Files
SDBA/src/model_Storage.cpp
2021-06-11 15:56:34 +02:00

188 lines
3.6 KiB
C++

#include "model_Storage.h"
singleton::Model_Storage* singleton::Model_Storage::instance{nullptr};
std::mutex singleton::Model_Storage::mutex;
singleton::Model_Storage::~Model_Storage()
{
delete instance;
}
singleton::Model_Storage* singleton::Model_Storage::get_instance()
{
std::lock_guard<std::mutex> lock(mutex);
if (instance == nullptr)
instance = new Model_Storage();
return instance;
}
/**
* add methods
*/
void singleton::Model_Storage::add_couch(models::TexturedModel couch)
{
couches.push_back(couch);
}
void singleton::Model_Storage::add_table(models::TexturedModel table)
{
tables.push_back(table);
}
void singleton::Model_Storage::add_chair(models::TexturedModel chair)
{
chairs.push_back(chair);
}
void singleton::Model_Storage::add_plant(models::TexturedModel plant)
{
plants.push_back(plant);
}
void singleton::Model_Storage::add_guitar(models::TexturedModel guitar)
{
guitars.push_back(guitar);
}
void singleton::Model_Storage::add_bookshelf(models::TexturedModel bookshelf)
{
bookshelves.push_back(bookshelf);
}
void singleton::Model_Storage::add_lamp(models::TexturedModel lamp)
{
lamps.push_back(lamp);
}
void singleton::Model_Storage::addd_ceiling_object(models::TexturedModel co)
{
ceiling_objects.push_back(co);
}
void singleton::Model_Storage::add_misc(models::TexturedModel misc)
{
miscs.push_back(misc);
}
/**
* getters
*/
std::deque<models::TexturedModel> singleton::Model_Storage::get_all_couches()
{
return couches;
}
std::deque<models::TexturedModel> singleton::Model_Storage::get_all_tables()
{
return tables;
}
std::deque<models::TexturedModel> singleton::Model_Storage::get_all_chairs()
{
return chairs;
}
std::deque<models::TexturedModel> singleton::Model_Storage::get_all_plants()
{
return plants;
}
std::deque<models::TexturedModel> singleton::Model_Storage::get_all_guitars()
{
return guitars;
}
std::deque<models::TexturedModel> singleton::Model_Storage::get_all_bookshelves()
{
return bookshelves;
}
std::deque<models::TexturedModel> singleton::Model_Storage::get_all_lamps()
{
return lamps;
}
std::deque<models::TexturedModel> singleton::Model_Storage::get_all_ceiling_objects()
{
return ceiling_objects;
}
std::deque<models::TexturedModel> singleton::Model_Storage::get_all_miscs()
{
return miscs;
}
models::TexturedModel singleton::Model_Storage::get_couch(int index)
{
return couches[index];
}
models::TexturedModel singleton::Model_Storage::get_table(int index)
{
return tables[index];
}
models::TexturedModel singleton::Model_Storage::get_chair(int index)
{
return chairs[index];
}
models::TexturedModel singleton::Model_Storage::get_plant(int index)
{
return plants[index];
}
models::TexturedModel singleton::Model_Storage::get_guitar(int index)
{
return guitars[index];
}
models::TexturedModel singleton::Model_Storage::get_bookshelf(int index)
{
return bookshelves[index];
}
models::TexturedModel singleton::Model_Storage::get_lamp(int index)
{
return lamps[index];
}
models::TexturedModel singleton::Model_Storage::get_ceiling_object(int index)
{
return ceiling_objects[index];
}
models::TexturedModel singleton::Model_Storage::get_misc(int index)
{
return miscs[index];
}
//getters for default variables
models::TexturedModel singleton::Model_Storage::get_house_model()
{
return models::TexturedModel();
}
models::ModelTexture singleton::Model_Storage::get_default_texture()
{
return models::ModelTexture();
}
//setters for deafult variables
void singleton::Model_Storage::set_house_model(models::TexturedModel house)
{
house_model = house;
}
void singleton::Model_Storage::set_default_texture(models::ModelTexture texture)
{
default_texture = texture;
}