Develop into master #9
@@ -24,6 +24,7 @@ namespace computervision
|
|||||||
skin_detector.drawSkinColorSampler(camera_frame,start_x_pos,start_y_pos,region_width,region_height);
|
skin_detector.drawSkinColorSampler(camera_frame,start_x_pos,start_y_pos,region_width,region_height);
|
||||||
|
|
||||||
// remove background from image
|
// remove background from image
|
||||||
|
|
||||||
foreground = background_remover.getForeground(input_frame);
|
foreground = background_remover.getForeground(input_frame);
|
||||||
|
|
||||||
// detect the hand contours
|
// detect the hand contours
|
||||||
@@ -35,7 +36,7 @@ namespace computervision
|
|||||||
//imshow("output" + region_id, frame_out);
|
//imshow("output" + region_id, frame_out);
|
||||||
//imshow("foreground" + region_id, foreground);
|
//imshow("foreground" + region_id, foreground);
|
||||||
//imshow("handMask" + region_id, handMask);
|
//imshow("handMask" + region_id, handMask);
|
||||||
/*imshow("handDetection", fingerCountDebug);*/
|
//imshow("handDetection", fingerCountDebug);
|
||||||
|
|
||||||
hand_present = hand_calibrator.CheckIfHandPresent(handMask,handcalibration::HandDetectionType::GAME);
|
hand_present = hand_calibrator.CheckIfHandPresent(handMask,handcalibration::HandDetectionType::GAME);
|
||||||
//std::string text = (hand_present ? "hand" : "no");
|
//std::string text = (hand_present ? "hand" : "no");
|
||||||
|
|||||||
@@ -1,108 +0,0 @@
|
|||||||
#include "OpenPoseVideo.h"
|
|
||||||
|
|
||||||
using namespace std;
|
|
||||||
using namespace cv;
|
|
||||||
using namespace cv::dnn;
|
|
||||||
|
|
||||||
namespace computervision
|
|
||||||
{
|
|
||||||
#define MPI
|
|
||||||
|
|
||||||
#ifdef MPI
|
|
||||||
const int POSE_PAIRS[7][2] =
|
|
||||||
{
|
|
||||||
{0,1}, {1,2}, {2,3},
|
|
||||||
{3,4}, {1,5}, {5,6},
|
|
||||||
{6,7}
|
|
||||||
};
|
|
||||||
|
|
||||||
string protoFile = "res/pose/mpi/pose_deploy_linevec_faster_4_stages.prototxt";
|
|
||||||
string weightsFile = "res/pose/mpi/pose_iter_160000.caffemodel";
|
|
||||||
|
|
||||||
int nPoints = 8;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef COCO
|
|
||||||
const int POSE_PAIRS[17][2] =
|
|
||||||
{
|
|
||||||
{1,2}, {1,5}, {2,3},
|
|
||||||
{3,4}, {5,6}, {6,7},
|
|
||||||
{1,8}, {8,9}, {9,10},
|
|
||||||
{1,11}, {11,12}, {12,13},
|
|
||||||
{1,0}, {0,14},
|
|
||||||
{14,16}, {0,15}, {15,17}
|
|
||||||
};
|
|
||||||
|
|
||||||
string protoFile = "pose/coco/pose_deploy_linevec.prototxt";
|
|
||||||
string weightsFile = "pose/coco/pose_iter_440000.caffemodel";
|
|
||||||
|
|
||||||
int nPoints = 18;
|
|
||||||
#endif
|
|
||||||
Net net;
|
|
||||||
|
|
||||||
void OpenPoseVideo::setup() {
|
|
||||||
net = readNetFromCaffe(protoFile, weightsFile);
|
|
||||||
|
|
||||||
net.setPreferableBackend(DNN_TARGET_CPU);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OpenPoseVideo::movementSkeleton(Mat& inputImage, std::function<void(std::vector<Point>&, cv::Mat& poinst_on_image)> f) {
|
|
||||||
std::cout << "movement skeleton start" << std::endl;
|
|
||||||
|
|
||||||
int inWidth = 368;
|
|
||||||
int inHeight = 368;
|
|
||||||
float thresh = 0.01;
|
|
||||||
|
|
||||||
Mat frame;
|
|
||||||
int frameWidth = inputImage.size().width;
|
|
||||||
int frameHeight = inputImage.size().height;
|
|
||||||
|
|
||||||
double t = (double)cv::getTickCount();
|
|
||||||
