Develop into master #9

Merged
SemvdH merged 126 commits from develop into main 2021-06-18 15:56:41 +00:00
4 changed files with 11 additions and 6 deletions
Showing only changes of commit 7cc918fdf8 - Show all commits

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@@ -11,7 +11,7 @@
namespace computervision namespace computervision
{ {
cv::VideoCapture cap(0); cv::VideoCapture cap(1);
cv::Mat img, imgGray, img2, img2Gray, img3, img4; cv::Mat img, imgGray, img2, img2Gray, img3, img4;

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@@ -68,6 +68,10 @@ int main(void)
}); });
bool window_open = true; bool window_open = true;
computervision::ObjectDetection objDetect;
cv::Mat cameraFrame;
// Main game loop // Main game loop
while (!glfwWindowShouldClose(window) && window_open) while (!glfwWindowShouldClose(window) && window_open)
{ {
@@ -95,8 +99,10 @@ int main(void)
std::cout << "Wrong return value!!! ->" << std::endl; std::cout << "Wrong return value!!! ->" << std::endl;
break; break;
} }
cameraFrame = objDetect.readCamera();
////////////////////////// KIMS SHIT //////////////////////////////////// ////////////////////////// KIMS SHIT ////////////////////////////////////
cameraFrame = objDetect.readCamera();
computervision::MenuTest menu_test; computervision::MenuTest menu_test;
//Get hand state from camera //Get hand state from camera
@@ -145,7 +151,7 @@ cameraFrame = objDetect.readCamera();
///////////////////////// END OF KIMS SHIT /////////////////////////////// ///////////////////////// END OF KIMS SHIT ///////////////////////////////
// Finish up // Finish up
shader.Stop(); //shader.Stop();
glfwSwapBuffers(window); glfwSwapBuffers(window);
glfwPollEvents(); glfwPollEvents();

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@@ -8,6 +8,7 @@
#include "../renderEngine/obj_loader.h" #include "../renderEngine/obj_loader.h"
#include "../renderEngine/renderer.h" #include "../renderEngine/renderer.h"
#include "../shaders/entity_shader.h" #include "../shaders/entity_shader.h"
#include "../gui/gui_interactable.h"
#include "../toolbox/toolbox.h" #include "../toolbox/toolbox.h"
@@ -74,7 +75,6 @@ namespace scene
gui::Button* new_button = ConvertGuiTextureToButton(button); gui::Button* new_button = ConvertGuiTextureToButton(button);
if(new_button != NULL) if(new_button != NULL)
new_button->Update(window); new_button->Update(window);
} }

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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "scene.h" #include "scene.h"
#include "../gui/gui_interactable.h" #include "../gui/gui_element.h"
namespace scene namespace scene
{ {
@@ -13,7 +13,6 @@ namespace scene
public: public:
Startup_Scene(); Startup_Scene();
gui::Button* ConvertGuiTextureToButton(gui::GuiTexture* texture);
Scenes start(GLFWwindow* window) override; Scenes start(GLFWwindow* window) override;
void render() override; void render() override;
void update(GLFWwindow* window) override; void update(GLFWwindow* window) override;