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5 Commits

Author SHA1 Message Date
Sem van der Hoeven
921609de5d [EDIT] stuff 2021-06-04 11:39:23 +02:00
Sem van der Hoeven
fe94b0f83d [FIX] showing of pose detection points 2021-06-04 10:55:53 +02:00
Sem van der Hoeven
ab30c41bee [FIX] crashing with pose detection 2021-06-02 10:41:50 +02:00
Sem van der Hoeven
1a149b8b7e [ADD] static camera instance 2021-06-02 10:05:09 +02:00
Sem van der Hoeven
cc7cb37840 [ADD] caffemodel project entry 2021-06-02 09:44:30 +02:00
10 changed files with 80 additions and 39 deletions

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@@ -8,10 +8,10 @@
#include "SkinDetector.h" #include "SkinDetector.h"
#include "FaceDetector.h" #include "FaceDetector.h"
#include "FingerCount.h" #include "FingerCount.h"
#include "async/StaticCameraInstance.h"
namespace computervision namespace computervision
{ {
cv::VideoCapture cap(0);
cv::Mat img, imgGray, img2, img2Gray, img3, img4; cv::Mat img, imgGray, img2, img2Gray, img3, img4;
@@ -24,6 +24,8 @@ namespace computervision
FaceDetector faceDetector; FaceDetector faceDetector;
FingerCount fingerCount; FingerCount fingerCount;
cv::VideoCapture cap = static_camera::getCap();
ObjectDetection::ObjectDetection() ObjectDetection::ObjectDetection()
{ {
} }

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@@ -65,6 +65,7 @@ namespace computervision
*/ */
bool drawHandMaskRect(cv::Mat *input); bool drawHandMaskRect(cv::Mat *input);
cv::VideoCapture getCap(); cv::VideoCapture getCap();
}; };

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@@ -42,9 +42,11 @@ namespace computervision
void OpenPoseVideo::setup() { void OpenPoseVideo::setup() {
net = readNetFromCaffe(protoFile, weightsFile); net = readNetFromCaffe(protoFile, weightsFile);
net.setPreferableBackend(DNN_TARGET_CPU);
} }
void OpenPoseVideo::movementSkeleton(Mat inputImage, std::function<void(std::vector<Point>)> f) { void OpenPoseVideo::movementSkeleton(Mat& inputImage, std::function<void(std::vector<Point>&, cv::Mat& poinst_on_image)> f) {
std::cout << "movement skeleton start" << std::endl; std::cout << "movement skeleton start" << std::endl;
int inWidth = 368; int inWidth = 368;
@@ -67,6 +69,7 @@ namespace computervision
std::cout << "done setting input to net" << std::endl; std::cout << "done setting input to net" << std::endl;
Mat output = net.forward(); Mat output = net.forward();
std::cout << "time took to set input and forward: " << t << std::endl;
int H = output.size[2]; int H = output.size[2];
int W = output.size[3]; int W = output.size[3];
@@ -96,9 +99,10 @@ namespace computervision
} }
cv::putText(frame, cv::format("time taken = %.2f sec", t), cv::Point(50, 50), cv::FONT_HERSHEY_COMPLEX, .8, cv::Scalar(255, 50, 0), 2); cv::putText(frame, cv::format("time taken = %.2f sec", t), cv::Point(50, 50), cv::FONT_HERSHEY_COMPLEX, .8, cv::Scalar(255, 50, 0), 2);
// imshow("Output-Keypoints", frameCopy); std::cout << "time taken: " << t << std::endl;
imshow("Output-Skeleton", frame); //imshow("Output-Keypoints", frame);
//imshow("Output-Skeleton", frame);
std::cout << "about to call points receiving method" << std::endl; std::cout << "about to call points receiving method" << std::endl;
f(points); f(points,frame);
} }
} }

View File

@@ -13,7 +13,7 @@ namespace computervision
private: private:
public: public:
void movementSkeleton(Mat inputImage,std::function<void(std::vector<Point>)> f); void movementSkeleton(Mat& inputImage, std::function<void(std::vector<Point>&, cv::Mat& poinst_on_image)> f);
void setup(); void setup();
}; };
} }