std::cout << "reading input image and blob" << std::endl;
|
|
||||||
|
|
||||||
frame = inputImage;
|
|
||||||
Mat inpBlob = blobFromImage(frame, 1.0 / 255, Size(inWidth, inHeight), Scalar(0, 0, 0), false, false);
|
|
||||||
|
|
||||||
std::cout << "done reading image and blob" << std::endl;
|
|
||||||
|
|
||||||
net.setInput(inpBlob);
|
|
||||||
|
|
||||||
std::cout << "done setting input to net" << std::endl;
|
|
||||||
Mat output = net.forward();
|
|
||||||
std::cout << "time took to set input and forward: " << t << std::endl;
|
|
||||||
|
|
||||||
int H = output.size[2];
|
|
||||||
int W = output.size[3];
|
|
||||||
|
|
||||||
std::cout << "about to find position of boxy parts" << std::endl;
|
|
||||||
// find the position of the body parts
|
|
||||||
vector<Point> points(nPoints);
|
|
||||||
for (int n = 0; n < nPoints; n++)
|
|
||||||
{
|
|
||||||
// Probability map of corresponding body's part.
|
|
||||||
Mat probMap(H, W, CV_32F, output.ptr(0, n));
|
|
||||||
|
|
||||||
Point2f p(-1, -1);
|
|
||||||
Point maxLoc;
|
|
||||||
double prob;
|
|
||||||
minMaxLoc(probMap, 0, &prob, 0, &maxLoc);
|
|
||||||
if (prob > thresh)
|
|
||||||
{
|
|
||||||
p = maxLoc;
|
|
||||||
p.x *= (float)frameWidth / W;
|
|
||||||
p.y *= (float)frameHeight / H;
|
|
||||||
|
|
||||||
circle(frame, cv::Point((int)p.x, (int)p.y), 8, Scalar(0, 255, 255), -1);
|
|
||||||
cv::putText(frame, cv::format("%d", n), cv::Point((int)p.x, (int)p.y), cv::FONT_HERSHEY_COMPLEX, 1.1, cv::Scalar(0, 0, 255), 2);
|
|
||||||
}
|
|
||||||
points[n] = p;
|
|
||||||
}
|
|
||||||
|
|
||||||
cv::putText(frame, cv::format("time taken = %.2f sec", t), cv::Point(50, 50), cv::FONT_HERSHEY_COMPLEX, .8, cv::Scalar(255, 50, 0), 2);
|
|
||||||
std::cout << "time taken: " << t << std::endl;
|
|
||||||
//imshow("Output-Keypoints", frame);
|
|
||||||
//imshow("Output-Skeleton", frame);
|
|
||||||
std::cout << "about to call points receiving method" << std::endl;
|
|
||||||
f(points,frame);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <opencv2/dnn.hpp>
|
|
||||||
#include <opencv2/imgproc.hpp>
|
|
||||||
#include <opencv2/highgui.hpp>
|
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
using namespace cv;
|
|
||||||
|
|
||||||
namespace computervision
|
|
||||||
{
|
|
||||||
class OpenPoseVideo{
|
|
||||||
private:
|
|
||||||
|
|
||||||
public:
|
|
||||||
void movementSkeleton(Mat& inputImage, std::function<void(std::vector<Point>&, cv::Mat& poinst_on_image)> f);
|
|
||||||
void setup();
|
|
||||||
};
|
|
||||||
}
|
|
||||||
@@ -1,46 +0,0 @@
|
|||||||
#include <iostream>
|
|
||||||
#include "async_arm_detection.h"
|
|
||||||
#include "../OpenPoseVideo.h"
|
|
||||||
#include <thread>
|
|
||||||
#include "StaticCameraInstance.h"
|
|
||||||
|
|
||||||
|
|
||||||
namespace computervision
|
|
||||||
{
|
|
||||||
AsyncArmDetection::AsyncArmDetection()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void AsyncArmDetection::run_arm_detection(std::function<void(std::vector<Point>, cv::Mat poinst_on_image)> points_ready_func, OpenPoseVideo op)
|
|
||||||
{
|
|
||||||
VideoCapture cap = static_camera::getCap();
|
|
||||||
|
|
||||||
std::cout << "STARTING THREAD LAMBDA" << std::endl;
|
|
||||||
/*cv::VideoCapture cap = static_camera::GetCap();*/
|
|
||||||
|
|
||||||
if (!cap.isOpened())
|
|
||||||
{
|
|
||||||
std::cout << "capture was closed, opening..." << std::endl;
|
|
