merge Develop into master #9
149
Client/Client.cs
Normal file
149
Client/Client.cs
Normal file
@@ -0,0 +1,149 @@
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using System;
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using System.Linq;
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using System.Net.Sockets;
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using System.Text;
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using ProftaakRH;
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namespace Client
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{
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class Client : IDataReceiver
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{
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private TcpClient client;
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private NetworkStream stream;
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private byte[] buffer = new byte[1024];
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private bool connected;
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private byte[] totalBuffer = new byte[1024];
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private int totalBufferReceived = 0;
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public Client() : this("localhost", 5555)
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{
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}
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public Client(string adress, int port)
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{
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this.client = new TcpClient();
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this.connected = false;
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client.BeginConnect(adress, port, new AsyncCallback(OnConnect), null);
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}
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private void OnConnect(IAsyncResult ar)
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{
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this.client.EndConnect(ar);
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Console.WriteLine("Verbonden!");
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this.stream = this.client.GetStream();
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tryLogin();
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this.stream.BeginRead(this.buffer, 0, this.buffer.Length, new AsyncCallback(OnRead), null);
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}
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private void OnRead(IAsyncResult ar)
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{
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int receivedBytes = this.stream.EndRead(ar);
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if (totalBufferReceived + receivedBytes > 1024)
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{
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throw new OutOfMemoryException("buffer too small");
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}
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Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, receivedBytes);
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totalBufferReceived += receivedBytes;
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int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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while (totalBufferReceived >= expectedMessageLength)
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{
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//volledig packet binnen
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byte[] messageBytes = new byte[expectedMessageLength];
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Array.Copy(totalBuffer, 0, messageBytes, 0, expectedMessageLength);
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byte[] payloadbytes = new byte[BitConverter.ToInt32(messageBytes, 0) - 5];
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Array.Copy(messageBytes, 5, payloadbytes, 0, payloadbytes.Length);
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string identifier;
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bool isJson = DataParser.getJsonIdentifier(messageBytes, out identifier);
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if (isJson)
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{
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switch (identifier)
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{
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case DataParser.LOGIN_RESPONSE:
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string responseStatus = DataParser.getResponseStatus(payloadbytes);
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if (responseStatus == "OK")
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{
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this.connected = true;
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}
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else
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{
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Console.WriteLine($"login failed \"{responseStatus}\"");
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tryLogin();
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}
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break;
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default:
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Console.WriteLine($"Received json with identifier {identifier}:\n{Encoding.ASCII.GetString(payloadbytes)}");
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break;
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}
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}
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else if (DataParser.isRawData(messageBytes))
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{
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Console.WriteLine($"Received data: {BitConverter.ToString(payloadbytes)}");
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}
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totalBufferReceived -= expectedMessageLength;
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expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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}
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this.stream.BeginRead(this.buffer, 0, this.buffer.Length, new AsyncCallback(OnRead), null);
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}
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private void OnWrite(IAsyncResult ar)
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{
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this.stream.EndWrite(ar);
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}
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#region interface
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//maybe move this to other place
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public void BPM(byte[] bytes)
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{
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if (bytes == null)
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{
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throw new ArgumentNullException("no bytes");
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}
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byte[] message = DataParser.GetRawDataMessage(bytes);
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this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
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}
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public void Bike(byte[] bytes)
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{
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if (bytes == null)
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{
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throw new ArgumentNullException("no bytes");
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}
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byte[] message = DataParser.GetRawDataMessage(bytes);
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this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
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}
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#endregion
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public bool IsConnected()
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{
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return this.connected;
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}
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private void tryLogin()
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{
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//TODO File in lezen
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Console.WriteLine("enter username");
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string username = Console.ReadLine();
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Console.WriteLine("enter password");
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string password = Console.ReadLine();
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byte[] message = DataParser.getJsonMessage(DataParser.GetLoginJson(username, password));
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this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
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}
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}
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}
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17
Client/Client.csproj
Normal file
17
Client/Client.csproj
Normal file
@@ -0,0 +1,17 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Message\Message.csproj" />
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<ProjectReference Include="..\ProftaakRH\ProftaakRH.csproj" />
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</ItemGroup>
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</Project>
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166
Client/DataParser.cs
Normal file
166
Client/DataParser.cs
Normal file
@@ -0,0 +1,166 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json.Serialization;
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using System;
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using System.Globalization;
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using System.Linq;
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using System.Text;
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namespace Client
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{
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public class DataParser
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{
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public const string LOGIN = "LOGIN";
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public const string LOGIN_RESPONSE = "LOGIN_RESPONSE";
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/// <summary>
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/// makes the json object with LOGIN identifier and username and password
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/// </summary>
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/// <param name="mUsername">username</param>
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/// <param name="mPassword">password</param>
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/// <returns>json object to ASCII to bytes</returns>
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public static byte[] GetLoginJson(string mUsername, string mPassword)
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{
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dynamic json = new
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{
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identifier = LOGIN,
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data = new
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{
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username = mUsername,
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password = mPassword,
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}
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};
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return Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(json));
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}
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public static bool GetUsernamePassword(byte[] jsonbytes, out string username, out string password)
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{
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dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(jsonbytes));
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try
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{
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username = json.data.username;
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password = json.data.password;
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return true;
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}
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catch
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{
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username = null;
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password = null;
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return false;
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}
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}
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private static byte[] getJsonMessage(string mIdentifier, dynamic data)
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{
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dynamic json = new
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{
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identifier = mIdentifier,
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data
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};
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return getMessage(Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(json)), 0x01);
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}
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public static byte[] getLoginResponse(string mStatus)
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{
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return getJsonMessage(LOGIN_RESPONSE, new { status = mStatus });
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}
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public static string getResponseStatus(byte[] json)
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{
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return ((dynamic)JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json))).data.status;
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}
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/// <summary>
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/// get the identifier from json
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/// </summary>
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/// <param name="bytes">json in ASCII</param>
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/// <param name="identifier">gets the identifier</param>
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/// <returns>if it sucseeded</returns>
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public static bool getJsonIdentifier(byte[] bytes, out string identifier)
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{
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if (bytes.Length <= 5)
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{
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throw new ArgumentException("bytes to short");
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}
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byte messageId = bytes[4];
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if (messageId == 0x01)
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{
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dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(bytes.Skip(5).ToArray()));
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identifier = json.identifier;
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return true;
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}
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else
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{
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identifier = "";
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return false;
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}
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}
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/// <summary>
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/// checks if the de message is raw data according to the protocol
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/// </summary>
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/// <param name="bytes">message</param>
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/// <returns>if message contains raw data</returns>
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public static bool isRawData(byte[] bytes)
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{
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if (bytes.Length <= 5)
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{
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throw new ArgumentException("bytes to short");
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}
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return bytes[4] == 0x02;
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}
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/// <summary>
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/// constructs a message with the payload, messageId and clientId
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/// </summary>
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/// <param name="payload"></param>
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/// <param name="messageId"></param>
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/// <param name="clientId"></param>
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/// <returns>the message ready for sending</returns>
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private static byte[] getMessage(byte[] payload, byte messageId)
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{
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byte[] res = new byte[payload.Length + 5];
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Array.Copy(BitConverter.GetBytes(payload.Length + 5), 0, res, 0, 4);
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res[4] = messageId;
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Array.Copy(payload, 0, res, 5, payload.Length);
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return res;
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}
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/// <summary>
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/// constructs a message with the payload and clientId and assumes the payload is raw data
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/// </summary>
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/// <param name="payload"></param>
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/// <param name="clientId"></param>
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/// <returns>the message ready for sending</returns>
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public static byte[] GetRawDataMessage(byte[] payload)
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{
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return getMessage(payload, 0x02);
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}
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/// <summary>
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/// constructs a message with the payload and clientId and assumes the payload is json
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/// </summary>
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/// <param name="payload"></param>
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/// <param name="clientId"></param>
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/// <returns>the message ready for sending</returns>
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public static byte[] getJsonMessage(byte[] payload)
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{
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return getMessage(payload, 0x01);
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}
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/// <summary>
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/// constructs a message with the message and clientId
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/// </summary>
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/// <param name="message"></param>
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/// <param name="clientId"></param>
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/// <returns>the message ready for sending</returns>
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public static byte[] getJsonMessage(string message)
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{
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return getJsonMessage(Encoding.ASCII.GetBytes(message));
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}
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}
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}
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35
Client/Program.cs
Normal file
35
Client/Program.cs
Normal file
@@ -0,0 +1,35 @@
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using System;
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using Hardware;
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using Hardware.Simulators;
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namespace Client
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{
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class Program
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{
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static void Main(string[] args)
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{
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Console.WriteLine("Hello World!");
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//connect fiets?
