17 lines
425 B
C++
17 lines
425 B
C++
#pragma once
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#include "collision_entity.h"
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#include "../shaders/entity_shader.h"
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namespace entities
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{
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class main_character : public CollisionEntity {
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const float SPEED = 1.0f;
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const float UP_SPEED = 1.0f;
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public:
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main_character(const models::TexturedModel& model, const glm::vec3& position,
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const glm::vec3& rotation, float scale, const collision::Box& bounding_box);
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glm::vec3 move(GLFWwindow* window);
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};
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}
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