||||||
cap.open(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
Mat img;
|
|
||||||
cap.read(img);
|
|
||||||
op.movementSkeleton(img, points_ready_func);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void AsyncArmDetection::start(std::function<void(std::vector<Point>, cv::Mat poinst_on_image)> points_ready_func, OpenPoseVideo op)
|
|
||||||
{
|
|
||||||
|
|
||||||
std::cout << "starting function" << std::endl;
|
|
||||||
|
|
||||||
|
|
||||||
std::thread async_arm_detect_thread(&AsyncArmDetection::run_arm_detection,this, points_ready_func, op);
|
|
||||||
|
|
||||||
async_arm_detect_thread.detach(); // makes sure the thread is detached from the variable.
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,23 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include <vector>
|
|
||||||
#include <opencv2/core/types.hpp>
|
|
||||||
#include <opencv2/videoio.hpp>
|
|
||||||
#include <functional>
|
|
||||||
#include "../OpenPoseVideo.h"
|
|
||||||
#include "StaticCameraInstance.h"
|
|
||||||
|
|
||||||
|
|
||||||
namespace computervision
|
|
||||||
{
|
|
||||||
class AsyncArmDetection
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
AsyncArmDetection(void);
|
|
||||||
|
|
||||||
|
|
||||||
void start(std::function<void(std::vector<cv::Point>, cv::Mat poinst_on_image)>, computervision::OpenPoseVideo op);
|
|
||||||
private:
|
|
||||||
void run_arm_detection(std::function<void(std::vector<Point>, cv::Mat poinst_on_image)> points_ready_func, OpenPoseVideo op);
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -19,8 +19,12 @@ namespace entities
|
|||||||
is_playing = true;
|
is_playing = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void MainCharacter::Move(GLFWwindow* window)
|
void MainCharacter::Move(std::vector<computervision::HandDetectRegion*> regions)
|
||||||
{
|
{
|
||||||
|
computervision::HandDetectRegion* reg_left = regions.at(0);
|
||||||
|
computervision::HandDetectRegion* reg_up = regions.at(1);
|
||||||
|
computervision::HandDetectRegion* reg_right = regions.at(2);
|
||||||
|
|
||||||
if (is_playing) {
|
if (is_playing) {
|
||||||
movement_speed = -0.5f; //Forward speed adjustment, bee is moving at a standard speedrate
|
movement_speed = -0.5f; //Forward speed adjustment, bee is moving at a standard speedrate
|
||||||
down_speed = -1.0f; //Down speed adjustment, downspeed is difference between down_speed and UP_SPEED
|
down_speed = -1.0f; //Down speed adjustment, downspeed is difference between down_speed and UP_SPEED
|
||||||
@@ -32,48 +36,34 @@ namespace entities
|
|||||||
//S: Go backwards
|
//S: Go backwards
|
||||||
//D: Go right
|
//D: Go right
|
||||||
//TODO Implement CV actions
|
//TODO Implement CV actions
|
||||||
SetRotation(glm::vec3(0, 90, 0));
|
|
||||||
if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS)
|
|
||||||
{
|
|
||||||
movement_speed -= SIDE_SPEED;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS)
|
|
||||||
{
|
|
||||||
movement_speed += SIDE_SPEED;
|
|
||||||
}
|
|
||||||
//top right
|
//top right
|
||||||
if (glfwGetKey(window, GLFW_KEY_E) == GLFW_PRESS)
|
if (reg_up->IsHandPresent() && reg_left->IsHandPresent())
|
||||||
{
|
{
|
||||||
side_speed += SIDE_SPEED;
|
side_speed += SIDE_SPEED;
|
||||||
down_speed += UP_SPEED;
|
down_speed += UP_SPEED;
|
||||||
}
|
}
|
||||||
//right
|
//right
|
||||||