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Client client = new Client();
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while (!client.IsConnected())
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{
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}
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//BLEHandler bLEHandler = new BLEHandler(client);
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//bLEHandler.Connect();
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BikeSimulator bikeSimulator = new BikeSimulator(client);
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bikeSimulator.StartSimulation();
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while (true)
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{
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}
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}
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}
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}
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71
Message/Message.cs
Normal file
71
Message/Message.cs
Normal file
@@ -0,0 +1,71 @@
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using Newtonsoft.Json;
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using System;
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namespace Message
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{
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/// <summary>
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/// Message class to handle traffic between clients and server
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/// </summary>
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||||
public class Message
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{
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||||
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public static void Main(string[] args)
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{
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|
||||
}
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/// <summary>
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/// identifier for the message
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/// </summary>
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||||
public Identifier Identifier
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||||
{
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||||
get;set;
|
||||
}
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||||
|
||||
/// <summary>
|
||||
/// payload of the message, the actual text
|
||||
/// </summary>
|
||||
public string Payload
|
||||
{
|
||||
get;set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// constructs a new message with the given parameters
|
||||
/// </summary>
|
||||
/// <param name="identifier">the identifier</param>
|
||||
/// <param name="payload">the payload</param>
|
||||
public Message(Identifier identifier, string payload)
|
||||
{
|
||||
this.Identifier = identifier;
|
||||
this.Payload = payload;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// serializes this object to a JSON string
|
||||
/// </summary>
|
||||
/// <returns>a JSON representation of this object</returns>
|
||||
public string Serialize()
|
||||
{
|
||||
return JsonConvert.SerializeObject(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// deserializes a JSON string into a new Message object
|
||||
/// </summary>
|
||||
/// <param name="json">the JSON string to deserialize</param>
|
||||
/// <returns>a new <c>Message</c> object from the JSON string</returns>
|
||||
public static Message Deserialize(string json)
|
||||
{
|
||||
return (Message)JsonConvert.DeserializeObject(json);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Identifier enum for the Message objects
|
||||
/// </summary>
|
||||
public enum Identifier
|
||||
{
|
||||
LOGIN,
|
||||
CHAT,
|
||||
}
|
||||
}
|
||||
12
Message/Message.csproj
Normal file
12
Message/Message.csproj
Normal file
@@ -0,0 +1,12 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -4,15 +4,16 @@ using System.Text;
|
||||
using Avans.TI.BLE;
|
||||
using System.Threading;
|
||||
using System.Security.Cryptography;
|
||||
using ProftaakRH;
|
||||
|
||||
namespace Hardware
|
||||
{
|
||||
/// <summary>
|
||||
/// <c>BLEHandler</c> class that handles connection and traffic to and from the bike
|
||||
/// </summary>
|
||||
class BLEHandler
|
||||
public class BLEHandler
|
||||
{
|
||||
IDataConverter dataConverter;
|
||||
List<IDataReceiver> dataReceivers;
|
||||
private BLE bleBike;
|
||||
private BLE bleHeart;
|
||||
public bool Running { get; set; }
|
||||
@@ -20,11 +21,20 @@ namespace Hardware
|
||||
/// <summary>
|
||||
/// Makes a new BLEHandler object
|
||||
/// </summary>
|
||||
/// <param name="dataConverter">the dataconverter object</param>
|
||||
public BLEHandler(IDataConverter dataConverter)
|
||||
/// <param name="dataReceiver">the dataconverter object</param>
|
||||
public BLEHandler(IDataReceiver dataReceiver)
|
||||
{
|
||||
this.dataConverter = dataConverter;
|
||||
bool running = false;
|
||||
this.dataReceivers = new List<IDataReceiver> { dataReceiver };
|
||||
}
|
||||
|
||||
public BLEHandler(List<IDataReceiver> dataReceivers)
|
||||
{
|
||||
this.dataReceivers = dataReceivers;
|
||||
}
|
||||
|
||||
public void addDataReceiver(IDataReceiver dataReceiver)
|
||||
{
|
||||
this.dataReceivers.Add(dataReceiver);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -120,16 +130,22 @@ namespace Hardware
|
||||
/// <param name="e">the value changed event</param>
|
||||
private void BleBike_SubscriptionValueChanged(object sender, BLESubscriptionValueChangedEventArgs e)
|
||||
{
|
||||
|
||||
|
||||
if (e.ServiceName == "6e40fec2-b5a3-f393-e0a9-e50e24dcca9e")
|
||||
{
|
||||
byte[] payload = new byte[8];
|
||||
Array.Copy(e.Data, 4, payload, 0, 8);
|
||||
this.dataConverter.Bike(payload);
|
||||
foreach (IDataReceiver dataReceiver in this.dataReceivers)
|
||||
{
|
||||
dataReceiver.Bike(payload);
|
||||
}
|
||||
}
|
||||
else if (e.ServiceName == "00002a37-0000-1000-8000-00805f9b34fb")
|
||||
{
|
||||
this.dataConverter.BPM(e.Data);
|
||||
foreach (IDataReceiver dataReceiver in this.dataReceivers)
|
||||
{
|
||||
dataReceiver.BPM(e.Data);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -165,7 +181,7 @@ namespace Hardware
|
||||
antMessage[i] = 0xFF;
|
||||
}
|
||||
antMessage[11] = (byte)Math.Max(Math.Min(Math.Round(percentage / 0.5), 255), 0);
|
||||
|
||||
|
||||
|
||||
byte checksum = 0;
|
||||
for (int i = 0; i < 12; i++)
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using LibNoise.Primitive;
|
||||
using ProftaakRH;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@@ -9,9 +10,9 @@ using System.Threading;
|
||||
|
||||
namespace Hardware.Simulators
|
||||
{
|
||||
class BikeSimulator : IHandler
|
||||
public class BikeSimulator : IHandler
|
||||
{
|
||||
IDataConverter dataConverter;
|
||||
List<IDataReceiver> dataReceivers;
|
||||
private int elapsedTime = 0;
|
||||
private int eventCounter = 0;
|
||||
private double distanceTraveled = 0;
|
||||
@@ -29,10 +30,21 @@ namespace Hardware.Simulators
|
||||
|
||||
|
||||
|
