Develop into master #9

Merged
SemvdH merged 126 commits from develop into main 2021-06-18 15:56:41 +00:00
3 changed files with 34 additions and 33 deletions
Showing only changes of commit 2343b9aee7 - Show all commits

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@@ -4,6 +4,7 @@
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/matrix_transform.hpp>
#include "../toolbox/toolbox.h" #include "../toolbox/toolbox.h"
#include "gui_element.h" #include "gui_element.h"
#include <functional>
namespace gui namespace gui
{ {
@@ -83,14 +84,15 @@ namespace gui
/* /*
* This class represents a button * This class represents a button
*/ */
class Button : public InteractableGui class Button : public InteractableGui
{ {
private: private:
void (*on_click_action)();
void (*on_enter_action)(); std::function<void()> on_click_action;
void (*on_exit_action)(); std::function<void()> on_enter_action;
std::function<void()> on_exit_action;
public: public:
Button(int default_texture, glm::vec2 position, glm::vec2 scale) : InteractableGui(default_texture, position, scale) {} Button(int default_texture, glm::vec2 position, glm::vec2 scale) : InteractableGui(default_texture, position, scale) {}
@@ -100,21 +102,21 @@ namespace gui
* *
* @param fun: A function pointer to a function (or lambda) * @param fun: A function pointer to a function (or lambda)
*/ */
void SetOnClickAction(void (*fun)()) { on_click_action = fun; } void SetOnClickAction(std::function<void()> fun) { on_click_action = fun; }
/* /*
* @brief: This function sets an action (function pointer) to the OnEnter function * @brief: This function sets an action (function pointer) to the OnEnter function
* *
* @param fun: A function pointer to a function (or lambda) * @param fun: A function pointer to a function (or lambda)
*/ */
void SetOnEnterAction(void (*fun)()) { on_enter_action = fun; } void SetOnEnterAction(std::function<void()> fun) { on_enter_action = fun; }
/* /*
* @brief: This function sets an action (function pointer) to the OnExit function * @brief: This function sets an action (function pointer) to the OnExit function
* *
* @param fun: A function pointer to a function (or lambda) * @param fun: A function pointer to a function (or lambda)
*/ */
void SetOnExitAction(void (*fun)()) { on_exit_action = fun; } void SetOnExitAction(std::function<void()> fun) { on_exit_action = fun; }
GuiType GetType() override { GuiType GetType() override {
return GuiType::BUTTON; return GuiType::BUTTON;

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@@ -174,21 +174,23 @@ namespace scene
gui::GuiTexture background(render_engine::loader::LoadTexture("res/background_grey.png"), glm::vec2(0, 0), glm::vec2(1, 1)); gui::GuiTexture background(render_engine::loader::LoadTexture("res/background_grey.png"), glm::vec2(0, 0), glm::vec2(1, 1));
pause_guis.push_back(&background); pause_guis.push_back(&background);
gui::Button pause_button_resume(render_engine::loader::LoadTexture("res/Mayo.png"), glm::vec2(0, 0), glm::vec2(0.25f, 0.25f)); gui::Button pause_button_resume(render_engine::loader::LoadTexture("res/menu_item_start1.png"), glm::vec2(0.0f, 0.3f), glm::vec2(0.25f, 0.25f));
pause_button_resume.SetHoverTexture(render_engine::loader::LoadTexture("res/Texture.png")); pause_button_resume.SetHoverTexture(render_engine::loader::LoadTexture("res/menu_item_start1_hover.png"));
pause_button_resume.SetClickedTexture(render_engine::loader::LoadTexture("res/Mayo.png")); pause_button_resume.SetClickedTexture(render_engine::loader::LoadTexture("res/menu_item_start1_click.png"));
pause_button_resume.SetOnClickAction([]() pause_button_resume.SetOnClickAction([]()
{ {
std::cout << "I got clicked on the resume button!" << std::endl; std::cout << "I got clicked on the resume button!" << std::endl;
//game_state = scene::Game_State::RUNNING;
}); });
pause_guis.push_back(&pause_button_resume); pause_guis.push_back(&pause_button_resume);
gui::Button pause_button_quit(render_engine::loader::LoadTexture("res/Mayo.png"), glm::vec2(0.3f, 0.0f), glm::vec2(0.25f, 0.25f)); gui::Button pause_button_quit(render_engine::loader::LoadTexture("res/menu_item_quit1.png"), glm::vec2(0.0f, -0.3f), glm::vec2(0.25f, 0.25f));
pause_button_quit.SetHoverTexture(render_engine::loader::LoadTexture("res/Texture.png")); pause_button_quit.SetHoverTexture(render_engine::loader::LoadTexture("res/menu_item_quit1_hover.png"));
pause_button_quit.SetClickedTexture(render_engine::loader::LoadTexture("res/Mayo.png")); pause_button_quit.SetClickedTexture(render_engine::loader::LoadTexture("res/menu_item_quit1_click.png"));
pause_button_quit.SetOnClickAction([]() pause_button_quit.SetOnClickAction([]()
{ {
std::cout << "I got clicked on the quit button!" << std::endl; std::cout << "I got clicked on the quit button!" << std::endl;
//return_value = scene::Scenes::STOP;
}); });
pause_guis.push_back(&pause_button_quit); pause_guis.push_back(&pause_button_quit);