if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS)
|
if (reg_left->IsHandPresent())
|
||||||
{
|
{
|
||||||
side_speed += SIDE_SPEED;
|
side_speed += SIDE_SPEED;
|
||||||
}
|
}
|
||||||
//top left
|
//top left
|
||||||
if (glfwGetKey(window, GLFW_KEY_Q) == GLFW_PRESS)
|
if (reg_up->IsHandPresent() && reg_right->IsHandPresent())
|
||||||
{
|
{
|
||||||
down_speed += UP_SPEED;
|
down_speed += UP_SPEED;
|
||||||
side_speed -= SIDE_SPEED;
|
side_speed -= SIDE_SPEED;
|
||||||
}
|
}
|
||||||
//left
|
//left
|
||||||
if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS)
|
if (reg_right->IsHandPresent())
|
||||||
{
|
{
|
||||||
side_speed -= SIDE_SPEED;
|
side_speed -= SIDE_SPEED;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (glfwGetKey(window, GLFW_KEY_SPACE) == GLFW_PRESS)
|
if (reg_up->IsHandPresent())
|
||||||
{
|
{
|
||||||
down_speed += UP_SPEED;
|
down_speed += UP_SPEED;
|
||||||
SetRotation(glm::vec3(10, 90, 0));
|
SetRotation(glm::vec3(10, 90, 0));
|
||||||
}
|
}
|
||||||
if (glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS)
|
|
||||||
{
|
|
||||||
down_speed -= UP_SPEED;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
IncreasePosition(glm::vec3(side_speed, down_speed, movement_speed));
|
IncreasePosition(glm::vec3(side_speed, down_speed, movement_speed));
|
||||||
|
|
||||||
@@ -85,7 +75,7 @@ namespace entities
|
|||||||
else if (position.y < -40) position.y = -40;
|
else if (position.y < -40) position.y = -40;
|
||||||
//Move player bounding box according to the position on screen
|
//Move player bounding box according to the position on screen
|
||||||
MoveCollisionBox();
|
MoveCollisionBox();
|
||||||
if (glfwGetKey(window, GLFW_KEY_Z) == GLFW_PRESS)
|
if (reg_right->IsHandPresent() && reg_left->IsHandPresent())
|
||||||
{
|
{
|
||||||
is_playing = true;
|
is_playing = true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include "collision_entity.h"
|
#include "collision_entity.h"
|
||||||
#include "../shaders/entity_shader.h"
|
#include "../shaders/entity_shader.h"
|
||||||
|
#include "../computervision/HandDetectRegion.h"
|
||||||
|
|
||||||
namespace entities
|
namespace entities
|
||||||
{
|
{
|
||||||
@@ -31,7 +32,7 @@ namespace entities
|
|||||||
*
|
*
|
||||||
* @return: Vector with the adjusted side_speed, down_speed, and movement_speed
|
* @return: Vector with the adjusted side_speed, down_speed, and movement_speed
|
||||||
*/
|
*/
|
||||||
void Move(GLFWwindow* window);
|
void Move(std::vector<computervision::HandDetectRegion*> regions);
|
||||||
|
|
||||||
void OnCollide(const collision::Collision& collision) override;
|
void OnCollide(const collision::Collision& collision) override;
|
||||||
};
|
};
|
||||||
|
|||||||
13
src/main.cpp
13
src/main.cpp
@@ -29,10 +29,6 @@
|
|||||||
#include "scenes/startup_Scene.h"
|
#include "scenes/startup_Scene.h"
|
||||||
|
|
||||||
#include "computervision/ObjectDetection.h"
|
#include "computervision/ObjectDetection.h"
|
||||||
//#include "computervision/OpenPoseImage.h"
|
|
||||||
#include "computervision/OpenPoseVideo.h"
|
|
||||||
|
|
||||||
#include "computervision/async/async_arm_detection.h"
|
|
||||||
|
|
||||||
#pragma comment(lib, "glfw3.lib")
|
#pragma comment(lib, "glfw3.lib")
|
||||||
#pragma comment(lib, "glew32s.lib")
|
#pragma comment(lib, "glew32s.lib")
|
||||||
@@ -47,15 +43,6 @@ scene::Scene* current_scene;
|
|||||||