||||
public BikeSimulator(IDataConverter dataConverter)
|
||||
public BikeSimulator(IDataReceiver dataReceiver)
|
||||
{
|
||||
this.dataConverter = dataConverter;
|
||||
this.dataReceivers = new List<IDataReceiver> { dataReceiver };
|
||||
}
|
||||
|
||||
public BikeSimulator(List<IDataReceiver> dataReceivers)
|
||||
{
|
||||
this.dataReceivers = dataReceivers;
|
||||
}
|
||||
|
||||
public void addDataReceiver(IDataReceiver dataReceiver)
|
||||
{
|
||||
this.dataReceivers.Add(dataReceiver);
|
||||
}
|
||||
|
||||
public void StartSimulation()
|
||||
{
|
||||
//Example BLE Message
|
||||
@@ -41,16 +53,19 @@ namespace Hardware.Simulators
|
||||
float x = 0.0f;
|
||||
|
||||
//Perlin for Random values
|
||||
ImprovedPerlin improvedPerlin = new ImprovedPerlin(0,LibNoise.NoiseQuality.Best);
|
||||
|
||||
ImprovedPerlin improvedPerlin = new ImprovedPerlin(0, LibNoise.NoiseQuality.Best);
|
||||
|
||||
while (true)
|
||||
{
|
||||
CalculateVariables(improvedPerlin.GetValue(x)+1);
|
||||
CalculateVariables(improvedPerlin.GetValue(x) + 1);
|
||||
|
||||
//Simulate sending data
|
||||
dataConverter.Bike(GenerateBike0x19());
|
||||
dataConverter.Bike(GenerateBike0x10());
|
||||
dataConverter.BPM(GenerateHeart());
|
||||
foreach (IDataReceiver dataReceiver in this.dataReceivers)
|
||||
{
|
||||
dataReceiver.Bike(GenerateBike0x19());
|
||||
dataReceiver.Bike(GenerateBike0x10());
|
||||
dataReceiver.BPM(GenerateHeart());
|
||||
}
|
||||
|
||||
Thread.Sleep(1000);
|
||||
|
||||
@@ -65,21 +80,21 @@ namespace Hardware.Simulators
|
||||
private byte[] GenerateBike0x19()
|
||||
{
|
||||
byte statByte = (byte)(powerArray[1] >> 4);
|
||||
byte[] bikeByte = { 0x19, Convert.ToByte(eventCounter%256), Convert.ToByte(cadence%254), accPowerArray[0], accPowerArray[1], powerArray[0], statByte, 0x20 };
|
||||
byte[] bikeByte = { 0x19, Convert.ToByte(eventCounter % 256), Convert.ToByte(cadence % 254), accPowerArray[0], accPowerArray[1], powerArray[0], statByte, 0x20 };
|
||||
return bikeByte;
|
||||
}
|
||||
|
||||
//Generate an ANT message for page 0x10
|
||||
private byte[] GenerateBike0x10()
|
||||
{
|
||||
byte[] bikeByte = { 0x10, Convert.ToByte(equipmentType), Convert.ToByte(elapsedTime*4%64), Convert.ToByte(distanceTraveled), speedArray[0], speedArray[1], Convert.ToByte(BPM), 0xFF };
|
||||
byte[] bikeByte = { 0x10, Convert.ToByte(equipmentType), Convert.ToByte(elapsedTime * 4 % 64), Convert.ToByte(distanceTraveled), speedArray[0], speedArray[1], Convert.ToByte(BPM), 0xFF };
|
||||
return bikeByte;
|
||||
}
|
||||
|
||||
//Generate an ANT message for BPM
|
||||
private byte[] GenerateHeart()
|
||||
{
|
||||
byte[] hartByte = { 0x00, Convert.ToByte(BPM)};
|
||||
byte[] hartByte = { 0x00, Convert.ToByte(BPM) };
|
||||
return hartByte;
|
||||
}
|
||||
|
||||
@@ -114,13 +129,13 @@ namespace Hardware.Simulators
|
||||
//Input perlin value
|
||||
private void CalculateVariables(float perlin)
|
||||
{
|
||||
this.speed = perlin * 5 / 0.01 ;
|
||||
this.speed = perlin * 5 / 0.01;
|
||||
short sped = (short)speed;
|
||||
speedArray = BitConverter.GetBytes(sped);
|
||||
this.distanceTraveled = (distanceTraveled+(speed*0.01)) % 256;
|
||||
this.BPM = (int) (perlin * 80);
|
||||
this.cadence = (int)speed/6;
|
||||
this.power = ((1 + resistance) * speed)/14 % 4094;
|
||||
this.distanceTraveled = (distanceTraveled + (speed * 0.01)) % 256;
|
||||
this.BPM = (int)(perlin * 80);
|
||||
this.cadence = (int)speed / 6;
|
||||
this.power = ((1 + resistance) * speed) / 14 % 4094;
|
||||
this.accPower = (this.accPower + this.power) % 65536;
|
||||
// TO DO power to power LSB & MSN
|
||||
powerArray = BitConverter.GetBytes((short)this.power);
|
||||
@@ -131,9 +146,9 @@ namespace Hardware.Simulators
|
||||
public void setResistance(byte[] bytes)
|
||||
{
|
||||
//TODO check if message is correct
|
||||
if(bytes.Length == 13)
|
||||
if (bytes.Length == 13)
|
||||
{
|
||||
this.resistance = Convert.ToDouble(bytes[11])/2;
|
||||
this.resistance = Convert.ToDouble(bytes[11]) / 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using ProftaakRH;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
@@ -7,7 +8,7 @@ namespace Hardware
|
||||
/// <summary>
|
||||
/// DataConverter class that handles all conversion of received data from the BLE bike.
|
||||
/// </summary>
|
||||
class DataConverter : IDataConverter
|
||||
class DataConverter : IDataReceiver
|
||||
{
|
||||
/// <summary>
|
||||
/// Receives, parses and displays any incoming data from the bike.
|
||||
@@ -22,7 +23,7 @@ namespace Hardware
|
||||
else
|
||||
if (bytes.Length == 8)
|
||||
{
|
||||
|
||||
|
||||
switch (bytes[0])
|
||||
{
|
||||
case 0x10:
|
||||
@@ -37,7 +38,7 @@ namespace Hardware
|
||||
Console.WriteLine($"Speed is : {input * 0.01}m/s (Range 65.534m/4)");
|
||||
if (bytes[6] != 0xFF)
|
||||
{
|
||||
Console.WriteLine("Heart rate byte: {0}", Convert.ToString(bytes[6],2));
|
||||
Console.WriteLine("Heart rate byte: {0}", Convert.ToString(bytes[6], 2));
|
||||
}
|
||||
break;
|
||||
case 0x19:
|
||||
@@ -45,17 +46,17 @@ namespace Hardware
|
||||
if (bytes[2] != 0xFF)
|
||||
{
|
||||
Console.WriteLine($"Instantaneous cadence: {bytes[2]} RPM (Range 0-254)");
|
||||
|
||||
|
||||
}
|
||||
int accumPower = bytes[3] | (bytes[4] << 8);
|
||||
|
||||
|
||||
Console.WriteLine($"Accumulated power: {accumPower} watt (Rollover 65536)");
|
||||
|
||||
int instantPower = (bytes[5]) | (bytes[6] & 0b00001111)<<8;
|
||||
|
||||
int instantPower = (bytes[5]) | (bytes[6] & 0b00001111) << 8;
|
||||
|
||||
|
||||
if (instantPower != 0xFFF)
|
||||
Console.WriteLine($"Instant power: {instantPower} watt (Range 0-4094)");
|
||||
Console.WriteLine($"Instant power: {instantPower} watt (Range 0-4094)");
|
||||
|
||||
int trainerStatus = bytes[6] & 0b11110000; // bit 4-7
|
||||
int flags = bytes[7] >> 4;
|
||||
@@ -103,13 +104,4 @@ namespace Hardware
|
||||
Console.WriteLine();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Dataconverter interface for handling data received from the bike
|
||||
/// </summary>
|
||||
interface IDataConverter
|
||||
{
|
||||
void BPM(byte[] bytes);
|
||||
void Bike(byte[] bytes);
|
||||
}
|
||||
}
|
||||
|
||||
12
ProftaakRH/IDataReceiver.cs
Normal file
12
ProftaakRH/IDataReceiver.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace ProftaakRH
|
||||
{
|
||||
public interface IDataReceiver
|
||||
{
|
||||
void BPM(byte[] bytes);
|
||||
void Bike(byte[] bytes);
|
||||
}
|
||||
}
|
||||
@@ -7,15 +7,15 @@ using Hardware.Simulators;
|
||||
|
||||
namespace ProftaakRH
|
||||
{
|
||||
class Program
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] agrs)
|
||||
{
|
||||
IDataConverter dataConverter = new DataConverter();
|
||||
BLEHandler bLEHandler = new BLEHandler(dataConverter);
|
||||
//BikeSimulator bikeSimulator = new BikeSimulator(dataConverter);
|
||||
//bikeSimulator.setResistance(bikeSimulator.GenerateResistance(1f));
|
||||
//bikeSimulator.StartSimulation();
|
||||
IDataReceiver dataReceiver = new DataConverter();
|
||||
BLEHandler bLEHandler = new BLEHandler(dataReceiver);
|
||||
BikeSimulator bikeSimulator = new BikeSimulator(dataReceiver);
|
||||
bikeSimulator.setResistance(bikeSimulator.GenerateResistance(1f));
|
||||