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@@ -95,30 +95,27 @@ namespace scene
gui::Button button_start(render_engine::loader::LoadTexture("res/menu_item_start1.png"), glm::vec2(0.0f, 0.6f), glm::vec2(0.25f, 0.25f)); gui::Button button_start(render_engine::loader::LoadTexture("res/menu_item_start1.png"), glm::vec2(0.0f, 0.6f), glm::vec2(0.25f, 0.25f));
button_start.SetHoverTexture(render_engine::loader::LoadTexture("res/menu_item_start1_hover.png")); button_start.SetHoverTexture(render_engine::loader::LoadTexture("res/menu_item_start1_hover.png"));
button_start.SetClickedTexture(render_engine::loader::LoadTexture("res/menu_item_start1_click.png")); button_start.SetClickedTexture(render_engine::loader::LoadTexture("res/menu_item_start1_click.png"));
button_start.SetOnClickAction([]() std::function<void()> start_fun = [this]()
{ {
std::cout << "Clicked on button: Start!" << std::endl; std::cout << "Clicked on button: Start!" << std::endl;
return_value = scene::Scenes::INGAME;
}); cv::destroyWindow("camera");
};
button_start.SetOnClickAction(start_fun);
guis1.push_back(&button_start); guis1.push_back(&button_start);
gui::Button button_calibrate(render_engine::loader::LoadTexture("res/menu_item_calibrate1.png"), glm::vec2(0.0f, 0.0f), glm::vec2(0.25f, 0.25f));
button_calibrate.SetHoverTexture(render_engine::loader::LoadTexture("res/menu_item_calibrate1_hover.png"));
button_calibrate.SetClickedTexture(render_engine::loader::LoadTexture("res/menu_item_calibrate1_click.png"));
button_calibrate.SetOnClickAction([]()
{
std::cout << "Clicked on button: Calibrate!" << std::endl;
});
guis1.push_back(&button_calibrate);
gui::Button button_quit(render_engine::loader::LoadTexture("res/menu_item_quit1.png"), glm::vec2(0.0f, -0.6f), glm::vec2(0.25f, 0.25f)); gui::Button button_quit(render_engine::loader::LoadTexture("res/menu_item_quit1.png"), glm::vec2(0.0f, -0.6f), glm::vec2(0.25f, 0.25f));
button_quit.SetHoverTexture(render_engine::loader::LoadTexture("res/menu_item_quit1_hover.png")); button_quit.SetHoverTexture(render_engine::loader::LoadTexture("res/menu_item_quit1_hover.png"));
button_quit.SetClickedTexture(render_engine::loader::LoadTexture("res/menu_item_quit1_click.png")); button_quit.SetClickedTexture(render_engine::loader::LoadTexture("res/menu_item_quit1_click.png"));
button_quit.SetOnClickAction([]() std::function<void()> quit_fun = [this]()
{ {
std::cout << "Clicked on button: Quit!" << std::endl; std::cout << "Clicked on button: Quit!" << std::endl;
}); return_value = scene::Scenes::STOP;
cv::destroyWindow("camera");
};
button_quit.SetOnClickAction(quit_fun);
guis1.push_back(&button_quit); guis1.push_back(&button_quit);
computervision::ObjectDetection objDetect; computervision::ObjectDetection objDetect;