[ADD] menu now works
menu switches to next item when hand is closed and calls OnClick() when hand is closed
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@@ -26,7 +26,7 @@ namespace render_engine
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glCullFace(GL_BACK);
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const glm::mat4 projectionMatrix =
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glm::perspective(glm::radians(FOV), (WINDOW_WIDTH / WINDOW_HEIGT), NEAR_PLANE, FAR_PLANE);
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glm::perspective(glm::radians(FOV), (WINDOW_WIDTH / WINDOW_HEIGHT), NEAR_PLANE, FAR_PLANE);
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// Load the projectionmatrix into the shader
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shader.Start();
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