buffers();
}