Files
SDBA/src/entities/main_character.h
2021-06-04 14:44:41 +02:00

17 lines
425 B
C++

#pragma once
#include "collision_entity.h"
#include "../shaders/entity_shader.h"
namespace entities
{
class main_character : public CollisionEntity {
const float SPEED = 1.0f;
const float UP_SPEED = 1.0f;
public:
main_character(const models::TexturedModel& model, const glm::vec3& position,
const glm::vec3& rotation, float scale, const collision::Box& bounding_box);
glm::vec3 move(GLFWwindow* window);
};
}