[WIP] collision fixing
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@@ -5,6 +5,7 @@
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#include <map>
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#include "../models/Model.h"
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#include "../collision/collision.h"
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#include "collision_entity.h"
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namespace entities
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{
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@@ -44,7 +45,7 @@ namespace entities
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*
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* @return: A list with all the entities of the generated house (the furniture)
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*/
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std::deque<std::shared_ptr<Entity>> GenerateHouse(const glm::vec3& position, float y_rotation);
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std::deque<std::shared_ptr<CollisionEntity>> GenerateHouse(const glm::vec3& position, float y_rotation);
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/*
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* @brief: Returns the depth of the house (chunk)
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