View File

@@ -0,0 +1,12 @@
#pragma once
#include <opencv2/videoio.hpp>
namespace static_camera
{
static cv::VideoCapture getCap()
{
static cv::VideoCapture cap(0);
return cap;
}
};

View File

@@ -2,6 +2,7 @@
#include "async_arm_detection.h" #include "async_arm_detection.h"
#include "../OpenPoseVideo.h" #include "../OpenPoseVideo.h"
#include <thread> #include <thread>
#include "StaticCameraInstance.h"
namespace computervision namespace computervision
@@ -11,33 +12,35 @@ namespace computervision
} }
void AsyncArmDetection::run_arm_detection() void AsyncArmDetection::run_arm_detection(std::function<void(std::vector<Point>, cv::Mat poinst_on_image)> points_ready_func, OpenPoseVideo op)
{ {
VideoCapture cap = static_camera::getCap();
std::cout << "STARTING THREAD LAMBDA" << std::endl;
/*cv::VideoCapture cap = static_camera::getCap();*/
if (!cap.isOpened())
{
std::cout << "capture was closed, opening..." << std::endl;
cap.open(0);
}
while (true)
{
Mat img;
cap.read(img);
op.movementSkeleton(img, points_ready_func);
}
} }
void AsyncArmDetection::start(std::function<void(std::vector<Point>)> points_ready_func, cv::VideoCapture cap, OpenPoseVideo op) void AsyncArmDetection::start(std::function<void(std::vector<Point>, cv::Mat poinst_on_image)> points_ready_func, OpenPoseVideo op)
{ {
auto lambda = [](std::function<void(std::vector<Point>)> f, cv::VideoCapture c, OpenPoseVideo op) {
std::cout << "STARTING THREAD LAMBDA" << std::endl;
cv::VideoCapture cap(0);
if (!cap.isOpened())
{
std::cout << "error opening video" << std::endl;
return;
}
while (true)
{
Mat img;
cap.read(img);
op.movementSkeleton(img, f);
}
};
std::cout << "starting function" << std::endl; std::cout << "starting function" << std::endl;
std::thread async_arm_detect_thread(lambda, points_ready_func, cap, op);
std::thread async_arm_detect_thread(&AsyncArmDetection::run_arm_detection,this, points_ready_func, op);
async_arm_detect_thread.detach(); // makes sure the thread is detached from the variable.
} }
} }

View File

@@ -4,6 +4,7 @@
#include <opencv2/videoio.hpp> #include <opencv2/videoio.hpp>
#include <functional> #include <functional>
#include "../OpenPoseVideo.h" #include "../OpenPoseVideo.h"
#include "StaticCameraInstance.h"
namespace computervision namespace computervision
@@ -14,9 +15,9 @@ namespace computervision
AsyncArmDetection(void); AsyncArmDetection(void);
void start(std::function<void(std::vector<cv::Point>)>, cv::VideoCapture cap, computervision::OpenPoseVideo op); void start(std::function<void(std::vector<cv::Point>, cv::Mat poinst_on_image)>, computervision::OpenPoseVideo op);
private: private:
void run_arm_detection(); void run_arm_detection(std::function<void(std::vector<Point>, cv::Mat poinst_on_image)> points_ready_func, OpenPoseVideo op);
}; };
} }

View File

@@ -32,11 +32,16 @@
static double UpdateDelta(); static double UpdateDelta();
static GLFWwindow* window; static GLFWwindow* window;
bool points_img_available = false;
cv::Mat points_img;
void retrieve_points(std::vector<Point> arm_points) void retrieve_points(std::vector<Point> arm_points, cv::Mat points_on_image)
{ {
std::cout << "got points!!" << std::endl; std::cout << "got points!!" << std::endl;
std::cout << "points: " << arm_points << std::endl; std::cout << "points: " << arm_points << std::endl;
points_img = points_on_image;
points_img_available = true;
} }
int main(void) int main(void)
@@ -82,13 +87,16 @@ int main(void)
// set up object detection // set up object detection
//objDetect.setup(); //objDetect.setup();
cv::Mat cameraFrame; //cv::VideoCapture cam = objDetect.getCap();
cv::Mat img;
cv::VideoCapture cap = objDetect.getCap();
//cam.read(img);
//imshow("camera in main loop", img);
//openPoseVideo.setup();
computervision::AsyncArmDetection as; computervision::AsyncArmDetection as;
as.start(retrieve_points, objDetect.getCap(),openPoseVideo);
as.start(retrieve_points,openPoseVideo);
// Main game loop // Main game loop
@@ -107,8 +115,12 @@ int main(void)
render_engine::renderer::Render(entity, shader); render_engine::renderer::Render(entity, shader);
cameraFrame = objDetect.readCamera();
//objDetect.detectHand(cameraFrame); //objDetect.detectHand(cameraFrame);
if (points_img_available)
{
imshow("points", points_img);
points_img_available = false;
}
// Finish up // Finish up
shader.Stop(); shader.Stop();