bool points_img_available = false;
|
bool points_img_available = false;
|
||||||
cv::Mat points_img;
|
cv::Mat points_img;
|
||||||
|
|
||||||
void retrieve_points(std::vector<Point> arm_points, cv::Mat points_on_image)
|
|
||||||
{
|
|
||||||
|
|
||||||
std::cout << "got points!!" << std::endl;
|
|
||||||
std::cout << "points: " << arm_points << std::endl;
|
|
||||||
points_img = points_on_image;
|
|
||||||
points_img_available = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
int main(void)
|
int main(void)
|
||||||
{
|
{
|
||||||
#pragma region OPENGL_SETTINGS
|
#pragma region OPENGL_SETTINGS
|
||||||
|
|||||||
@@ -43,7 +43,7 @@ namespace scene
|
|||||||
int furniture_count_old;
|
int furniture_count_old;
|
||||||
int score;
|
int score;
|
||||||
|
|
||||||
std::vector<computervision::HandDetectRegion> regions;
|
std::vector<computervision::HandDetectRegion*> regions;
|
||||||
computervision::HandDetectRegion reg_left("left", 0, 0, 150, 150), reg_right("right", 0, 0, 150, 150), reg_up("up", 0, 0, 150, 150);
|
computervision::HandDetectRegion reg_left("left", 0, 0, 150, 150), reg_right("right", 0, 0, 150, 150), reg_up("up", 0, 0, 150, 150);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -180,6 +180,9 @@ namespace scene
|
|||||||
});
|
});
|
||||||
pause_guis.push_back(&pause_button_quit);
|
pause_guis.push_back(&pause_button_quit);
|
||||||
|
|
||||||
|
regions.push_back(®_left);
|
||||||
|
regions.push_back(®_up);
|
||||||
|
regions.push_back(®_right);
|
||||||
|
|
||||||
//the scene loop, this while loop represent the scene
|
//the scene loop, this while loop represent the scene
|
||||||
while (return_value == scene::Scenes::INGAME)
|
while (return_value == scene::Scenes::INGAME)
|
||||||
@@ -247,8 +250,8 @@ namespace scene
|
|||||||
void scene::In_Game_Scene::update(GLFWwindow* window)
|
void scene::In_Game_Scene::update(GLFWwindow* window)
|
||||||
{
|
{
|
||||||
//camera.Move(window);
|
//camera.Move(window);
|
||||||
|
update_hand_detection();
|
||||||
main_character->Move(window);
|
main_character->Move(regions);
|
||||||
|
|
||||||
//std::cout << "x get: " << movement.x << "\ny get: " << movement.y << "\nz get: " << movement.z << "\n";
|
//std::cout << "x get: " << movement.x << "\ny get: " << movement.y << "\nz get: " << movement.z << "\n";
|
||||||
camera->Follow(main_character->GetPosition());
|
camera->Follow(main_character->GetPosition());
|
||||||
@@ -269,7 +272,6 @@ namespace scene
|
|||||||
last_model_pos = model_pos;
|
last_model_pos = model_pos;
|
||||||
|
|
||||||
collision::CheckCollisions(collision_entities);
|
collision::CheckCollisions(collision_entities);
|
||||||
update_hand_detection();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//manages the key input in the game scene
|
//manages the key input in the game scene
|
||||||
|
|||||||
@@ -26,9 +26,7 @@
|
|||||||
<ClCompile Include="src\computervision\HandDetectRegion.cpp" />
|
<ClCompile Include="src\computervision\HandDetectRegion.cpp" />
|
||||||
<ClCompile Include="src\scenes\in_Game_Scene.cpp" />
|
<ClCompile Include="src\scenes\in_Game_Scene.cpp" />
|
||||||
<ClCompile Include="src\computervision\MenuTest.cpp" />
|
<ClCompile Include="src\computervision\MenuTest.cpp" />
|
||||||
<ClCompile Include="src\computervision\async\async_arm_detection.cpp" />
|
|
||||||
<ClCompile Include="src\computervision\ObjectDetection.cpp" />
