[ADD] start game scene fingers

This commit is contained in:
Sem van der Hoeven
2021-06-08 16:06:46 +02:00
parent 88252f4dc8
commit a8996f63ef
7 changed files with 14 additions and 25 deletions

View File

@@ -28,7 +28,6 @@ namespace scene
std::vector<computervision::HandDetectRegion> regions;
computervision::ObjectDetection objDetect;
computervision::HandDetectRegion reg_left("left", 0, 0, 150, 150), reg_right("right", 0, 0, 150, 150), reg_up("up", 0, 0, 150, 150);
@@ -45,7 +44,8 @@ namespace scene
scene::Scenes scene::In_Game_Scene::start(GLFWwindow* window)
{
// set up squares according to size of camera input
cv::Mat camera_frame = objDetect.ReadCamera(); // get camera frame to know the width and heigth
cv::Mat camera_frame;
static_camera::getCap().read(camera_frame); // get camera frame to know the width and heigth
reg_left.SetXPos(10);
reg_left.SetYPos(camera_frame.rows / 2 - reg_left.GetHeight()/2);
reg_right.SetXPos(camera_frame.cols - 10 - reg_right.GetWidth());
@@ -151,7 +151,8 @@ namespace scene
void scene::In_Game_Scene::update_hand_detection()
{
cv::Mat camera_frame = objDetect.ReadCamera();
cv::Mat camera_frame;
static_camera::getCap().read(camera_frame);
reg_left.DetectHand(camera_frame);
reg_right.DetectHand(camera_frame);
reg_up.DetectHand(camera_frame);

View File

@@ -8,7 +8,7 @@
namespace scene
{
computervision::ObjectDetection objDetect;
scene::Scenes scene::Startup_Scene::start(GLFWwindow *window)
{
while (return_value == scene::Scenes::STARTUP)
@@ -30,7 +30,8 @@ namespace scene
void scene::Startup_Scene::update(GLFWwindow* window)
{
bool hand_present;
objDetect.DetectHand(objDetect.ReadCamera(),hand_present);
}
void scene::Startup_Scene::onKey(GLFWwindow* window, int key, int scancode, int action, int mods)
@@ -38,6 +39,7 @@ namespace scene
if (glfwGetKey(window, GLFW_KEY_SPACE) == GLFW_PRESS)
{
return_value = scene::Scenes::INGAME;
cv::destroyWindow("camera");
}
}
}