View File

@@ -38,6 +38,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="src\computervision\async\async_arm_detection.h" /> <ClInclude Include="src\computervision\async\async_arm_detection.h" />
<ClInclude Include="src\computervision\async\StaticCameraInstance.h" />
<ClInclude Include="src\computervision\FaceDetector.h" /> <ClInclude Include="src\computervision\FaceDetector.h" />
<ClInclude Include="src\computervision\FingerCount.h" /> <ClInclude Include="src\computervision\FingerCount.h" />
<ClInclude Include="src\computervision\BackgroundRemover.h" /> <ClInclude Include="src\computervision\BackgroundRemover.h" />
@@ -59,6 +60,7 @@
<Xml Include="res\haarcascade_frontalface_alt.xml" /> <Xml Include="res\haarcascade_frontalface_alt.xml" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\..\Avans Hogeschool\Kim Veldhoen - Proftaak 2.4\pose_iter_160000.caffemodel" />
<None Include="res\pose\coco\pose_deploy_linevec.prototxt" /> <None Include="res\pose\coco\pose_deploy_linevec.prototxt" />
<None Include="res\pose\mpi\pose_deploy_linevec_faster_4_stages.prototxt" /> <None Include="res\pose\mpi\pose_deploy_linevec_faster_4_stages.prototxt" />
<None Include="res\pose\mpi\pose_iter_160000.caffemodel" /> <None Include="res\pose\mpi\pose_iter_160000.caffemodel" />
@@ -129,8 +131,8 @@
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental> <LinkIncremental>false</LinkIncremental>
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);;C:\opencv\opencv\build\include</IncludePath> <IncludePath>C:\opencv\build\include\;$(VC_IncludePath);$(WindowsSDK_IncludePath);C:\opencv\opencv\build\include</IncludePath>
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);C:\opencv\opencv\build\x64\vc15\lib</LibraryPath> <LibraryPath>C:\opencv\build\x64\vc15\lib;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);C:\opencv\opencv\build\x64\vc15\lib</LibraryPath>
</PropertyGroup> </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
@@ -203,7 +205,7 @@
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)lib\glfw-3.3.2\$(Platform);$(SolutionDir)lib\glew-2.1.0\lib\Release\$(Platform);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>$(SolutionDir)lib\glfw-3.3.2\$(Platform);$(SolutionDir)lib\glew-2.1.0\lib\Release\$(Platform);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies); opencv_world452.lib</AdditionalDependencies> <AdditionalDependencies>opencv_world452.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

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@@ -116,6 +116,9 @@
<ClInclude Include="src\computervision\async\async_arm_detection.h"> <ClInclude Include="src\computervision\async\async_arm_detection.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\computervision\async\StaticCameraInstance.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Xml Include="res\haarcascade_frontalface_alt.xml" /> <Xml Include="res\haarcascade_frontalface_alt.xml" />
@@ -124,5 +127,6 @@
<None Include="res\pose\coco\pose_deploy_linevec.prototxt" /> <None Include="res\pose\coco\pose_deploy_linevec.prototxt" />
<None Include="res\pose\mpi\pose_deploy_linevec_faster_4_stages.prototxt" /> <None Include="res\pose\mpi\pose_deploy_linevec_faster_4_stages.prototxt" />
<None Include="res\pose\mpi\pose_iter_160000.caffemodel" /> <None Include="res\pose\mpi\pose_iter_160000.caffemodel" />
<None Include="..\..\Avans Hogeschool\Kim Veldhoen - Proftaak 2.4\pose_iter_160000.caffemodel" />
</ItemGroup> </ItemGroup>
</Project> </Project>