|
<ClCompile Include="src\computervision\ObjectDetection.cpp" />
|
||||||
<ClCompile Include="src\computervision\OpenPoseVideo.cpp" />
|
|
||||||
<ClCompile Include="src\computervision\SkinDetector.cpp" />
|
<ClCompile Include="src\computervision\SkinDetector.cpp" />
|
||||||
<ClCompile Include="src\computervision\FingerCount.cpp" />
|
<ClCompile Include="src\computervision\FingerCount.cpp" />
|
||||||
<ClCompile Include="src\computervision\BackgroundRemover.cpp" />
|
<ClCompile Include="src\computervision\BackgroundRemover.cpp" />
|
||||||
@@ -57,12 +55,10 @@
|
|||||||
<ClInclude Include="src\computervision\HandDetectRegion.h" />
|
<ClInclude Include="src\computervision\HandDetectRegion.h" />
|
||||||
<ClInclude Include="src\scenes\in_Game_Scene.h" />
|
<ClInclude Include="src\scenes\in_Game_Scene.h" />
|
||||||
<ClInclude Include="src\scenes\scene.h" />
|
<ClInclude Include="src\scenes\scene.h" />
|
||||||
<ClInclude Include="src\computervision\async\async_arm_detection.h" />
|
|
||||||
<ClInclude Include="src\computervision\async\StaticCameraInstance.h" />
|
<ClInclude Include="src\computervision\async\StaticCameraInstance.h" />
|
||||||
<ClInclude Include="src\computervision\FingerCount.h" />
|
<ClInclude Include="src\computervision\FingerCount.h" />
|
||||||
<ClInclude Include="src\computervision\BackgroundRemover.h" />
|
<ClInclude Include="src\computervision\BackgroundRemover.h" />
|
||||||
<ClInclude Include="src\computervision\MenuTest.h" />
|
<ClInclude Include="src\computervision\MenuTest.h" />
|
||||||
<ClInclude Include="src\computervision\OpenPoseVideo.h" />
|
|
||||||
<ClInclude Include="src\computervision\SkinDetector.h" />
|
<ClInclude Include="src\computervision\SkinDetector.h" />
|
||||||
<ClInclude Include="src\computervision\ObjectDetection.h" />
|
<ClInclude Include="src\computervision\ObjectDetection.h" />
|
||||||
<ClInclude Include="src\entities\camera.h" />
|
<ClInclude Include="src\entities\camera.h" />
|
||||||
|
|||||||
@@ -3,9 +3,7 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="src\collision\collision_handler.cpp" />
|
<ClCompile Include="src\collision\collision_handler.cpp" />
|
||||||
<ClCompile Include="src\scenes\in_Game_Scene.cpp" />
|
<ClCompile Include="src\scenes\in_Game_Scene.cpp" />
|
||||||
<ClCompile Include="src\computervision\async\async_arm_detection.cpp" />
|
|
||||||
<ClCompile Include="src\computervision\ObjectDetection.cpp" />
|
<ClCompile Include="src\computervision\ObjectDetection.cpp" />
|
||||||
<ClCompile Include="src\computervision\OpenPoseVideo.cpp" />
|
|
||||||
<ClCompile Include="src\computervision\SkinDetector.cpp" />
|
<ClCompile Include="src\computervision\SkinDetector.cpp" />
|
||||||
<ClCompile Include="src\computervision\FingerCount.cpp" />
|
<ClCompile Include="src\computervision\FingerCount.cpp" />
|
||||||
<ClCompile Include="src\computervision\BackgroundRemover.cpp" />
|
<ClCompile Include="src\computervision\BackgroundRemover.cpp" />
|
||||||
@@ -24,6 +22,10 @@
|
|||||||
<ClCompile Include="src\scenes\startup_Scene.cpp" />
|
<ClCompile Include="src\scenes\startup_Scene.cpp" />
|
||||||
<ClCompile Include="src\computervision\calibration\HandCalibrator.cpp" />
|
<ClCompile Include="src\computervision\calibration\HandCalibrator.cpp" />
|
||||||
<ClCompile Include="src\computervision\HandDetectRegion.cpp" />
