point count into develop #4

Merged
SemvdH merged 2 commits from feature/point-count into develop 2021-06-11 08:18:31 +00:00

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@@ -41,7 +41,9 @@ namespace scene
shaders::GuiShader* gui_shader;
entities::Camera camera(glm::vec3(0, -50, 0), glm::vec3(0, 0, 0));
std::vector<gui::GuiTexture*> guis;
int furniture_count_old;
int score;
std::vector<computervision::HandDetectRegion> regions;
computervision::HandDetectRegion reg_left("left", 0, 0, 150, 150), reg_right("right", 0, 0, 150, 150), reg_up("up", 0, 0, 150, 150);
@@ -54,6 +56,7 @@ namespace scene
gui_shader = new shaders::GuiShader();
gui_shader->Init();
score = 0;
}
/**
* temporary!!!!
@@ -82,6 +85,7 @@ namespace scene
void load_chunk(int model_pos)
{
static unsigned int furniture_count = 0;
// set up squares according to size of camera input
cv::Mat camera_frame;
static_camera::getCap().read(camera_frame); // get camera frame to know the width and heigth
@@ -91,7 +95,6 @@ namespace scene
reg_right.SetYPos(camera_frame.rows / 2 - reg_right.GetHeight()/2);
reg_up.SetXPos(camera_frame.cols / 2 - reg_up.GetWidth() / 2);
reg_up.SetYPos(10);
std::cout << "loading model chunk" << std::endl;
if (house_models.size() >= MAX_MODEL_DEQUE_SIZE * furniture_count)
{
@@ -106,6 +109,8 @@ namespace scene
furniture_count = furniture.size();
house_models.insert(house_models.end(), furniture.begin(), furniture.end());
std::cout << "funriture_count in load chunk (house included): " << furniture_count << std::endl;
furniture_count_old = furniture_count -1;
}
@@ -200,9 +205,13 @@ namespace scene
if (last_model_pos != model_pos)
{
load_chunk(model_pos + UPCOMING_MODEL_AMOUNT);
score += furniture_count_old;
std::cout << "Score: " << score << std::endl;
std::cout << "Funriture_count_old in model (house excluded): " << furniture_count_old << std::endl;
}
// remember the position at which the new model was added
last_model_pos = model_pos;
collision::CheckCollisions(collision_entities);
update_hand_detection();
}