Merge branch 'feature/objectdetection' into develop
This commit is contained in:
11
src/main.cpp
11
src/main.cpp
@@ -14,6 +14,8 @@
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#include "shaders/static_shader.h"
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#include "toolbox/toolbox.h"
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#include "computervision/ObjectDetection.h"
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#pragma comment(lib, "glfw3.lib")
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#pragma comment(lib, "glew32s.lib")
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#pragma comment(lib, "opengl32.lib")
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@@ -56,6 +58,13 @@ int main(void)
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render_engine::renderer::Init(shader);
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entities::Camera camera(glm::vec3(0, 0, 0), glm::vec3(0, 0, 0));
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// create object detection object instance
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computervision::ObjectDetection objDetect;
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// set up object detection
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//objDetect.setup();
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// Main game loop
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while (!glfwWindowShouldClose(window))
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@@ -72,6 +81,8 @@ int main(void)
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render_engine::renderer::Render(entity, shader);
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objDetect.setup();
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// Finish up
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shader.Stop();
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glfwSwapBuffers(window);
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