|
<ClCompile Include="src\computervision\HandDetectRegion.cpp" />
|
||||||
|
<ClCompile Include="src\entities\main_character.cpp" />
|
||||||
|
<ClCompile Include="src\entities\house_generator.cpp" />
|
||||||
|
<ClCompile Include="src\computervision\MenuTest.cpp" />
|
||||||
|
<ClCompile Include="src\scenes\scene.cpp" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="src\entities\Camera.cpp">
|
<ClCompile Include="src\entities\Camera.cpp">
|
||||||
@@ -83,107 +85,15 @@
|
|||||||
<ClCompile Include="src\computervision\BackgroundRemover.cpp">
|
<ClCompile Include="src\computervision\BackgroundRemover.cpp">
|
||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="src\computervision\MenuTest.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="src\scenes\scene.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="src\entities\house_generator.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="src\entities\Camera.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\entities\Entity.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\models\Model.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\renderEngine\Loader.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\renderEngine\Renderer.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\stb_image.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\shaders\shader_program.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\renderEngine\obj_loader.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\toolbox\toolbox.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\entities\light.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\shaders\entity_shader.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\shaders\gui_shader.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\gui\gui_element.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\gui\gui_interactable.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\scenes\scene.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\scenes\in_Game_Scene.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\scenes\startup_Scene.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\entities\collision_entity.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\collision\collision.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\collision\collision_handler.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\computervision\ObjectDetection.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\computervision\SkinDetector.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\computervision\FingerCount.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\computervision\BackgroundRemover.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\toolbox\Timer.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\computervision\MenuTest.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\entities\house_generator.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="src\collision\collision.h" />
|
<ClInclude Include="src\collision\collision.h" />
|
||||||
<ClInclude Include="src\collision\collision_handler.h" />
|
<ClInclude Include="src\collision\collision_handler.h" />
|
||||||
<ClInclude Include="src\scenes\in_Game_Scene.h" />
|
<ClInclude Include="src\scenes\in_Game_Scene.h" />
|
||||||
<ClInclude Include="src\scenes\scene.h" />
|
<ClInclude Include="src\scenes\scene.h" />
