#pragma once #include "collision_entity.h" #include "../shaders/entity_shader.h" namespace entities { class main_character : public CollisionEntity { const float SPEED = 1.0f; const float UP_SPEED = 1.0f; public: main_character(const models::TexturedModel& model, const glm::vec3& position, const glm::vec3& rotation, float scale, const collision::Box& bounding_box); glm::vec3 move(GLFWwindow* window); }; }