#pragma once #include "scene.h" namespace scene { class In_Game_Scene : public scene::Scene { private: scene::Scenes return_value = scene::Scenes::INGAME; void update_hand_detection(); public: In_Game_Scene(); ~In_Game_Scene(); Scenes start(GLFWwindow* window) override; void render() override; void update(GLFWwindow* window) override; void onKey(GLFWwindow* window, int key, int scancode, int action, int mods) override; }; }