[TRY] trying to manage some data storage
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187
src/model_Storage.cpp
Normal file
187
src/model_Storage.cpp
Normal file
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#include "model_Storage.h"
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singleton::Model_Storage* singleton::Model_Storage::instance{nullptr};
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std::mutex singleton::Model_Storage::mutex;
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singleton::Model_Storage::~Model_Storage()
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{
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delete instance;
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}
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singleton::Model_Storage* singleton::Model_Storage::get_instance()
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{
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std::lock_guard<std::mutex> lock(mutex);
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if (instance == nullptr)
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instance = new Model_Storage();
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return instance;
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}
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/**
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* add methods
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*/
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void singleton::Model_Storage::add_couch(models::TexturedModel couch)
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{
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couches.push_back(couch);
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}
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void singleton::Model_Storage::add_table(models::TexturedModel table)
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{
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tables.push_back(table);
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}
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void singleton::Model_Storage::add_chair(models::TexturedModel chair)
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{
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chairs.push_back(chair);
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}
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void singleton::Model_Storage::add_plant(models::TexturedModel plant)
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{
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plants.push_back(plant);
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}
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void singleton::Model_Storage::add_guitar(models::TexturedModel guitar)
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{
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guitars.push_back(guitar);
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}
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void singleton::Model_Storage::add_bookshelf(models::TexturedModel bookshelf)
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{
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bookshelves.push_back(bookshelf);
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}
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void singleton::Model_Storage::add_lamp(models::TexturedModel lamp)
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{
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lamps.push_back(lamp);
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}
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void singleton::Model_Storage::addd_ceiling_object(models::TexturedModel co)
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{
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ceiling_objects.push_back(co);
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}
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void singleton::Model_Storage::add_misc(models::TexturedModel misc)
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{
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miscs.push_back(misc);
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}
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/**
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* getters
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*/
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std::deque<models::TexturedModel> singleton::Model_Storage::get_all_couches()
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{
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return couches;
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}
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std::deque<models::TexturedModel> singleton::Model_Storage::get_all_tables()
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{
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return tables;
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}
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std::deque<models::TexturedModel> singleton::Model_Storage::get_all_chairs()
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{
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return chairs;
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}
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std::deque<models::TexturedModel> singleton::Model_Storage::get_all_plants()
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{
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return plants;
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}
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std::deque<models::TexturedModel> singleton::Model_Storage::get_all_guitars()
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{
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return guitars;
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}
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std::deque<models::TexturedModel> singleton::Model_Storage::get_all_bookshelves()
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{
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return bookshelves;
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}
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std::deque<models::TexturedModel> singleton::Model_Storage::get_all_lamps()
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{
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return lamps;
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}
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std::deque<models::TexturedModel> singleton::Model_Storage::get_all_ceiling_objects()
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{
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return ceiling_objects;
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}
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std::deque<models::TexturedModel> singleton::Model_Storage::get_all_miscs()
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{
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return miscs;
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}
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models::TexturedModel singleton::Model_Storage::get_couch(int index)
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{
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return couches[index];
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}
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models::TexturedModel singleton::Model_Storage::get_table(int index)
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{
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return tables[index];
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}
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models::TexturedModel singleton::Model_Storage::get_chair(int index)
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{
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return chairs[index];
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}
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models::TexturedModel singleton::Model_Storage::get_plant(int index)
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{
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return plants[index];
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}
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models::TexturedModel singleton::Model_Storage::get_guitar(int index)
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{
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return guitars[index];
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}
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models::TexturedModel singleton::Model_Storage::get_bookshelf(int index)
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{
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return bookshelves[index];
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}
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models::TexturedModel singleton::Model_Storage::get_lamp(int index)
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{
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return lamps[index];
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}
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models::TexturedModel singleton::Model_Storage::get_ceiling_object(int index)
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{
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return ceiling_objects[index];
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}
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models::TexturedModel singleton::Model_Storage::get_misc(int index)
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{
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return miscs[index];
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}
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//getters for default variables
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models::TexturedModel singleton::Model_Storage::get_house_model()
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{
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return models::TexturedModel();
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}
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models::ModelTexture singleton::Model_Storage::get_default_texture()
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{
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return models::ModelTexture();
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}
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//setters for deafult variables
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void singleton::Model_Storage::set_house_model(models::TexturedModel house)
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{
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house_model = house;
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}
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void singleton::Model_Storage::set_default_texture(models::ModelTexture texture)
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{
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default_texture = texture;
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}
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