bikeSimulator.StartSimulation();
|
||||
|
||||
|
||||
bool running = true;
|
||||
@@ -24,7 +24,7 @@ namespace ProftaakRH
|
||||
string input = Console.ReadLine();
|
||||
input.ToLower();
|
||||
input.Trim();
|
||||
if(input == "quit")
|
||||
if (input == "quit")
|
||||
{
|
||||
running = false;
|
||||
break;
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="LibNoise" Version="0.2.0" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="BLELibrary">
|
||||
|
||||
@@ -3,7 +3,15 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30413.136
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProftaakRH", "ProftaakRH.csproj", "{0F053CC5-D969-4970-9501-B3428EA3D777}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProftaakRH", "ProftaakRH.csproj", "{0F053CC5-D969-4970-9501-B3428EA3D777}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "RH-Engine", "..\RH-Engine\RH-Engine.csproj", "{984E295E-47A2-41E7-90E5-50FDB9E67694}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Server", "..\Server\Server.csproj", "{B1AB6F51-A20D-4162-9A7F-B3350B7510FD}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Client", "..\Client\Client.csproj", "{5759DD20-7A4F-4D8D-B986-A70A7818C112}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Message", "..\Message\Message.csproj", "{9ED6832D-B0FB-4460-9BCD-FAA58863B0CE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@@ -15,6 +23,22 @@ Global
|
||||
{0F053CC5-D969-4970-9501-B3428EA3D777}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{0F053CC5-D969-4970-9501-B3428EA3D777}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{0F053CC5-D969-4970-9501-B3428EA3D777}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{984E295E-47A2-41E7-90E5-50FDB9E67694}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{984E295E-47A2-41E7-90E5-50FDB9E67694}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{984E295E-47A2-41E7-90E5-50FDB9E67694}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{984E295E-47A2-41E7-90E5-50FDB9E67694}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{B1AB6F51-A20D-4162-9A7F-B3350B7510FD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B1AB6F51-A20D-4162-9A7F-B3350B7510FD}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B1AB6F51-A20D-4162-9A7F-B3350B7510FD}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B1AB6F51-A20D-4162-9A7F-B3350B7510FD}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{5759DD20-7A4F-4D8D-B986-A70A7818C112}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{5759DD20-7A4F-4D8D-B986-A70A7818C112}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5759DD20-7A4F-4D8D-B986-A70A7818C112}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{5759DD20-7A4F-4D8D-B986-A70A7818C112}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{9ED6832D-B0FB-4460-9BCD-FAA58863B0CE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9ED6832D-B0FB-4460-9BCD-FAA58863B0CE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{9ED6832D-B0FB-4460-9BCD-FAA58863B0CE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{9ED6832D-B0FB-4460-9BCD-FAA58863B0CE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
using LibNoise.Primitive;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
namespace RH_Engine
|
||||
{
|
||||
@@ -16,9 +12,7 @@ namespace RH_Engine
|
||||
public const string STANDARD_LEFTHAND = "LeftHand";
|
||||
public const string STANDARD_RIGHTHAND = "RightHand";
|
||||
|
||||
|
||||
|
||||
string tunnelID;
|
||||
private string tunnelID;
|
||||
|
||||
public Command(string tunnelID)
|
||||
{
|
||||
@@ -35,10 +29,10 @@ namespace RH_Engine
|
||||
size = sizeArray,
|
||||
heights = heightsArray
|
||||
}
|
||||
|
||||
};
|
||||
return JsonConvert.SerializeObject(Payload(payload));
|
||||
}
|
||||
|
||||
public string AddLayer(string uid, string texture)
|
||||
{
|
||||
dynamic payload = new
|
||||
@@ -56,6 +50,7 @@ namespace RH_Engine
|
||||
};
|
||||
return JsonConvert.SerializeObject(Payload(payload));
|
||||
}
|
||||
|
||||
public string UpdateTerrain()
|
||||
{
|
||||
dynamic payload = new
|
||||
@@ -63,7 +58,6 @@ namespace RH_Engine
|
||||
id = "scene/terrain/update",
|
||||
data = new
|
||||
{
|
||||
|
||||
}
|
||||
};
|
||||
return JsonConvert.SerializeObject(Payload(payload));
|
||||
@@ -91,37 +85,135 @@ namespace RH_Engine
|
||||
|
||||
public string DeleteNode(string uuid)
|
||||
{
|
||||
|
||||
dynamic payload = new
|
||||
{
|
||||
id = "scene/node/delete",
|
||||
data = new
|
||||
{
|
||||
id = uuid,
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
return JsonConvert.SerializeObject(Payload(payload));
|
||||
|
||||
}
|
||||
|
||||
public string AddBikeModel()
|
||||
public string addPanel(string serialToSend, string uuidBike)
|
||||
{
|
||||
return AddModel("bike", "data\\NetworkEngine\\models\\bike\\bike.fbx");
|
||||
dynamic payload = new
|
||||
{
|
||||
id = "scene/node/add",
|
||||
serial = serialToSend,
|
||||
data = new
|
||||
{
|
||||
name = "dashboard",
|
||||
parent = uuidBike,
|
||||
components = new
|
||||
{
|
||||
panel = new
|
||||
{
|
||||
size = new int[] { 1, 1 },
|
||||
resolution = new int[] { 512, 512 },
|
||||
background = new int[] { 1, 0, 0, 0 },
|
||||
castShadow = false
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
return JsonConvert.SerializeObject(Payload(payload));
|
||||
}
|
||||
|
||||
public string AddModel(string nodeName, string fileLocation)
|
||||
public string ColorPanel(string uuidPanel)
|
||||
{
|
||||
return AddModel(nodeName, fileLocation, null, new float[] { 0, 0, 0 }, 1, new float[] { 0, 0, 0 });
|
||||
dynamic payload = new
|
||||
{
|
||||
id = "scene/panel/setclearcolor",
|
||||
data = new
|
||||
{
|
||||
id = uuidPanel,
|
||||
color = new int[] { 1, 1, 1, 1 }
|
||||
}
|
||||
};
|
||||
|
||||
return JsonConvert.SerializeObject(Payload(payload));
|
||||
}
|
||||
|
||||
public string AddModel(string nodeName, string fileLocation, float[] positionVector, float scalar, float[] rotationVector)
|
||||
public string SwapPanel(string uuid)
|
||||
{
|
||||
return AddModel(nodeName, fileLocation, null, positionVector, scalar, rotationVector);
|
||||
dynamic payload = new
|
||||
{
|
||||
id = "scene/panel/swap",
|
||||
data = new
|
||||
{
|
||||
id = uuid
|
||||
}
|
||||
};
|
||||
|
||||
return JsonConvert.SerializeObject(Payload(payload));
|
||||
}
|
||||
|
||||
public string AddModel(string nodeName, string fileLocation, string animationLocation, float[] positionVector, float scalar, float[] rotationVector)
|
||||
public string bikeSpeed(string uuidPanel, double speed)
|
||||
{
|
||||
dynamic payload = new
|
||||
{
|
||||
id = "scene/panel/drawtext",
|
||||
data = new
|
||||
{
|
||||
id = uuidPanel,
|
||||
text = "Bike speed placeholder",
|
||||
position = new int[] { 0, 0 },
|
||||
size = 32.0,
|
||||
color = new int[] { 0, 0, 0, 1 },
|
||||
font = "segoeui"
|
||||
}
|
||||
};
|
||||
|
||||
return JsonConvert.SerializeObject(Payload(payload));
|
||||
}
|
||||
|
||||
public string SwapPanelCommand(string uuid)
|
||||
{
|
||||
dynamic payload = new
|
||||
{
|
||||
id = "scene/panel/swap",
|
||||
data = new
|
||||
{
|
||||
id = uuid
|
||||
}
|
||||
};
|
||||
|
||||
return JsonConvert.SerializeObject(Payload(payload));
|
||||
}
|
||||
|
||||
public string ClearPanel(string uuid)
