[ADD] up left and right detection regions
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@@ -37,7 +37,7 @@ namespace computervision
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imshow("handMask" + region_id, handMask);
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/*imshow("handDetection", fingerCountDebug);*/
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hand_present = hand_calibrator.CheckIfHandPresent(handMask);
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hand_present = hand_calibrator.CheckIfHandPresent(handMask,handcalibration::HandDetectionType::GAME);
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std::string text = (hand_present ? "hand" : "no");
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cv::putText(camera_frame, text, cv::Point(start_x_pos, start_y_pos), cv::FONT_HERSHEY_COMPLEX, 2.0, cv::Scalar(0, 255, 255), 2);
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hand_calibrator.SetHandPresent(hand_present);
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@@ -14,6 +14,16 @@ namespace computervision
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public:
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HandDetectRegion(std::string id,int x_pos, int y_pos, int width, int height);
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void SetXPos(int x) { start_x_pos = x; }
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void SetYPos(int y) { start_y_pos = y; }
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int GetXPos() { return start_x_pos; }
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int GetYPos() { return start_y_pos; }
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void SetWidth(int width) { region_width = width; }
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void SetHeigth(int height) { region_height = height; }
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int GetWidth() { return region_width; }
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int GetHeight() { return region_height; }
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cv::Mat GenerateHandMaskSquare(cv::Mat img);
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void DetectHand(cv::Mat& camera_frame);
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@@ -74,7 +74,7 @@ namespace computervision
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imshow("handMask", handMask);
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imshow("handDetection", fingerCountDebug);*/
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hand_present = hand_calibrator.CheckIfHandPresent(handMask);
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hand_present = hand_calibrator.CheckIfHandPresent(handMask,handcalibration::HandDetectionType::MENU);
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hand_calibrator.SetHandPresent(hand_present);
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@@ -1,8 +1,9 @@
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#include "HandCalibrator.h"
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#include <iostream>
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#define MIN_MENU_HAND_SIZE 10000
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#define MIN_GAME_HAND_SIZE 10000 // todo change
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#define MIN_GAME_HAND_SIZE 4000 // todo change
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namespace computervision
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{
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namespace handcalibration
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@@ -64,9 +65,11 @@ namespace computervision
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if (points.size() == 0) return false;
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std::cout << std::endl;
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for (int p = 0; p < points.size(); p++)
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{
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int area = cv::contourArea(points[p]);
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std::cout << area << std::endl;
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if (type == handcalibration::HandDetectionType::MENU)
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if (area > MIN_MENU_HAND_SIZE) return true;
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