|
||||||
<ClInclude Include="src\computervision\async\async_arm_detection.h" />
|
|
||||||
<ClInclude Include="src\computervision\async\StaticCameraInstance.h" />
|
<ClInclude Include="src\computervision\async\StaticCameraInstance.h" />
|
||||||
<ClInclude Include="src\computervision\FingerCount.h" />
|
<ClInclude Include="src\computervision\FingerCount.h" />
|
||||||
<ClInclude Include="src\computervision\BackgroundRemover.h" />
|
<ClInclude Include="src\computervision\BackgroundRemover.h" />
|
||||||
<ClInclude Include="src\computervision\OpenPoseVideo.h" />
|
|
||||||
<ClInclude Include="src\computervision\SkinDetector.h" />
|
<ClInclude Include="src\computervision\SkinDetector.h" />
|
||||||
<ClInclude Include="src\computervision\ObjectDetection.h" />
|
<ClInclude Include="src\computervision\ObjectDetection.h" />
|
||||||
<ClInclude Include="src\entities\camera.h" />
|
<ClInclude Include="src\entities\camera.h" />
|
||||||
@@ -206,6 +116,34 @@
|
|||||||
<ClInclude Include="src\computervision\calibration\HandCalibrator.h" />
|
<ClInclude Include="src\computervision\calibration\HandCalibrator.h" />
|
||||||
<ClInclude Include="src\computervision\HandDetectRegion.h" />
|
<ClInclude Include="src\computervision\HandDetectRegion.h" />
|
||||||
<ClInclude Include="src\computervision\calibration\StaticSkinTreshold.h" />
|
<ClInclude Include="src\computervision\calibration\StaticSkinTreshold.h" />
|
||||||
|
<ClInclude Include="src\collision\collision.h" />
|
||||||
|
<ClInclude Include="src\collision\collision_handler.h" />
|
||||||
|
<ClInclude Include="src\entities\main_character.h" />
|
||||||
|
<ClInclude Include="src\entities\house_generator.h" />
|
||||||
|
<ClInclude Include="src\scenes\in_Game_Scene.h" />
|
||||||
|
<ClInclude Include="src\scenes\scene.h" />
|
||||||
|
<ClInclude Include="src\computervision\FingerCount.h" />
|
||||||
|
<ClInclude Include="src\computervision\BackgroundRemover.h" />
|
||||||
|
<ClInclude Include="src\computervision\MenuTest.h" />
|
||||||
|
<ClInclude Include="src\computervision\SkinDetector.h" />
|
||||||
|
<ClInclude Include="src\computervision\ObjectDetection.h" />
|
||||||
|
<ClInclude Include="src\entities\camera.h" />
|
||||||
|
<ClInclude Include="src\entities\collision_entity.h" />
|
||||||
|
<ClInclude Include="src\entities\entity.h" />
|
||||||
|
<ClInclude Include="src\entities\light.h" />
|
||||||
|
<ClInclude Include="src\gui\gui_element.h" />
|
||||||
|
<ClInclude Include="src\gui\gui_interactable.h" />
|
||||||
|
<ClInclude Include="src\models\model.h" />
|
||||||
|
<ClInclude Include="src\renderEngine\loader.h" />
|
||||||
|
<ClInclude Include="src\renderEngine\obj_loader.h" />
|
||||||
|
<ClInclude Include="src\renderEngine\renderer.h" />
|
||||||
|
<ClInclude Include="src\shaders\gui_shader.h" />
|
||||||
|
<ClInclude Include="src\shaders\shader_program.h" />
|
||||||
|
<ClInclude Include="src\shaders\entity_shader.h" />
|
||||||
|
<ClInclude Include="src\stb_image.h" />
|
||||||
|
<ClInclude Include="src\toolbox\Timer.h" />
|
||||||
|
<ClInclude Include="src\toolbox\toolbox.h" />
|
||||||
|
<ClInclude Include="src\scenes\startup_Scene.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Xml Include="res\haarcascade_frontalface_alt.xml" />
|
<Xml Include="res\haarcascade_frontalface_alt.xml" />
|
||||||
|
|||||||
Reference in New Issue
Block a user