|
||||
{
|
||||
dynamic payload = new
|
||||
{
|
||||
id = "scene/panel/clear",
|
||||
data = new
|
||||
{
|
||||
id = uuid
|
||||
}
|
||||
};
|
||||
|
||||
return JsonConvert.SerializeObject(Payload(payload));
|
||||
}
|
||||
|
||||
public string AddBikeModel(string serial)
|
||||
{
|
||||
return AddModel("bike", serial, "data\\NetworkEngine\\models\\bike\\bike.fbx");
|
||||
}
|
||||
|
||||
public string AddModel(string nodeName, string serial, string fileLocation)
|
||||
{
|
||||
return AddModel(nodeName, serial, fileLocation, null, new float[] { 0, 0, 0 }, 1, new float[] { 0, 0, 0 });
|
||||
}
|
||||
|
||||
public string AddModel(string nodeName, string serial, string fileLocation, float[] positionVector, float scalar, float[] rotationVector)
|
||||
{
|
||||
return AddModel(nodeName, serial, fileLocation, null, positionVector, scalar, rotationVector);
|
||||
}
|
||||
|
||||
public string AddModel(string nodeName, string serialToSend, string fileLocation, string animationLocation, float[] positionVector, float scalar, float[] rotationVector)
|
||||
{
|
||||
string namename = nodeName;
|
||||
bool animatedBool = false;
|
||||
@@ -133,6 +225,7 @@ namespace RH_Engine
|
||||
dynamic payload = new
|
||||
{
|
||||
id = "scene/node/add",
|
||||
serial = serialToSend,
|
||||
data = new
|
||||
{
|
||||
name = namename,
|
||||
@@ -143,7 +236,6 @@ namespace RH_Engine
|
||||
position = positionVector,
|
||||
scale = scalar,
|
||||
rotation = rotationVector
|
||||
|
||||
},
|
||||
model = new
|
||||
{
|
||||
@@ -154,7 +246,6 @@ namespace RH_Engine
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
return JsonConvert.SerializeObject(Payload(payload));
|
||||
}
|
||||
@@ -184,14 +275,14 @@ namespace RH_Engine
|
||||
return JsonConvert.SerializeObject(Payload(payload));
|
||||
}
|
||||
|
||||
|
||||
public string RouteCommand()
|
||||
public string RouteCommand(string serialToSend)
|
||||
{
|
||||
ImprovedPerlin improvedPerlin = new ImprovedPerlin(4325, LibNoise.NoiseQuality.Best);
|
||||
Random r = new Random();
|
||||
dynamic payload = new
|
||||
{
|
||||
id = "route/add",
|
||||
serial = serialToSend,
|
||||
data = new
|
||||
{
|
||||
nodes = new dynamic[]
|
||||
@@ -241,13 +332,44 @@ namespace RH_Engine
|
||||
private int[] GetDir()
|
||||
{
|
||||
Random rng = new Random();
|
||||
int[] dir = {rng.Next(50), 0, rng.Next(50)};
|
||||
int[] dir = { rng.Next(50), 0, rng.Next(50) };
|
||||
return dir;
|
||||
}
|
||||
|
||||
public string FollowRouteCommand()
|
||||
public string RouteFollow(string routeID, string nodeID, float speedValue)
|
||||
{
|
||||
return "";
|
||||
return RouteFollow(routeID, nodeID, speedValue, new float[] { 0, 0, 0 });
|
||||
}
|
||||
|
||||
public string RouteFollow(string routeID, string nodeID, float speedValue, float[] rotateOffsetVector, float[] positionOffsetVector)
|
||||
{
|
||||
return RouteFollow(routeID, nodeID, speedValue, 0, "XYZ", 1, true, rotateOffsetVector, positionOffsetVector);
|
||||
}
|
||||
|
||||
public string RouteFollow(string routeID, string nodeID, float speedValue, float[] positionOffsetVector)
|
||||
{
|
||||
return RouteFollow(routeID, nodeID, speedValue, 0, "XYZ", 1, true, new float[] { 0, 0, 0 }, positionOffsetVector);
|
||||
}
|
||||
private string RouteFollow(string routeID, string nodeID, float speedValue, float offsetValue, string rotateValue, float smoothingValue, bool followHeightValue, float[] rotateOffsetVector, float[] positionOffsetVector)
|
||||
{
|
||||
dynamic payload = new
|
||||
{
|
||||
id = "route/follow",
|
||||
data = new
|
||||
{
|
||||
route = routeID,
|
||||
node = nodeID,
|
||||
speed = speedValue,
|
||||
offset = offsetValue,
|
||||
rotate = rotateValue,
|
||||
smoothing = smoothingValue,
|
||||
followHeight = followHeightValue,
|
||||
rotateOffset = rotateOffsetVector,
|
||||
positionOffset = positionOffsetVector
|
||||
|
||||
}
|
||||
};
|
||||
return JsonConvert.SerializeObject(Payload(payload));
|
||||
}
|
||||
|
||||
public string RoadCommand(string uuid_route)
|
||||
@@ -268,11 +390,12 @@ namespace RH_Engine
|
||||
return JsonConvert.SerializeObject(Payload(payload));
|
||||
}
|
||||
|
||||
public string GetSceneInfoCommand()
|
||||
public string GetSceneInfoCommand(string serialToSend)
|
||||
{
|
||||
dynamic payload = new
|
||||
{
|
||||
id = "scene/get"
|
||||
id = "scene/get",
|
||||
serial = serialToSend
|
||||
};
|
||||
|
||||
return JsonConvert.SerializeObject(Payload(payload));
|
||||
@@ -282,7 +405,8 @@ namespace RH_Engine
|
||||
{
|
||||
dynamic payload = new
|
||||
{
|
||||
id = "scene/reset"
|
||||
id = "scene/reset",
|
||||
serial = "reset"
|
||||
};
|
||||
|
||||
return JsonConvert.SerializeObject(Payload(payload));
|
||||
@@ -295,7 +419,6 @@ namespace RH_Engine
|
||||
throw new Exception("The time must be between 0 and 24!");
|
||||
}
|
||||
|
||||
|
||||
dynamic payload = new
|
||||
{
|
||||
id = "scene/skybox/settime",
|
||||
@@ -303,13 +426,10 @@ namespace RH_Engine
|
||||
{
|
||||
time = timeToSet
|
||||
}
|
||||
|
||||
};
|
||||
return JsonConvert.SerializeObject(Payload(payload));
|
||||
|
||||
}
|
||||
|
||||
|
||||
private object Payload(dynamic message)
|
||||
{
|
||||
return new
|
||||
@@ -322,8 +442,5 @@ namespace RH_Engine
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
|
||||
namespace RH_Engine
|
||||
{
|
||||
@@ -27,14 +23,13 @@ namespace RH_Engine
|
||||
}
|
||||
|
||||
return res;
|
||||
|
||||
}
|
||||
|
||||
public static string GetSessionID(string msg, PC[] PCs)
|
||||
{
|
||||
dynamic jsonData = JsonConvert.DeserializeObject(msg);
|
||||
Newtonsoft.Json.Linq.JArray data = jsonData.data;
|
||||
for (int i = data.Count-1; i >= 0; i--)
|
||||
for (int i = data.Count - 1; i >= 0; i--)
|
||||
{
|
||||
dynamic d = data[i];
|
||||
foreach (PC pc in PCs)
|
||||
@@ -50,6 +45,18 @@ namespace RH_Engine
|
||||
return null;
|
||||
}
|
||||
|
||||
public static string GetSerial(string json)
|
||||
{
|
||||
dynamic jsonData = JsonConvert.DeserializeObject(json);
|
||||
return jsonData.data.data.serial;
|
||||
}
|
||||
|
||||
public static string GetID(string json)
|
||||
{
|
||||
dynamic d = JsonConvert.DeserializeObject(json);
|
||||
return d.id;
|
||||
}
|
||||
|
||||
public static string GetTunnelID(string json)
|
||||
{
|
||||
dynamic jsonData = JsonConvert.DeserializeObject(json);
|
||||
@@ -60,15 +67,30 @@ namespace RH_Engine
|
||||
return null;
|
||||
}
|
||||
|
||||
public static string GetRouteID(string json)
|
||||
/// <summary>
|
||||
/// method to get the uuid from requests for adding a node,route or road
|
||||
/// </summary>
|
||||
/// <param name="json">the json response froo the server</param>
|
||||
/// <returns>the uuid of the created object</returns>
|
||||
public static string GetResponseUuid(string json)
|
||||
{
|
||||
dynamic jsonData = JsonConvert.DeserializeObject(json);
|
||||
if (jsonData.data.status == "ok")
|
||||
if (jsonData.data.data.status == "ok")
|
||||
{
|
||||
return jsonData.data.uuid;
|
||||
return jsonData.data.data.data.uuid;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static string getPanelID(string json)
|
||||
{
|
||||
dynamic jsonData = JsonConvert.DeserializeObject(json);
|
||||
if (jsonData.data.data.data.name == "dashboard")
