Merge branch 'feature/objectdetection' into develop

This commit is contained in:
Sem van der Hoeven
2021-05-21 15:22:38 +02:00
14 changed files with 25301 additions and 0 deletions

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@@ -14,6 +14,8 @@
#include "shaders/static_shader.h"
#include "toolbox/toolbox.h"
#include "computervision/ObjectDetection.h"
#pragma comment(lib, "glfw3.lib")
#pragma comment(lib, "glew32s.lib")
#pragma comment(lib, "opengl32.lib")
@@ -56,6 +58,13 @@ int main(void)
render_engine::renderer::Init(shader);
entities::Camera camera(glm::vec3(0, 0, 0), glm::vec3(0, 0, 0));
// create object detection object instance
computervision::ObjectDetection objDetect;
// set up object detection
//objDetect.setup();
// Main game loop
while (!glfwWindowShouldClose(window))
@@ -72,6 +81,8 @@ int main(void)
render_engine::renderer::Render(entity, shader);
objDetect.setup();
// Finish up
shader.Stop();
glfwSwapBuffers(window);