[ADD] hand detection in startup scene
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@@ -40,6 +40,11 @@ namespace scene
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gui_shader1->Init();
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}
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void Startup_Scene::EnableHandMode()
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{
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hand_mode = true;
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}
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gui::Button* ConvertGuiTextureToButton(gui::GuiTexture* texture) {
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gui::Button* button;
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if (texture != NULL)
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@@ -92,7 +97,7 @@ namespace scene
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scene::Scenes scene::Startup_Scene::start(GLFWwindow *window)
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{
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// GUI stuff
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gui::Button button_start(render_engine::loader::LoadTexture("res/menu_item_start1.png"), glm::vec2(0.0f, 0.6f), glm::vec2(0.25f, 0.25f));
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gui::Button button_start(render_engine::loader::LoadTexture("res/menu_item_start1.png"), glm::vec2(0.0f, 0.3f), glm::vec2(0.25f, 0.25f));
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button_start.SetHoverTexture(render_engine::loader::LoadTexture("res/menu_item_start1_hover.png"));
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button_start.SetClickedTexture(render_engine::loader::LoadTexture("res/menu_item_start1_click.png"));
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std::function<void()> start_fun = [this]()
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@@ -106,7 +111,7 @@ namespace scene
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guis1.push_back(&button_start);
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gui::Button button_quit(render_engine::loader::LoadTexture("res/menu_item_quit1.png"), glm::vec2(0.0f, -0.6f), glm::vec2(0.25f, 0.25f));
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gui::Button button_quit(render_engine::loader::LoadTexture("res/menu_item_quit1.png"), glm::vec2(0.0f, -0.3f), glm::vec2(0.25f, 0.25f));
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button_quit.SetHoverTexture(render_engine::loader::LoadTexture("res/menu_item_quit1_hover.png"));
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button_quit.SetClickedTexture(render_engine::loader::LoadTexture("res/menu_item_quit1_click.png"));
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std::function<void()> quit_fun = [this]()
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@@ -118,11 +123,11 @@ namespace scene
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button_quit.SetOnClickAction(quit_fun);
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guis1.push_back(&button_quit);
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computervision::ObjectDetection objDetect;
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cv::Mat cameraFrame;
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gui::GuiTexture* chosen_item = NULL; //This is the selected menu_item
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bool hand_closed = false; //Flag to prevent multiple button presses
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std::function<void()> calibration_func = [this]() {EnableHandMode(); };
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objDetect.SetCalibrationCallback(calibration_func);
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while (return_value == scene::Scenes::STARTUP)
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{
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render();
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