|
||||
{
|
||||
Console.WriteLine(jsonData.data.data.data.uuid);
|
||||
return jsonData.data.data.data.uuid;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,35 +1,97 @@
|
||||
using LibNoise.Primitive;
|
||||
using LibNoise.Primitive;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using System.Net.Sockets;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
namespace RH_Engine
|
||||
{
|
||||
public delegate void HandleSerial(string message);
|
||||
|
||||
internal class Program
|
||||
class Program
|
||||
{
|
||||
private static PC[] PCs = {
|
||||
//new PC("DESKTOP-M2CIH87", "Fabian"),
|
||||
new PC("T470S", "Shinichi"),
|
||||
//new PC("T470S", "Shinichi"),
|
||||
//new PC("DESKTOP-DHS478C", "semme"),
|
||||
new PC("HP-ZBOOK-SEM", "Sem"),
|
||||
//new PC("DESKTOP-TV73FKO", "Wouter"),
|
||||
//new PC("DESKTOP-SINMKT1", "Ralf"),
|
||||
new PC("DESKTOP-SINMKT1", "Ralf van Aert"),
|
||||
//new PC("NA", "Bart")
|
||||
};
|
||||
|
||||
private static ServerResponseReader serverResponseReader;
|
||||
private static string sessionId = string.Empty;
|
||||
private static string tunnelId = string.Empty;
|
||||
private static string routeId = string.Empty;
|
||||
private static string panelId = string.Empty;
|
||||
private static string bikeId = string.Empty;
|
||||
|
||||
private static Dictionary<string, HandleSerial> serialResponses = new Dictionary<string, HandleSerial>();
|
||||
|
||||
private static void Main(string[] args)
|
||||
{
|
||||
TcpClient client = new TcpClient("145.48.6.10", 6666);
|
||||
|
||||
CreateConnection(client.GetStream());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// initializes and starts the reading of the responses from the vr server
|
||||
/// </summary>
|
||||
/// <param name="stream">the networkstream</param>
|
||||
private static void initReader(NetworkStream stream)
|
||||
{
|
||||
serverResponseReader = new ServerResponseReader(stream);
|
||||
serverResponseReader.callback = HandleResponse;
|
||||
serverResponseReader.StartRead();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// callback method that handles responses from the server
|
||||
/// </summary>
|
||||
/// <param name="message">the response message from the server</param>
|
||||
public static void HandleResponse(string message)
|
||||
{
|
||||
string id = JSONParser.GetID(message);
|
||||
|
||||
// because the first messages don't have a serial, we need to check on the id
|
||||
if (id == "session/list")
|
||||
{
|
||||
sessionId = JSONParser.GetSessionID(message, PCs);
|
||||
}
|
||||
else if (id == "tunnel/create")
|
||||
{
|
||||
tunnelId = JSONParser.GetTunnelID(message);
|
||||
if (tunnelId == null)
|
||||
{
|
||||
Console.WriteLine("could not find a valid tunnel id!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (message.Contains("serial"))
|
||||
{
|
||||
//Console.WriteLine("GOT MESSAGE WITH SERIAL: " + message + "\n\n\n");
|
||||
string serial = JSONParser.GetSerial(message);
|
||||
//Console.WriteLine("Got serial " + serial);
|
||||
if (serialResponses.ContainsKey(serial)) serialResponses[serial].Invoke(message);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// method that sends the speciefied message with the specified serial, and executes the given action upon receivind a reply from the server with this serial.
|
||||
/// </summary>
|
||||
/// <param name="stream">the networkstream to use</param>
|
||||
/// <param name="message">the message to send</param>
|
||||
/// <param name="serial">the serial to check for</param>
|
||||
/// <param name="action">the code to be executed upon reveiving a reply from the server with the specified serial</param>
|
||||
public static void SendMessageAndOnResponse(NetworkStream stream, string message, string serial, HandleSerial action)
|
||||
{
|
||||
serialResponses.Add(serial, action);
|
||||
WriteTextMessage(stream, message);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -47,65 +109,30 @@ namespace RH_Engine
|
||||
|
||||
stream.Write(res);
|
||||
|
||||
//Console.WriteLine("sent message " + message);
|
||||
Console.WriteLine("sent message " + message);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// reads a response from the server
|
||||
/// </summary>
|
||||
/// <param name="stream">the network stream to use</param>
|
||||
/// <returns>the returned message from the server</returns>
|
||||
public static string ReadPrefMessage(NetworkStream stream)
|
||||
{
|
||||
byte[] lengthBytes = new byte[4];
|
||||
|
||||
stream.Read(lengthBytes, 0, 4);
|
||||
Console.WriteLine("read message..");
|
||||
|
||||
int length = BitConverter.ToInt32(lengthBytes);
|
||||
|
||||
//Console.WriteLine("length is: " + length);
|
||||
|
||||
byte[] buffer = new byte[length];
|
||||
int totalRead = 0;
|
||||
|
||||
//read bytes until stream indicates there are no more
|
||||
do
|
||||
{
|
||||
int read = stream.Read(buffer, totalRead, buffer.Length - totalRead);
|
||||
totalRead += read;
|
||||
//Console.WriteLine("ReadMessage: " + read);
|
||||
} while (totalRead < length);
|
||||
|
||||
return Encoding.UTF8.GetString(buffer, 0, totalRead);
|
||||
}
|
||||
/// <summary>
|
||||
/// connects to the server and creates the tunnel
|
||||
/// </summary>
|
||||
/// <param name="stream">the network stream to use</param>
|
||||
private static void CreateConnection(NetworkStream stream)
|
||||
{
|
||||
WriteTextMessage(stream, "{\r\n\"id\" : \"session/list\"\r\n}");
|
||||
string id = JSONParser.GetSessionID(ReadPrefMessage(stream), PCs);
|
||||
initReader(stream);
|
||||
|
||||
string tunnelCreate = "{\"id\" : \"tunnel/create\", \"data\" : {\"session\" : \"" + id + "\"}}";
|
||||
WriteTextMessage(stream, "{\r\n\"id\" : \"session/list\",\r\n\"serial\" : \"list\"\r\n}");
|
||||
|
||||
// wait until we have got a sessionId
|
||||
while (sessionId == string.Empty) { }
|
||||
|
||||
string tunnelCreate = "{\"id\" : \"tunnel/create\", \"data\" : {\"session\" : \"" + sessionId + "\"}}";
|
||||
|
||||
WriteTextMessage(stream, tunnelCreate);
|
||||
|
||||
string tunnelResponse = ReadPrefMessage(stream);
|
||||
|
||||
Console.WriteLine(tunnelResponse);
|
||||
|
||||
string tunnelID = JSONParser.GetTunnelID(tunnelResponse);
|
||||
if (tunnelID == null)
|
||||
{
|
||||
Console.WriteLine("could not find a valid tunnel id!");
|
||||
return;
|
||||
}
|
||||
|
||||
sendCommands(stream, tunnelID);
|
||||
|
||||
|
||||
// wait until we have a tunnel id
|
||||
while (tunnelId == string.Empty) { }
|
||||
Console.WriteLine("got tunnel id! sending commands...");
|
||||
sendCommands(stream, tunnelId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -117,27 +144,40 @@ namespace RH_Engine
|
||||
{
|
||||
Command mainCommand = new Command(tunnelID);
|
||||
|
||||
|
||||
WriteTextMessage(stream, mainCommand.ResetScene());
|
||||
ReadPrefMessage(stream);
|
||||
string routeid = CreateRoute(stream, mainCommand);
|
||||
SendMessageAndOnResponse(stream, mainCommand.RouteCommand("routeID"), "routeID", (message) => routeId = JSONParser.GetResponseUuid(message));
|
||||
|
||||
WriteTextMessage(stream, mainCommand.TerrainCommand(new int[] { 256, 256 }, null));
|
||||
Console.WriteLine(ReadPrefMessage(stream));
|
||||
string command;
|
||||
