fix for menu #2 #9 ?

This commit is contained in:
SemvdH
2021-11-10 16:44:25 +01:00
parent c7699f081c
commit 03db3131fb

View File

@@ -100,6 +100,7 @@ menu_window_state menu_active_window;
uint8_t menu_selected_window; // 0 is how to play, 1 is ship color select, 2 is game
uint8_t menu_left_right_pressed; // 0 is none, 1 is left, 2 is right
uint8_t last_menu_left_right_pressed; // what we pressed last update loop
uint8_t menu_needs_to_switch;
timing_timer menu_selected_window_input_delay_timer = {0, 300, 0}; // 0 as starting time, 300 ms timeout, not elapsed
/**
@@ -140,6 +141,7 @@ void init_variables()
menu_selected_window = MENU_WINDOW_TUTORIAL;
menu_left_right_pressed = MENU_LEFT_RIGHT_NONE;
last_menu_left_right_pressed = MENU_LEFT_RIGHT_NONE;
menu_needs_to_switch = 0;
}
// ################################################################
@@ -439,6 +441,9 @@ void update_menu()
if (menu_selected_window_input_delay_timer.elapsed)
{
if (menu_left_right_pressed == MENU_LEFT_RIGHT_LEFT) // left
{
menu_needs_to_switch = !menu_needs_to_switch;
if (menu_needs_to_switch)
{
menu_selected_window -= 1;
if (menu_selected_window == 255)
@@ -446,8 +451,12 @@ void update_menu()
menu_left_right_pressed = MENU_LEFT_RIGHT_NONE;
menu_selected_window_input_delay_timer.elapsed = 0;
}
}
if (menu_left_right_pressed == MENU_LEFT_RIGHT_RIGHT) // right
{
menu_needs_to_switch = !menu_needs_to_switch;
if (menu_needs_to_switch)
{
menu_selected_window += 1;
if (menu_selected_window == 3)
@@ -457,6 +466,7 @@ void update_menu()
}
}
}
}
void update_game()
{
@@ -606,7 +616,6 @@ void update()
if (pad.buttons & SCE_CTRL_RIGHT)
menu_left_right_pressed = MENU_LEFT_RIGHT_RIGHT;
ctrl_input_get_leftstick(&pad, &left_stick);
// ctrl_input_get_rightstick(&pad, &right_stick);
@@ -638,7 +647,6 @@ void update()
// ------------------------ DRAW FUNCTIONS ------------------
// ################################################################
void draw_start()
{
unsigned int text_color;