25 lines
456 B
C++
25 lines
456 B
C++
#pragma once
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#include "scene.h"
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namespace scene
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{
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class In_Game_Scene : public scene::Scene
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{
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private:
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scene::Scenes return_value = scene::Scenes::INGAME;
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void update_hand_detection();
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public:
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In_Game_Scene();
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~In_Game_Scene();
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Scenes start(GLFWwindow* window) override;
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void render() override;
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void update(GLFWwindow* window) override;
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void onKey(GLFWwindow* window, int key, int scancode, int action, int mods) override;
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};
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}
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