//WriteTextMessage(stream, mainCommand.TerrainCommand(new int[] { 256, 256 }, null));
|
||||
//string command;
|
||||
|
||||
command = mainCommand.AddBikeModel();
|
||||
SendMessageAndOnResponse(stream, mainCommand.AddBikeModel("bikeID"), "bikeID", (message) => bikeId = JSONParser.GetResponseUuid(message));
|
||||
|
||||
WriteTextMessage(stream, command);
|
||||
SendMessageAndOnResponse(stream, mainCommand.addPanel("panelID", bikeId), "panelID",
|
||||
(message) =>
|
||||
{
|
||||
panelId = JSONParser.GetResponseUuid(message);
|
||||
while (bikeId == string.Empty) { }
|
||||
WriteTextMessage(stream, mainCommand.RouteFollow(routeId, bikeId, 5, new float[] { 0, -(float)Math.PI / 2f, 0 }, new float[] { 0, 0, 0 }));
|
||||
});
|
||||
|
||||
Console.WriteLine(ReadPrefMessage(stream));
|
||||
Console.WriteLine("id of head " + GetId(Command.STANDARD_HEAD, stream, mainCommand));
|
||||
|
||||
command = mainCommand.AddModel("car", "data\\customModels\\TeslaRoadster.fbx");
|
||||
|
||||
WriteTextMessage(stream, command);
|
||||
|
||||
Console.WriteLine(ReadPrefMessage(stream));
|
||||
//command = mainCommand.AddModel("car", "data\\customModels\\TeslaRoadster.fbx");
|
||||
//WriteTextMessage(stream, command);
|
||||
|
||||
//command = mainCommand.addPanel();
|
||||
// WriteTextMessage(stream, command);
|
||||
// string response = ReadPrefMessage(stream);
|
||||
// Console.WriteLine("add Panel response: \n\r" + response);
|
||||
// string uuidPanel = JSONParser.getPanelID(response);
|
||||
// WriteTextMessage(stream, mainCommand.ClearPanel(uuidPanel));
|
||||
// Console.WriteLine(ReadPrefMessage(stream));
|
||||
// WriteTextMessage(stream, mainCommand.bikeSpeed(uuidPanel, 2.42));
|
||||
// Console.WriteLine(ReadPrefMessage(stream));
|
||||
// WriteTextMessage(stream, mainCommand.ColorPanel(uuidPanel));
|
||||
// Console.WriteLine("Color panel: " + ReadPrefMessage(stream));
|
||||
// WriteTextMessage(stream, mainCommand.SwapPanel(uuidPanel));
|
||||
// Console.WriteLine("Swap panel: " + ReadPrefMessage(stream));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -160,19 +200,6 @@ namespace RH_Engine
|
||||
}
|
||||
Console.WriteLine("Could not find id of " + name);
|
||||
return null;
|
||||
|
||||
}
|
||||
|
||||
public static string CreateRoute(NetworkStream stream, Command createGraphics)
|
||||
{
|
||||
WriteTextMessage(stream, createGraphics.RouteCommand());
|
||||
dynamic response = JsonConvert.DeserializeObject(ReadPrefMessage(stream));
|
||||
if (response.data.data.id == "route/add")
|
||||
{
|
||||
return response.data.data.data.uuid;
|
||||
}
|
||||
return null;
|
||||
|
||||
}
|
||||
|
||||
public static void CreateTerrain(NetworkStream stream, Command createGraphics)
|
||||
@@ -185,12 +212,9 @@ namespace RH_Engine
|
||||
height[i] = improvedPerlin.GetValue(x / 10, x / 10, x * 100) + 1;
|
||||
x += 0.001f;
|
||||
}
|
||||
|
||||
WriteTextMessage(stream, createGraphics.TerrainCommand(new int[] { 256, 256 }, height));
|
||||
Console.WriteLine(ReadPrefMessage(stream));
|
||||
|
||||
WriteTextMessage(stream, createGraphics.AddNodeCommand());
|
||||
Console.WriteLine(ReadPrefMessage(stream));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -201,9 +225,14 @@ namespace RH_Engine
|
||||
/// <returns>all the children objects in the current scene</returns>
|
||||
public static JArray GetChildren(NetworkStream stream, Command createGraphics)
|
||||
{
|
||||
WriteTextMessage(stream, createGraphics.GetSceneInfoCommand());
|
||||
dynamic response = JsonConvert.DeserializeObject(ReadPrefMessage(stream));
|
||||
return response.data.data.data.children;
|
||||
JArray res = null;
|
||||
SendMessageAndOnResponse(stream, createGraphics.GetSceneInfoCommand("getChildren"), "getChildren", (message) =>
|
||||
{
|
||||
dynamic response = JsonConvert.DeserializeObject(message);
|
||||
res = response.data.data.data.children;
|
||||
});
|
||||
while (res == null) { }
|
||||
return res;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -225,15 +254,7 @@ namespace RH_Engine
|
||||
}
|
||||
|
||||
return res;
|
||||
|
||||
}
|
||||
|
||||
public static string getUUIDFromResponse(string response)
|
||||
{
|
||||
dynamic JSON = JsonConvert.DeserializeObject(response);
|
||||
return JSON.data.data.data.uuid;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -246,6 +267,7 @@ namespace RH_Engine
|
||||
this.host = host;
|
||||
this.user = user;
|
||||
}
|
||||
|
||||
public string host { get; }
|
||||
public string user { get; }
|
||||
|
||||
|
||||
77
RH-Engine/ServerResponseReader.cs
Normal file
77
RH-Engine/ServerResponseReader.cs
Normal file
@@ -0,0 +1,77 @@
|
||||
using System;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
namespace RH_Engine
|
||||
{
|
||||
public delegate void OnResponse(string response);
|
||||
|
||||
class ServerResponseReader
|
||||
{
|
||||
public OnResponse callback
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public NetworkStream Stream { get; }
|
||||
|
||||
public ServerResponseReader(NetworkStream stream)
|
||||
{
|
||||
this.Stream = stream;
|
||||
}
|
||||
|
||||
public void StartRead()
|
||||
{
|
||||
Thread t = new Thread(() =>
|
||||
{
|
||||
if (this.callback == null)
|
||||
{
|
||||
throw new Exception("Callback not initialized!");
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Starting loop for reading");
|
||||
while (true)
|
||||
{
|
||||
string res = ReadPrefMessage(Stream);
|
||||
//Console.WriteLine("[SERVERRESPONSEREADER] got message from server: " + res);
|
||||
this.callback(res);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
t.Start();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// reads a response from the server
|
||||
/// </summary>
|
||||
/// <param name="stream">the network stream to use</param>
|
||||
/// <returns>the returned message from the server</returns>
|
||||
public static string ReadPrefMessage(NetworkStream stream)
|
||||
{
|
||||
byte[] lengthBytes = new byte[4];
|
||||
|
||||
int streamread = stream.Read(lengthBytes, 0, 4);
|
||||
//Console.WriteLine("read message.. " + streamread);
|
||||
|
||||
int length = BitConverter.ToInt32(lengthBytes);
|
||||
|
||||
//Console.WriteLine("length is: " + length);
|
||||
|
||||
byte[] buffer = new byte[length];
|
||||
int totalRead = 0;
|
||||
|
||||
//read bytes until stream indicates there are no more
|
||||
do
|
||||
{
|
||||
int read = stream.Read(buffer, totalRead, buffer.Length - totalRead);
|
||||
totalRead += read;
|
||||
//Console.WriteLine("ReadMessage: " + read);
|
||||
} while (totalRead < length);
|
||||
|
||||
return Encoding.UTF8.GetString(buffer, 0, totalRead);
|
||||
}
|
||||
}
|
||||
}
|
||||
153
Server/Client.cs
Normal file
153
Server/Client.cs
Normal file
@@ -0,0 +1,153 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using Client;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
class Client
|
||||
{
|
||||
private Communication communication;
|
||||
private TcpClient tcpClient;
|
||||
private NetworkStream stream;
|
||||
private byte[] buffer = new byte[1024];
|
||||
private byte[] totalBuffer = new byte[1024];
|
||||
private int totalBufferReceived = 0;
|
||||
private SaveData saveData;
|
||||
private string username = null;
|
||||
private DateTime sessionStart;
|
||||
|
||||
|
||||
|
||||
public string Username { get; set; }
|
||||
|
||||
public Client(Communication communication, TcpClient tcpClient)
|
||||
{
|
||||
this.sessionStart = DateTime.Now;
|
||||
this.communication = communication;
|
||||
this.tcpClient = tcpClient;
|
||||
this.stream = this.tcpClient.GetStream();
|
||||
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
|
||||
}
|
||||
|
||||
private void OnRead(IAsyncResult ar)
|
||||
{
|
||||
int receivedBytes = this.stream.EndRead(ar);
|
||||
|
||||
if (totalBufferReceived + receivedBytes > 1024)
|
||||
{
|
||||
throw new OutOfMemoryException("buffer too small");
|
||||
}
|
||||
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, receivedBytes);
|
||||
totalBufferReceived += receivedBytes;
|
||||
|
||||
int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
|
||||
while (totalBufferReceived >= expectedMessageLength)
|
||||
{
|
||||
//volledig packet binnen
|
||||
byte[] messageBytes = new byte[expectedMessageLength];
|
||||
Array.Copy(totalBuffer, 0, messageBytes, 0, expectedMessageLength);
|
||||
HandleData(messageBytes);
|
||||
|
||||
Array.Copy(totalBuffer, expectedMessageLength, totalBuffer, 0, (totalBufferReceived - expectedMessageLength)); //maybe unsafe idk
|
||||
|
||||
totalBufferReceived -= expectedMessageLength;
|
||||
expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
|
||||
if (expectedMessageLength <= 5)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
this.stream.BeginRead(this.buffer, 0, this.buffer.Length, new AsyncCallback(OnRead), null);
|
||||
|
||||
}
|
||||
|
||||
private void OnWrite(IAsyncResult ar)
|
||||
{
|
||||
this.stream.EndWrite(ar);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// TODO
|
||||
/// </summary>
|
||||
/// <param name="message">including message length and messageId (can be changed)</param>
|
||||
private void HandleData(byte[] message)
|
||||
{
|
||||
//Console.WriteLine("Data " + packet);
|
||||
//JsonConvert.DeserializeObject(packet);
|
||||
//0x01 Json
|
||||
//0x01 Raw data
|
||||
|
||||
byte[] payloadbytes = new byte[BitConverter.ToInt32(message, 0) - 5];
|
||||
|
||||
Array.Copy(message, 5, payloadbytes, 0, payloadbytes.Length);
|
||||
|
||||
string identifier;
|
||||
bool isJson = DataParser.getJsonIdentifier(message, out identifier);
|
||||
if (isJson)
|
||||
{
|
||||
switch (identifier)
|
||||
{
|
||||
case DataParser.LOGIN:
|
||||
string username;
|
||||
string password;
|
||||
bool worked = DataParser.GetUsernamePassword(payloadbytes, out username, out password);
|
||||
if (worked)
|
||||
{
|
||||
if (verifyLogin(username, password))
|
||||
{
|
||||
Console.WriteLine("Log in");
|
||||
this.username = username;
|
||||
byte[] response = DataParser.getLoginResponse("OK");
|
||||
stream.BeginWrite(response, 0, response.Length, new AsyncCallback(OnWrite), null);
|
||||
this.saveData = new SaveData(Directory.GetCurrentDirectory() + "/" + username, sessionStart.ToString("yyyy-MM-dd HH-mm-ss"));
|
||||
}
|
||||
else
|
||||
{
|
||||
byte[] response = DataParser.getLoginResponse("wrong username or password");
|
||||
stream.BeginWrite(response, 0, response.Length, new AsyncCallback(OnWrite), null);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
byte[] response = DataParser.getLoginResponse("invalid json");
|
||||
stream.BeginWrite(response, 0, response.Length, new AsyncCallback(OnWrite), null);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
Console.WriteLine($"Received json with identifier {identifier}:\n{Encoding.ASCII.GetString(payloadbytes)}");
|
||||
break;
|
||||
}
|
||||
Array.Copy(message, 5, payloadbytes, 0, message.Length - 5);
|
||||
dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(payloadbytes));
|
||||
saveData.WriteDataJSON(Encoding.ASCII.GetString(payloadbytes));
|
||||
|
||||
}
|
||||
else if (DataParser.isRawData(message))
|
||||
{
|
||||
Console.WriteLine(BitConverter.ToString(message));
|
||||
saveData.WriteDataRAW(ByteArrayToString(message));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
private bool verifyLogin(string username, string password)
|
||||
{
|
||||
return username == password;
|
||||
}
|
||||
|
||||
public static string ByteArrayToString(byte[] ba)
|
||||
{
|
||||
StringBuilder hex = new StringBuilder(ba.Length * 2);
|
||||
foreach (byte b in ba)
|
||||
hex.AppendFormat("{0:x2}", b);
|
||||
return hex.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
42
Server/Communication.cs
Normal file
42
Server/Communication.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO.Pipes;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
class Communication
|
||||
{
|
||||
private TcpListener listener;
|
||||
private List<Client> clients;
|
||||
|
||||
public Communication(TcpListener listener)
|
||||
{
|
||||
this.listener = listener;
|
||||
this.clients = new List<Client>();
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
listener.Start();
|
||||
Console.WriteLine($"==========================================================================\n" +
|
||||
$"\tstarted accepting clients at {DateTime.Now}\n" +
|
||||
$"==========================================================================");
|
||||
listener.BeginAcceptTcpClient(new AsyncCallback(OnConnect), null);
|
||||
}
|
||||
|
||||
private void OnConnect(IAsyncResult ar)
|
||||
{
|
||||
var tcpClient = listener.EndAcceptTcpClient(ar);
|
||||
Console.WriteLine($"Client connected from {tcpClient.Client.RemoteEndPoint}");
|
||||
clients.Add(new Client(this, tcpClient));
|
||||
listener.BeginAcceptTcpClient(new AsyncCallback(OnConnect), null);
|
||||
}
|
||||
|
||||
internal void Disconnect(Client client)
|
||||
{
|
||||
clients.Remove(client);
|
||||
}
|
||||
}
|
||||
}
|
||||
19
Server/Program.cs
Normal file
19
Server/Program.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Communication communication = new Communication(new TcpListener(IPAddress.Any, 5555));
|
||||
communication.Start();
|
||||
|
||||
while (true)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
42
Server/SaveData.cs
Normal file
42
Server/SaveData.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
class SaveData
|
||||
{
|
||||
private string path;
|
||||
private string filename;
|
||||
public SaveData(string path, string filename)
|
||||
{
|
||||
this.path = path;
|
||||
this.filename = filename;
|
||||
if (!Directory.Exists(path))
|
||||
{
|
||||
Directory.CreateDirectory(path);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Every line is a new data entry
|
||||
/// </summary>
|
||||
|
||||
public void WriteDataJSON(string data)
|
||||
{
|
||||
using (StreamWriter sw = File.AppendText(this.path + "/json"+filename+".txt"))
|
||||
{
|
||||
sw.WriteLine(data);
|
||||
}
|
||||
}
|
||||
|
||||
public void WriteDataRAW(string data)
|
||||
{
|
||||
using (StreamWriter sw = File.AppendText(this.path + "/raw" + filename + ".txt"))
|
||||
{
|
||||
sw.WriteLine(data);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
16
Server/Server.csproj
Normal file
16
Server/Server.csproj
Normal file
@@ -0,0 +1,16 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Client\Client.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
Reference in New Issue
Block a user